To be fair when Steam first dropped, the idea of digital distribution was hopelessly naive and everything similar to it (like GameTap) was shut down pretty quickly.
Everything that tries to be "like Steam" also fails hard.
So there was a time when I was laughing at Steam with the rest of them.
The big thing with steam is that it had, what was, at the time, a leading developer, valve, behind it. So it was a no brainer to manage your valve games.
As other games were added to the service it just became convenient to pick them up on steam.
Now, I consider a game "not released on PC" unless it's on steam.
I had to install some program and connect online to PLAY A SINGLE PLAYER GAME? I have the CD already and entered my CD key. Why does it need validation?
I mean.... It was a gamble. Internet was still young. Speeds weren't keeping up with game sizes outside a few major cities. I was mailed a few large files because it was quicker than downloading them. Not to mention the desire for physical copies over a digital thing you can lose with a bad hard drive was at an all time high.
Then people realized the internet wasn't just nerd shit, ISPs slowly ramped up their DL speeds and suddenly the thing people mocked for not being feasible is doing well because of how convenient it became.
Gabe even admits he had doubts for awhile.
I wonder where gaming would be if he had listened to the doubters. There's no denying valve has had a major impact on modern gaming
I hated it in the early days because I wanted to own physical media for my games, etc., and I just didn't trust an online games library that could vanish in a business deal or bankruptcy. Little did I know that CDs and DVDs have a shelf life. I learned to love Steam over the years.
Now I hate subscriptions-for-everything and love Steam even more for only charging me once to buy a game.
My colleague (late 40s) is still like that. Buys only GoG or I guess physical, although it's mostly codes nowadays anyway? I mean good for him but he misses out on like 80% of games.
I don't think Steam will ever die but I hope it won't fall into enshittification at some point.
I remember the uproar when CS 1.6 required steam. It was huge and everyone was angry. It took a lot of pull that CS didn't die because of steam, a lot of players stayed on 1.5 for a long time. But HL2 was too big of an argument to stay off steam.
I was finally convinced when steam sales were incredibly favorable.
I could either go to Gamespot and buy a used game for $20 + tax and have to deal with some sweat giving me shit about my gaming choices. Or buy that same game digitally for $10.
Around 2011, I remember not buying consoles anymore and continuing to grow my PC collection.
Around 2017, my pirating dropped significantly. I think I had like 1000+ steam games from buying so many bundles.
By 2020, I didn't pirate a single PC game, the games I bought 10 years ago still work, and I bought a game from the Microsoft Store, only to rebuy it on Steam.
It was Garry's mod that got me personally. I saw it somewhere and my jaw dropped, I had to have it. Steam didn't make a lot of sense to me at the time, but the thought of a physics sandbox was practically unheard of before that.
I was one of them. But I mean, back then most people either didn't have Internet or at least didn't have broadband. I had dial-up until like a month after it released.
Steam came before it's time, while we were still on dialup. Once high-bandwidth internet became common then it made sense, as did many other cloud-computing and cloud-storage ideas.
Sadly, it still has problems, especially when end users can't get along with the customer-facing staff and lose access to their licenses. There's also the problem that has revealed itself with other game clients, when games shut down, when distro-clients go out of business (I still hold a grudge with Stardock / Gamestop) and when governments seize cloud storage without consideration for the end-users (as happened with MegaUpload). When Newell dies or retires, then we only can wait to see what becomes of Steam and our libraries and what company is going to attempt to buy (and exploit) all that responsibility.
It's going to be trading Robert Baratheon for Joffrey.
I used the old Stardock/Impulse/GameStop game platform as well! I'd mostly switched to GoG (and Steam) by the time it shut down, but there are certainly some games that were lost to the platform shutting down.
I don't think I even signed up for Steam until 2010 or so. Certainly it was pretty clear that Steam had "won" by the time I made an account
So what? That's called survivorship-bias. He can only say that because he got excessively lucky against all odds.
Lottery-winners shouldn't exist either 😉
Every great business idea needs luck too. You just never hear of other incredibly great ideas that just had none.
You can't just calculate success and have it guaranteed. You need money (for marketing at least), a great or even mediocre idea and luck.
And be it just the luck of doing it at the right time.
You can write the best book the world ever saw, but it's worth nothing if you don't get lucky the right person (with influence/reach) reads it at the right time and happens to like it. Otherwise you would have to persistently throw money at it for an indeterminate time. And the longer that is the less profit is ever to be made.
See epic games...
But if you think luck is irrelevant, suit yourself.
You might not have know, but Steam game can be without DRM, meaning there's no need for the client to be running for it to be able to run. I'm not sure how up to date this is, but here's a list for some of the game. The client are required only when the dev use the overlay or any steam function. You can even find a list of patchable game to make it drm free.
Nope, DRM is optional. You can install some games (Rayman Origins, for instance), copy the directory to a new computer with no Steam and run the exe. Steam also has Steam Input, but no one says it's just a gamepad driver.
It's only a little bit more DRM than GOG. It doesn't automatically adds a DRM layer to all games. There are tons of games that you can backup by simply copying their folders. Even if the DRM layer is added, it's very light, can be cracked easily and does not add any measurable overhead.
Steamworks is probably a major thing that makes the games rely on Steam client (and it's not technically a DRM). But that's up to developers to make the game work without client if they want, and the functionality often adds a lot of value. This makes the client a part of the product you get, and its value will degrade if you break the client. Some examples of such valuable functionality are overlay and steam input.
Ok so all of a sudden Gabe is everywhere giving quotable quotes. Is this damage control after the bazillion dollar fleet of yachts news, is he about to retire, is it just because of the HL2 anniversary, or…?