Admittedly, most of the "Mostly Negative" Steam reviews seem to be reacting to the fact they exist at all, without considering whether they're actually critical to your progress in the game or not (for clarity, they are not).
I didn’t know we were only allowed to write reviews based on things critical to your progress. I didn’t know how many companions you have or what your character looks like weren’t critical. I bet if we searched even a little we’d find a RockPaperShotgun review of “non critical” game features.
You can get the items for free by finding them or pay barbers in the villages for it instead. Similar to the first game, the first one was just niche so didn’t have a huge crowd throwing fits instead of reading or even playing the game
"Of course they don't stop progress... you'll just be stuck grinding for way way longer with our patented unfuntm systems unless you pay, peasant valued consumer"
????? Renting companions of your level has always been free, they only cost rift crystals if they are higher than you. Killing strong monsters and getting your pawn rented give plenty resources.
The character creation tome is easy to get, idk what to tell you.
If you want to throw horseshit to a wall, not this one please. If you had played the game you wouldn't have even mentioned half of what you did.
“They only cost rift crystals if they’re a higher level than you”
Ah yes this is additional value and content that you should pay money for, right? It’s not core gameplay to recruit companions regardless of their level like in almost every fucking game I’ve ever played right?
Imagine licking boot so hard that you actually believe this
I get what they mean. A lot of the MTX seems to be items that you genuinely would find very readily in the game. Paying simply gives you a type of “very easy” mode if you’re for some reason inclined.
It’s a…. Strange decision, as it makes the game look bad. But by all accounts it doesn’t really impact the gameplay of the game. It’s just like giving you the option buy Phoenix Downs in Final Fantasy with real money. You… can. You really don’t need to, 98% of players won’t.
It’s goofy more than anything. I guess I’d rather have it rather than day 1 expansion packs like Mass Effect had.
The microtransactions are bad enough, but the fact that none of these were present in the build given to reviewers just makes it worse. I mean people would still be complaining about them, but I don't think the backlash would be as bad if Capcom had made it clear from the start that the game was going to be riddled with microtransactions.
Any reviews released in the first week of a game should be taken with a grain of salt and any reviews released on or before launch day should be completely discarded.
With all the 'day one' patches games have, reviewers should be playing the game from launch, on the same version as everyone else. If they have any integrity.
Sorry, not laughing at you, the idea of game journalism having any integrity. That said, it's likely an issue with editors pandering to their CEO or other boss, but still.
I haven't followed the whole thing as I didn't have any desire to play the game, but assuming that's true that's a seriously shitty move and had to be intentional. Is there not some kind of bait and switch laws that would apply here?
Wouldn’t that mean the reviewers were starved for fast travel, and would have thus complained about it? That seems to be the narrative a lot of people are suggesting - that the DLC makes the game playable.
Unless I’m misunderstanding and reviewers got infinite fast travel.
From what I understand, fast travel isn't locked behind microtransactions, despite some claims I've seen. You can buy an item that you can place that lets you teleport back to that point, kind of like fast traveling to a map marker. These items are available in game along with fixed fast travel points between major cities. So the reviewers would have had access to fast travel they just wouldn't have been able to use real money buy them whenever they needed them.
They expect you to spend $60 on a game plus microtransactions?
I put away 50 to 100+ hours into games that cost me $15. Why doesn't everybody else do this? Does high-end 3D graphics actually matter that much to people?
It’s the most bizarre and almost worrying thing now how much video games have transitioned into this “game of the month” thing - where seemingly everyone with a computer all goes and buys the same game each month because it got hyped up by the twitch steamers they watch or whatever.
Just strange. “Are you playing Lethal Company? Everyone’s playing it. Oh, you wanna play Lethal Conpany? Everyone’s playing Palworld now. Oh shit man, we’re not playing that anymore, Dragons Dogma 2 is out”
It would make less sense if the games were single player and full price, but Lethal Company, Palworld, and Helldivers 2 are all at $40 or below for the base games and have a multi-player experience.
Of course people are going to jump on lower priced multi-player games with positive word of mouth quickly so they can play with their friends and get a few dozen hours or more entertainment.
I noticed this after a hiatus from my gamer friend, when I reunited with them a few months back I saw how games would release and they'd buy it, even defend some aspects like kernel level anti cheat/micro-transactions as well as bad game design.
