Lol yes we can. We regulate gambling which is arguably just a very addicting game. Because it intentionally and maliciously preys on known psychological weaknesses and does so to extract enough money from victims to ruin them, we regulated it.
I think it's quite a fascinating subject. In my opinion, the real problem is the stakes.
When you have RNG in a game, the only thing you have to potentially lose is the time you've spent in that game, so there's a natural reasonable cap. Once you introduce outside currency, the stakes can grow way outside that bounds.
The reason gambling is so problematic is that the higher the stakes, the more adrenaline is released. This causes sensitivity to adrenaline decreases, and even bigger risks need to be taken to elicit the same reaction.
Gaming generally has a hard cap on how much you can lose, so there simply isn't a way to increase the risk. The only thing that can happen is that you get bored of the game.
On a fundamental level, though, there's no mechanical distinction between gambling and (some) RNG in games. In both cases you put your time on the line.
I suppose the other element is that expected value (ROI) is often >=1 in games and <1 in gambling. Usually in gaming it's expected that if you continue to put in time you'll eventually progress, whereas the opposite is almost universally true in gambling; the more time you put in, the more you stand to lose.
Nobody is mad that Civilization and Factorio cause us to accidentally pull all-nighters, they're mad that the latest Call of Duty, Assassin's Creed, Grand Theft Auto, and other similar games are designed to extract as much money as possible from people.
Once upon a time people worried about MMO addiction and that was before they added $40 horses. I was on the other side back then, now game publishers can go fuck themselves.
Well, this particular lawsuit is pretty stupid and does indeed cite things that are just fun and not part of the "get them addicted" machine such as Minecraft having multiplayer.
I still don't agree with the quote in the headline, though.
Call of Duty, for instance, is criticized for rewarding players with gun and attachment unlocks, which the suit calls "a form of operant conditioning," as well as for featuring "fast-paced play, satisfying graphics, sounds, and other dopamine lifts." Minecraft's multiplayer features are said to "addict players to connecting with others in the Minecraft world" and the suit warns that players with ADHD "can become easily hyper focused and addicted to building worlds." Grand Theft Auto 5, the suit says, "includes endless arrays of activities and challenges to continually engage users and ensure they are never bored."
If that's what they want to take away than fuck them. Focus on the shit that has to do with loot boxes and micro transactions. If they want people to engage more irl the solution isn't to ruin the only outlet I and others have, it's to improve people's lives where they don't view escaping into games as a necessity to get away from depressing reality. Just my two cents.
Not sure I totally agree. The idea of researching and applying addictive traits to anything feels like something to be regulated. It's not literally brainwashing but applying pressure to these topic can make anything positive into a negative. Even something like getting people to exercise could turn into someone collapsing if addictive qualities were applied.
Ok, but you can't actually isolate 'knowledge of addictive behaviour' into a regulatable thing without an absurd amount of government oversight i.e. examing every employees work to check they aren't using that pesky psyschology degree.
Ok, but what would be the legal precendent there? We regulate tabacco precisely because of it's psychological and medical effects, not because it's bad for your wallet. This lawsuit depends upon a claim of addiction because you can't just regulate something for annoying you.
You can when you bastards have psychologists on staff for the explicit purpose of creating systems that, through the power of science, are guaranteed to be addictive.
This all sounds a lot like the moral panic around alcohol, which led to Prohibition in the 1920's. And that turned out so well...for organized crime.,
This is also the same type of panic which showed up around dancing, comic books, movies, TV and a whole host of other forms of entertainment down through the years. At some point, we need to accept that entertainment can be addictive, and too much can be bad, but that's not a legal (or tort) problem, but a social one. We don't need to give credibility to the [Jack Thompsons](https://en.wikipedia.org/wiki/Jack_Thompson_(activist\)) of the world with their pearl clutching and attempts to control everyone. Instead, we need to be offering help and treatment to those who have trouble self-regulating.
At the same time, I'm all for taxing the hell out of microtransactions, much like many nations do with alcohol. Put it on a sliding scale. Directly buying cosmetics which do not affect gameplay can be on the lower bound with a marginal tax. Anything which has an effect on gameplay gets taxed at a higher rate. Anything which involves a random chance is either directly outlawed or taxed at a crippling rate. And "points/coins/gems/widgets" as a required currency to buy anything is flat our outlawed and the people who came up with the idea get fed feet first into a chipper shredder.
Ya, I tend towards the libertarian side of the political compass. That doesn't always play well on Auth-Left dominated Lemmy. But, I never was one to care about imaginary internet points.
While I'm with you on the age restrictions, I suspect it wouldn't have that much of an impact. Kids lie all the time about their age online, and I really hate the ideas of age verification which often gets floated with these things. There's enough problems around tracking people already without laws mandating that tracking. And sadly, may of the kids who are currently enabled to play these games by their parents would still be enabled to play these games by their parents. Not too many 13 years olds are getting credit cards. Those kids' parents are often the ones buying stuff. Though this is another place where "points" and the like are a problem. As kids can circumvent the restrictions by buying points cards with cash and then using them online. Still, no point letting "perfect" be the enemy of "good enough".