China is the world’s biggest gaming market, where a culture of creativity has flourished – so please do not conflate companies and players with a repressive regime that cracks down on individual expression
I'm reopening this topic for the time being, after cleaning up de xenophobic/bigot comment. Please stay civil, remember to criticise ideas, and not people.
China has spent decades building up their reputation of a place that produces cheap, inferior copies of better products and they aren't going to shake that overnight or even in a few years.
Are they even trying to change that reputation? The last I heard was that if you published a game app that was any sort of popular, you could expect it to be stolen and resold in China.
I also generally find it hard to trust any software produced in any totalitarian state.
If they want respect it's going to have to be through quality Sony or Nintendo type single player titles that don't have a gacha model that gets critical acclaim. Their own Breath of the Wild or Last of Us type game that holds up critically as opposed to being a game where "gacha mechanics can be ignored" in a best case scanerio.
But, most of the games that are well known games embody the perfect spirit of capitalism meant to try and squeeze as much money out of its users over years. Mobile gamers may give it a pass with how they don't bat an eye to how predatory mobile games are, but the gamers that the writer is asking respect from are less likely to give those practices a pass.
There are a few great Chinese single player games out there like amazing cultivation simulator, but they are all indie games. The Chinese government restricted how Steam works in China so I have no idea how indie Chinese games are getting out there, if at all. https://www.pcgamer.com/steam-china-launch/
I played a little Genshin after it first released but was put off by the underage characters being portrayed sexually. The sad fact of the matter is that its a great game made with passion, and many Chinese games have a """lolicon""" issue. I tried the game Mahjong soul after getting into Mahjong from Final Fantasy, and it has the same issue.
And when I say """lolicon"", I mean kids as young as 11-13, maybe even younger. it's disgusting. Otakus seems to run the industry there as far as I can tell, or at least what makes it to the west because to know real stuff about Chinese culture you have to be at least kinda a weeb for Chinese stuff. I got into Xianxia from my love of manga which lead to Manhua. The Xianxia scene has a lot of problems but """lolicon""" hasn't been one of them.
TL;DR The chinese video game industry is run by otakus, at least for whats made it into the west. The worst part is that HoYoVerse WAS an indie developer whose motto was "by otakus, for otakus" they aren't hiding what they are about, but unfortunately have become #1 for pandering to the lowest possible denominator
Shoutouts for my favorite Chinese developed game Gunfire Reborn. Borderlands-style Roguelike that you could almost SWEAR was going to have microtransactions. But no, it's one full price + character DLCs that is just start run, shoot dudes, complete runs. It got 99% good translations and a 100% mobile port! It's completely bewildering why this game didn't get treatment on par with Hades and Dead Cells.
I like Gunfire a lot but it doesn't have story and av comparable to Hades and doesn't have the replayability and difficulty of Dead Cells. A better comparison would probably be Risk of Rain 2, another game with a lack of story and budget art, that isn't as replayable as its betters, but still an enjoyable experience.
I mean, Genshin Impact is an outlier in games out of China. A lot of the games, even the big budget ones, from developers there are freemium or gacha trash (and Genshin only minorly avoids that by having a decent story and gameplay).
The first step would be to produce proper single player games that aren't reliant on a paid store model. There are some examples of that, but they're incredibly rare.
Genshin Impact is good, and Honkai Star Rail, is sadly empty of things to go even though I like the gameplay better. There are some really good Chinese games out there, but they’re mostly on mobile and PC because the Chinese government wouldn’t allow consoles for so long, so gaming in China developed in a way that’s incompatible with how a lot of western gamers play.
Also, I’m never gonna forgive China for how dirty they did Red Candle Game’s Devotion. Or GOG for backtracking on carrying it because CDP didn’t want to risk Cyberpunk not being sold in China, and giving a complete bs excuse for why.
Wow! Maybe this was naive, but I wasn't expecting this to get so much controversy and downvotes. I'll post a few thoughts here FWIW.
I see a lot of comments in here that remind me a lot of this New Yorker cover. As with any other country, there's lots of different types of people in China with lots of differing opinions, but some comments in here feel like they're casting all of China as a monolith. I should probably know better than to expect nuance on the internet, but the amount of opinions in here that were expressed as if they were total undeniable truth was still kind of annoying.
Following up on that, the main point of the article was requesting that people not conflate the CCP w/ companies and players. No one who was born in China chose to be born there. But they still have to live their lives, find creative expression, etc. I also hate the CCP, but I was surprised to see so an article that was trying to distinguish between the CCP and ordinary Chinese people receive so many comments that just brought up the CCP.
All that said, while I definitely disagree with many comments in here, I personally didn't feel like I saw comments in here that were racist, despite what some people suggested.
For me, this article made me interested in finding out what cool games might be getting made in China that aren't being released to the West. I also found it disappointing that the article explicitly called out that lots of the cool stuff isn't making it to the West, and yet so many comments here talked about how China hasn't made any good games, with no acknowledgement of whether the commenter has tried anything other than a small handful of the ones that actually got translations and came over here.
Anyway, that's it. Thanks for reading and hope you have a good day.
I have huge respect for the makers of Genshin Impact. The story is simply amazing and makes you want to pay attention to every little detail during your quests (especially the main ones). The Gacha aspect can be ignored as you definitely do not need to pay to have a really good team.
Pulling off a game of pretty vast scope, supporting several very different host platforms, on a multi-year development timeline, and having it thrive in a hypercompetitive market is still an impressive technical achievement.
If all they wanted was to deliver "casino for horny teenage boys", they could have done far less and still achieved that goal.
Genshin actually has a surprising amount of horny teenage girls who play it, too. One article says its 55% male to 45% which is honestly very impressive.