Had this conversation with someone who chose to no longer be at my table after meeting a blind NPC
Another player who was at the table during the incident sent me this meme after the problem player in question (they had a history) left the group chat.
Felt like sharing it here because I'm sure more people should keep this kind of thing in mind.
I mean... You live in a world where magic healing exists. Why would anyone be blind when you can find a sorcerer, wizard or cleric (or even a spoony bard like Volo) and restore your sight in at least 20 different ways? 🤔
This was a bit of weird shit in Star Trek with Geordi, too. They can literally grow him new eyes (and do eventually) but the visor is also cool, and the rule of cool wins.
It's not so much that a disabled person being realistic is unfun; it's that it doesn't seem to fit the world itself which kills suspension of disbelief if you understand how the game world works. You'd have to work extra hard at giving a believable reason for this person to be disabled and not have gotten healed through magical means.
Hi. I have a mild physical disability, and this point comes up quite a lot in different settings, including fantasy fiction. "If such and such is a fantasy setting, why does character simply not be disabled?" Is something many able bodied people like to assume.
Without going into how hurtful it is to assume that what all of us want is to be "able bodied", you're basically taking away a person's agency to tell a story about themselves as they are. And there are many stories to be told!
So instead of trying to use logic to negate these kinds of characters from stories and fantasy settings, I challenge you to expand your own definition of what's possible. There's plenty of room for all of us.
I have a disabled character in my world (I'm a writer, not an rpg player. My schedule sucks for it). She has a partially paralyzed lip that gives her a lisp and a scar to match. Healing could have fixed it, if she could have been healed in time. But she wasn't.
I also have a Deaf character who plays a major role in the story. I think we need more representation in fantasy. And as a black guy, I don't really want to read the trials and tribulations of being black, as I'm sure other minority groups don't. I want to read about black folk swinging swords and fighting monsters ¯\_(ツ)_/¯
Sorry for the tangent, but yeah, I hard agree with you (☞゚ヮ゚)☞
Yeah, I can understand how it's easy to get burnt out having to give an explanation every time for why a character is the way they are, it's exhausting. There are so many challenges to fantasy writing but that shouldn't be one of them.
Hope you can keep writing awesome characters and stories!
We don't need to shut down our ability to think critically to assuage the feelings of other people. That's not something any of us have the right to ask regardless of our condition.
But by assuming everyone with a difference in ability would auto automatically want to be "cured" you are shutting down your ability to think critically already. Apart from trusting cures, apart from access to cures, many people today don't seek them because they don't believe they're necessary.
I'm not asking you to curb your imagination. I'm saying you don't have the right to tell other people how they want to see themselves or disabled characters in fantasy settings, if you're gonna be rude about it.
B) Stop pretending it's ok to erase people's experiences
C) You've clearly internally defined magical healing in a way that makes it somehow know in which ways a body deviates from the population median, even if it has never adhered to said median, without thinking about how it might know how to do that.
I'm not trying to erase anything; I'm more encouraging these players to make their background fit the game world better because in the end, the game is just collaborative story-telling and you're not the only writer. Just as it's easy to fix the problem with magic, you could equally make it unfixable with magic too.
You've clearly internally defined magical healing in a way that makes it somehow know in which ways a body deviates from the population median, even if it has never adhered to said median, without thinking about how it might know how to do that.
Magic is literally capable of anything. It can grant wishes. It can raise the dead. It can cure disease. It can also cause death. Cause disease. Permanently maim and disfigure. It doesn't need to know anything; the person performing the magic makes that determination. That's part of what makes it magic.
Yup! Whenever I play in a high magic setting and want to incorporate disease, disability or death into a story, I always come up with a reason why it cannot be fixed with magic, or why the character didn't want to/couldn't fix it with magic.
You're so casually ableist and don't even see it. They're telling you not everyone wants to "fix" their "disability", they're not saying everyone refuses.
I mean if it's a matter of accessibility then that's different. I can't get help for my disabilities because of accessibility. We don't have the facilities or experts so I just deal with them as they can be worked with. Someone who lives in an area without magic or resources then would definitely have to suffer the lack of proper health care.
