I hate it because the company that makes it is trash and duplicitous. Their business practices (including those in Fortnite) are what make them terrible.
Leaving aside the quality of Rock Band vs. Fortnite, there are some other key differences:
Playing with your friends in the same room. With Fortnite I think that's possible on consoles, but it isn't how people tend to play. If you're not playing games with friends in the same room (at least sometimes) you're missing out.
A variety of games. Almost nobody exclusively played Guitar Hero, or Rock Band. They were just one of many games people played. For some reason, kids these days seem to be hyper-focused on one game. First it was Minecraft, next it was Fortnite. My nephew switched to League of Legends next, and again, it's all he plays. I can understand getting hyper-focused an MMO, because they try to pile in all kinds of content: quests, raids, dungeons, professions, seasonal events, exploration, PvP, PvE, etc. But, Fortnite and LoL lack a lot of those features.
I can understand getting hyper-focused an MMO, because they try to pile in all kinds of content: quests, raids, dungeons, professions, seasonal events, exploration, PvP, PvE, etc. But, Fortnite and LoL lack a lot of those features.
The one criticism I'd say you can't make about fortnite is a lack of content, every season they add a completely new gameplay feature then remove it next season, right as it gets stale. There was a season where you could just be Spider-Man and web swing around, a season where there were planes and dogfighting, a season where you could get the infinity gauntlet and be thanos. Plus some others but I don't play the game so I only hear about it second hand.
If that's once a season, should that really keep someone interested for months on end? Playing like spider man sounds fun, but is it really going to take you multiple weeks to exhaust all that has to offer?
Like MMOs release content every season or so, but that's some new quests, dungeons and raids on top of all the existing quests, dungeons and raids, and also on top of all the exploration, crafting, achievement hunting, mastering multiple classes, etc.
is fortnite really still the thing these days? that game is a full 6 years old. i know games have a longer shelf life now (same vein as minecraft and roblox) but surely there's a newer game we grumpy old geezers should be shaking our canes at the kids about. sus amogus anyone??
It doesn't even need to be dead, those fucking ghouls in suits oversaturated the market immediately because they have no concept of long term planning. If they had the wherewithall to have slowed down releases to every few years instead of every few months, this would probably still be one of the most actively played genres.
Basically this. If they had slowed down releases, even added new songs as updates or micro DLC packs in between, I think they'd have had something that would've worked for years. It was incredibly popular because the variety of play was big and the controls for each position were pretty basic enough to the point that anyone could pick up any position and play.
However, everyone had to have their own version inside of a year. DJ hero, American Idol games, every major band of the last 50 years got their own branded version of Rock Band, etc. It burnt the market out like the Great Awakening.
I have a buddy who's literally learning how to play bass via Rocksmith, it's the only game he plays on the PS4 that he bought specifically for that purpose.