The hive mind seems somewhat new to me like I'd dabble with a few titles a year while spending considerably more time than the average gamer on my PC. And the fast action from lethal company to plate up to velhaim to palword/and hell divers over the last few months has been jarring maybe concerning too
Those people have always been around. They want to be a part of the current conversation. And that's cool. There are plenty of people who wait years to play games until the ultimate version with all DLC goes on sale for 50% off. I'm one of those people. But I also don't care about being a part of the conversation. I'm just a patient gamer who never spends more than 15$ for a game.
I also have a backlog of games and my friend just spun up his Minecraft server again, so my friend group havr been playing that a lot. My coworker took a day off to play Dragons Dogma 2. I have no desire to play that game rn.
People never usually never vote with their wallet and gaming industry is way too big for people voting with their wallet to even matter, since it's not a niche hobby. So bad press is the best outcome possible.
I'd give it a zero out of ten just for being an RPG with a single save slot. They failed at the starting line. The got the core of RPGs completely wrong. Taking a shit on it with MTX seems like this was deliberate self sabotage
The original dragons dogma had poor quality of life features and its arguably a large part of the appeal. No fast travel, no multiple saves. If you didn’t like your little ai character you had to advance pretty far to change it (and the same with fast travel, it sort of existed and was a surprisingly cool unique system but you had to get through a lot of the game for it). I’d compare it in a lot of ways to the first dark souls as far as not following gaming industry trends.
I was hoping dragons dogma 2 was more of the same honestly, I don’t think I care if travel stones can be purchased or whatever. Is it a bad game for those that liked the first one?
Been playing it since release and I have to say I quite like it. The mtx is less intrusive than Dragon Age Origins' DLC (no mention in game at all versus "There's a person bleeding out on the road, if you want to help him please go to the store page").
So far, the game is a buttery smooth 60 fps at 4k max graphics + FSR3 w/o ray tracing except for inside the capital city (running 7800x3d with a 7900xtx). The only graphics complaint I have is the FSR implementation is pretty bad, with small amounts of ghosting under certain lighting conditions. There's also a noticeable amount of input lag compared to the first game: not game breaking, but if you do a side-by-side comparison it's pretty obvious.
Sure the game has its issues, but right now this looks like something that I enjoy. Games don't need to be masterworks to be fun (my favorite games are some old niche JRPGs that have been absolutely demolished by reviewers at the time), and right now I think it's money well spent.
I’ll most likely end up picking it up and I’m glad it runs well. The reception has been wild to me. I loved all the jankiness of dragon’s dogma but I feel like a lot of people are buying this sequel and not knowing what to expect
I wonder how many of those critically acclaimed reviews are going to be Rewritten. Certainly you'd have to be a completely lacking Integrity not to realize you were Bamboozled when you're giving a different product than the public is to review.
This gives me hope that all gamers won't just roll over and take it. But Capcom could react in different ways, they could do better or they could just quit releasing games on Steam. Wonder if they have already asked if Steam could disable reviews for them?
It sucks that micro transactions exist at all, but I've been playing the game and haven't even opened the store at all, and the game seems pretty good. Is there any actual negativity on the actual game play, or is all the negativity sorry about the micro transactions? Because if that's the only drawback, then that's not really that bad.
A lot of players were having crashing on startup or during character creator, so that could account for some valid criticism. But from those who have it running well (according to two of my buddies so totally anecdotal) the gameplay is pretty great.
I had heard PC was having some issues with that, but to be honest, that's nearly every release these days. But I can understand why it might be frustrating.
I like RPG games, however I don't like it when the company has the ability and incentive to bate and switch my game into a worse version after I bought it.
Denuvo forces me to be connected to the internet, which makes playing the game on the move difficult or even impossible. It also allows them to make sure that the most current version is played. MTX means they don't have incentives to fix the game and instead sell you the fixes, or even enshittyfy it, to squeeze out more money.
This gives me the incentive to wait a couple of years, until the game doesn't receive any updates anymore, and then decide if the final product is worth it. And hope that I will get a good experience out of it, before the Denuvo activation servers are shut down.
So you have to wait for a few years, in order to know if the gameplay is (and stays) any good.
My personal complaints (despite enjoying the gameplay):
Input lag. It's negligible compared to other games, but comparing it to DDDA it feels much higher (meh vs "oh wow this is smooth!")
FSR. There is definitely something wrong with the FSR implementation here, because there are minor traces of ghosting that are not present in other games. Rotate your character in the character selection screen, or look at a pillar with water as the backdrop with light rays nearby. That being said, it becomes less obvious during actual gameplay. I do hope that this will be fixed though.