Yeah, the existence of disabilities "fixable" by magic is easily explained when you realize that people who do magic are incredibly rare. Like, I'd like to say that if magic were real, I'd be a wizard, but I don't even make an effort to learn real stuff in real life. Do I really think my 10 int ass is gonna read three textbooks about how to make a Magic Missile? Am I arrogant enough to think God likes me enough to let me channel His magic? Maybe one in ten churches has a cleric, and they're busy treating the frequent cholera and dysentery that plagued the world prior to modern water treatment. They don't have the spell slots to spare for someone who's in a wheelchair and lives relatively normally with it
I think the thing that's really getting to me (and probably a few other people too) is the image above. Taken at face value, someone in a wheelchair, seemingly in the role of an adventurer. Well-dressed and can afford a wheelchair, with magic, seems like they could probably have gotten that healed if it were just a normal injury. Healed or otherwise resolved in whatever other manner.
Not to mention, the context certainly does matter and can make inclusions come off as preachy.
I don't know if you're trolling, but the most obvious one to me is loss of hearing.
Cochlear implants restore hearing. The deaf community strongly argues against cochlear implants because many are pre-lingually deaf (they were deaf before they could talk, so they only know sign language) and see it as discrimination- taking away the thing that makes the culture work. Also, not everyone can afford them (though it's getting better).
Or just have house rules about how magical healing works. Maybe it can only bring them back to their natural state, so someone who is born blind can't be cured. Or it's some kind of curse, and you house rule that Dispel Curse doesn't work on plot curses. Or you just don't have Lesser Restoration.
It's only a debate when it's about RAW. Here the DM is making their own rules, and they can do whichever they want. They each have advantages and disadvantages. Maybe once you lose a phantom limb, you can no longer heal the limb. And transgender people can get the body they want with a simple healing spell. Though then you run into the question of if you can turn a scalie into a dragon with a healing spell, and that's just OP.
Does disease exist in a fantasy world? Why would anyone be sick when you can find a sorcerer, wizard or cleric (or even a spoony bard like Volo) and restore your health in at least 20 different ways?
You need to be able to find someone with the skill to do so.
Even in D&D, they could be playing their own custom worlds. I've never actually played in an official setting unless I was DM'ing (because I love Forgotten Realms). Obviously if they are playing a low-fantasy setting with minimal magic or without magic it wouldn't generate the questions of "why didn't you just X?"
There's usually both a time and severity limit to what magic can heal. It works differently depending on the system, but generally the longer it's been since the injury or the worse the injury was, the more advanced magic required to fix it. You can't just dump more magic on it either, it's gonna take more talented spellcasters with specific skills, e.g. the difference between someone with first aid knowledge and a trained neurosurgeon. Bad enough and you're getting into "there is literally one person in the entire world who can do this and they're busy" territory.
That's assuming it's a simple injury and not a curse or the like. That's also assuming it's not a disability from birth; regeneration isn't going to do a damn thing if the body's natural state is lacking a sense or an appendage.
It makes sense if you consider that magic is rare. Finding a level 1 wizard would be like finding a rocket scientist. It takes the brightest of the brightest. A 1st level spell is an entire textbook that they gotta memorize. How many real life people are afraid of trigonometry? If 10 intelligence is average, and it takes 13 int to multiclass to wizard, then being a wizard requires an IQ of like 130 just to be an amateur.
And not everyone who believes in a god gets to be a cleric. You gotta be specially hand picked by God to channel his power. Maybe one in ten churches has a 1st level priest healing people. To be a paladin you gotta be a zealot. It takes John Brown level dedication to your cause. Magic is rare.
While this is a fair point, it isn't the decisive argument. Do people ever starve to death in a fantasy world? Well many classes can cast goodberry so no one should have to starve in a fantasy world.
This seems to treat "magical healing" as if it's just bespoke body modification. So, by the same logic, why would anyone ever have a STR score that was less than fucking Hercules'?
So, by the same logic, why would anyone ever have a STR score that was less than fucking Hercules'?
I'm sure if the rules allowed them to, they would.
The spells that can cure blindness, deafness or fix paralysis and other things are very clearly in the rules as well as how they are integrated into the world itself within the DM handbook.
And yes, there are even spells that are basically body modification. Fuckin' Wild Shape. Becoming a lich. Etc.
Instead of taking this to mean you shouldn't play a disabled character, work around it and answer the questions that will inevitably pop up as to why. Being born that way and not wanting to erase your identify is still a good reason for most of those. But if you're like the able-bodied edgelords I've seen who want to play as a fighter who was blinded in battle... Well.
because some people are born blind? reasonably their "natural state" would then be a blind person, which means that healing can't restore their sight, because it was never there. Unless that "healing" is just body modification based on an ideal, in which case, why wouldn't it be able to turn someone into an adonis?
Also a thing I have in my DnD setting is that someone's personal image of themselves plays a role in regeneration
For example let's say someone who is blind has fully accepted it about themselves and someone for some reason needs to cast regeneration on them. It wouldn't restore their eye sight because they have embraced it as a part of themselves.
