Monster Hunter Wilds director aims to push hardware 'to the max' to bring the world to life: 'Any Monster Hunter game where I'm director is always going to be focusing on the ecosystem'
I’d like to get it on PS5, but since my only MH buddy has a vendetta out against Sony, I might have to get it for my steam deck. I don’t really mind, but I hope it runs.
Cross play is confirmed? Hot damn! I'm much more inclined to get it on PlayStation if that's the case.
Actually, we played through MHW:IB together on PlayStation. We ended up choosing PC&Deck for a replay of the game because there is a skippable cutscene mod, and he was able to manufacture a clone of my PS character for me using a save manager.
That just says to me that no near future Monster Hunter game is going to be worth playing, since that focus just means that gameplay and story are going to be sacrificed in favor of graphics and gimmicks.
What World did to Monster Hunter's environmental design and interactivity between its monsters did so much for the immersiveness of the game and the expression and scope of its titular boss monsters.
I think seeing how much that can add to the game experience is worth seeing before they get diminishing returns.
We're not even close to fully reactive and physicalized flora and fully destructible environments so it'll be a long way until we hit a wall. In some ways we've even gone backwards in that regard from the PhysX days.
It felt like Rise undid a lot of that. I don't know whether it's because of the limitation of the Switch, but Rise felt lifeless compared to World. Monster Hunters problem in general is that after a few hours it starts to feel like a Boss Rush mode and the ecosystem gets neglected. Instead of a Hunter you become a Killer.
I've only played world but the story was abysmal and the characters and facial expressions were as bad as bethesda, except with very japanese gestures with that specific style of overreaction, even if the character would never pass as japanese visually. yes its a japanese game, but even 3d models of white people acting super japanese makes me about as uncomfortable as real white people doing it but with uncanny valley mixed in.
anyway there's no way anyone plays these games for story