It's not so much this article as it is all the articles I've seen and expect to see in the future about the ways it's actually better despite Valve saying it's not actually that much better.
True. And the limited translucent case is one of the most attractive things making it seem time sensitive, but they also made it easier to replace those bits this time around too, so I will have more personalized options later on.
This is how I've used mine almost 100% of the time. I got it because a gaming laptop I had was getting a bit old. I use the Deck like I used that laptop. Moving from room to room as needed and hooked up to a TV in each.
I'm stuck in bed some days, so having something that is easily moved like the Switch has been great.
Fortunately I already have a laptop with a near-OLED display, otherwise I'd be tempted.
("Near-OLED" means an ASUS Nebula HDR display BTW. It's an LCD display but the brightness and color gamut are more like an AMOLED display. I have mixed feelings about ASUS in general but god damn do they make a pretty LCD panel.)
No, less than a frame. That is, no one would actually notice.
In the classic gaming world, we deal with this a lot. Classic games were built for a zero frame input lag world, so getting as close to that as possible makes a difference. The end result is that generally, no one can tell one-two frames of input lag, and changes less than a frame don't really matter.
The steam deck has fairly poor input lag in general, 4-8 frames but it's all going to be from the hardware/software stack, not the lcd . I wouldn't use it for classic games myself, but getting the oled version isn't going to feel different.
They make some claims around if you limit the game to 45fps and run at 90hz refr, sh but now you're getting into the weeds and not general use case stuff.
My pure guess would be that the 90hz of the display is in play here. Could be the memory too, but the display is the most obvious potential lag factor.