Hey folks, what is everyone playing this week? Are you trying something new or returning to a previously played game or genre? How are you liking what you're currently playing?
It's no big deal. You just play until you realize you made some critical mistake at the beginning, and decide to just yeet a 140 hour campaign so you can fix the problem on the next go around...
Except those last few levels, virtually impossible on impossible mode with the free-tier heroes:-(. I tend to like the original and Frontiers much better, though ironically Origins was one of the most "balanced" of them all, and that was neat to experience as well:-).
e.g. archer towers should shoot singly, fast, and at high range, while barracks hold the line and are focused more on defense, right? Nope, the former do AoE magic bombs instead, while the latter shoots arrows into the sky. And artillery should focus on offense and hit AoE in as wide an area as possible, right? Nope, there are tanky bears and the shots hit only a narrow space. I'm cherry-picking these examples, but you get the idea - every tower does stuff that overlaps with what you would think other tower types might do instead, which makes for some fun thinking to deal with the foes.:-D
The Resident Evil 2 remake. It's pretty awesome honestly. I'm actually pretty surprised how good it is. It's easily my favorite RE game behind the original release of RE4.
Baldur's Gate 3, I've been playing it since it came out and I'm only on my 2nd playthrough. Looking forward to my 3rd playthrough, hopefully by that time I'll have the heart to be able to play an evil Dark Urge run.
Picked up Skyrim Special Edition for PS4 used a while back for $5. I got the free upgrade to the PS5 version and have been playing Skyrim with my son for his first time. I am enjoying playing it again with better graphics, and he's loving seeing it for the first time.
I've been playing Dragon Quest IV: Chapters of the Chosen for the first time. This is my first experience with the Dragon Quest series, and my way of dipping my toes into JRPGs. I've completed the first two chapters and I'm enjoying it so far. It's pretty straight forward gameplay and doesn't require much thinking. The story isn't exactly riveting yet. The translation is a bit rough, but that makes it kind of humorous. Thankfully it's still easy to follow what the characters are saying. I'm not seeing much replay value in this one though.
I absolutely loved it. I wanted to try each of the Dragon Quest series and started from the 1st (single-player), then 2nd (three dedicated characters), and 3rd (party-based with classes), and watched like the development of how they handled keys (single-usage & type, up to dedicated & multiple types), and inventory slots (to shift something you have to give it to someone else, or else everything below it to someone else and then back again), and so on. 4 was the culmination peak of it all before moving to a different console iirc in 5, with such an enormous storyline moving over several chapters each with entirely different characters, until they start merging later on. The auto-battle feature was truly horrific and you may want to read a guide or else you can get stuck in the final battle, like I am talking full-on idiocy i.e. casting insta-death spells at the final boss, entirely uselessly. For someone who likes grinding and story though - and why would you play an "older" JRPG like that if you do not!?:-P - it is a fantastic game. Poor graphics, especially by today's standards, but a fascinating into the past when it must have all been so "new". On the other hand, everything I am saying here is in regards to the NES game, so if you are playing a re-release somewhere, a lot of that could have been improved.
If not, other alternatives to get a feel for JRPGs without needing to grind as much are Chrono Trigger (very short game, heavy story, very easy progression that makes grinding entirely optional, one of if not THE best game of all time in fact! bad gfx but think of it as a "choice" as in comic book style and it makes it more bearable, plus it's even true b/c they were really bad even for its day), or Dragon Warrior/Quest 7. Another thought that does require a bit of grinding but is still old are the Lufia series.
You throw stuff at your colleague, but there's a fan producing wind influencing the direction for each throw. You have some objectives to do, like getting him to pull a pencil out of his ears or swallowing a phone. It's a rather short game but it is funny.
Not super old, but I'm working through Borderlands 3. I'm also playing through some old-ish games with my 9 y.o. like Portal 2, Supraland, Spyro remastered in an effort to change up his usual Fortnite/Minecraft/Roblox.
Just got around to beating Titanfall 2 for the first time. It was a great plaaythrough, and not that long at all. You can beat it in under 8 hours, no problem. I think it took me 6 or 7 hours. Def recommended if you're into scifi shooters with mechs and kick-ass set pieces.
I just finished Cassette Beasts, which was pretty good. I picked it up during the last sale not knowing if I’d like it since I’ve never been a huge Pokemon fan, and surprisingly really got into it.
I also started playing Toca Race Driver 2 since I’ve been itching to play a new (to me) simcade racer after the new Forza Motorsport bombed. It holds up really well and it’s fun seeing where the GRID series started. It’s also depressing how little the racing genre has progressed in 20 years. I’ll probably start Toca 3 immediately after finishing this one.
Just finished the main storyline for Pokemon infinite fusion. Great game, highly recommend. There are a lot of custom sprites for fused Pokemon so the product end up looking pretty goofy/creepy/cool/cute/weird depending on which Pokemon is head and body.
Next up is probably going to cyberpunk 2077 or Nier Replicant.
After hearing the release of Ac mirage, I replayed the og AC. Its quite fun, but some things didn't age well (like the blue filter on the game).
Its funny how in "returning to roots" they took the worst parts of the game, the investigations. Which could work, but finishing thw tatget them 5 mins after meeting them is not great for characterization. The idea of doing more sidequest means more info for the finale of the chapter is nice, but most of the infos are really trivial, like "Guard gonna close the castle gate after alert" or that the scolars can get past the guard, which is the main way of getting into the city itself, and is also tutoriaized.
Theres some dumb shit you can do, my favorites were synchronizing while hunted, and the guards just stand around you on the roofs, dumbfounded, or fooling around in combat and realizing the hidden blade can instakill even after alerted, if they are on the ground or you are behind them. So its possible to run aroun 6 guards and backstab them one by one.
Had to hit pause on it this week, but recently I have been working through Final Fantasy IX, the PC remaster on Steam w/ Moguri Mod. Started my playthrough in early September, and I just got the boat and entered the grindy minigame hell portion of the game.