In the case of the blind man the party met they were blind for decades, they had fully accepted it about themselves. Not even bringing up the difficulty of getting to the point of knowing (or finding some who knows) Regeneration (a very very powerful spell) he had no use for sight in his mind. He lived his life as fully as anyone else. It was a part of him. So if someone cast Regeneration to save his life he'd still be blind.
Spells affecting willing creatures is a funny term in my eyes. Willing can be "willing to a point" is as valid as fully willing.
I can understand the argument that it's a form of modification rather than simple "healing" or "regeneration", but it's still taking an organ that either evolved or was designed (depending on the world's/race's mythology) to see, and enabling it to do so; whereas "bespoke" modifications sound like they'd be entirely arbitrary.
Just because there's magic doesn't mean it's evenly distributed. And finding someone capable of casting higher level magics isn't an easy feat.
I play in a slightly modified DnD 5e Forgotten Realms (some years in the future with a new Mystra)
Basically Regenerate would bring you back to your normal state or the state you perceive as your normal state.
Some examples:
You're born without an arm, if someone cast Regenerate on you you wouldn't grow a new arm. That arm was never there. To get that arm would take a True Polymorph. Which is not only a very high level spell, it's really not easy to find someone who could cast it.
In the case of the blind man the party met, they were blind for decades after losing his eyesight saving his family. He had fully accepted it about himself. He had no use for sight in his mind after living so long without it, it was a part of him. He perceived his normal self as blind. So if someone cast Regeneration to save his life he’d still be blind. (And someone had years before the party met him, but that's a story for another time)
Basically: learning magic is hard, the components are typically expensive, and finding someone who is already skilled in magic enough to cast it is hard. Not to mention the costs associated with it.
"Go to the nearest big city, there's bound to be someone who can." Yes but would they be willing to? How much would they charge? How long would you have to travel to get there? Is that feasible?
"What about Lesser Restoration, a second level spell? That one's easy to get to." Maybe in a big city, but out in a rural area that would likely still be tough as someone has to have the necessary prerequisites to get to that. You have to hone that craft and learn it from somewhere.
I believe the point was that it didn't fit the setting for the main characters of a typical fantasy plot—not being well-suited to traveling significant distances in rough terrain, among other things—not that they wouldn't have the basic tech. You don't see many active-duty soldiers or mercenaries fighting in wheelchairs and it seems likely the same considerations would apply to adventurers. You can come up with settings where it isn't totally implausible, but it will require some careful thought and ingenuity.
In 5E, Lesser Restoration is free, so no one should really be blind, deaf, paralyzed, or poisoned. If they're missing a limb, though, Regenerate needs a vial of Holy Water that costs 25gp. For a commoner who makes 1sp a day, that's a lot.
In my setting if someone was born blind, paralyzed, etc, Regeneration wouldn't fix it. Regenerate brings you back to your normal state, which even your perceived self plays a role in.
For example the blind man mentioned in my post description) lost his eye sight decades prior. He has fully accepted his blindness to the point his perceived self is blind. A wandering adventurer tried to cast Regenerate on him to heal the old mans wounds he sustained helping the adventurer in a time of need years prior and when it failed to work on his eye sight the old man informed him that it's who he was. "The helpful old blind man bring aid to those that need it." And the old man continued on his way happier knowing he helped someone else that day.
If you've got someone willing to cast it for you for free, perhaps. But according to the PHB, most NPCs will charge far more than a typical peasant or low level adventurer could afford.
Hiring someone to cast a relatively common spell of 1st or 2nd level, such as Cure Wounds or Identify, is easy enough in a city or town, and might cost 10 to 50 gp (plus the cost of any expensive material components).
And that's if you decide a spell that primarily exists to cure fairly rare conditions is common enough to fit in that category.
Lesser restoration isn't free, it costs a 2nd level spell slot. Between you with the blindness that you've lived with your whole life, or this guy with dysentery who's about to die horribly and spread the disease to everyone nearby, I'm spending that spell slot on him
Lesser restoration doesn't cure permanent blindness, deafness, or paralysis. And it doesn't work on all forms of poison.
Lesser restoration specifically ends one condition that can be blindness, deafness, paralysis, or poisoned. Permanent traits of your character aren't conditions, and not every poison inflicts the poisoned condition.
Also, depending on your setting, finding someone that can cast Regenerate may be an order of magnitude or 2 more difficult than finding someone that can cast Lesser Restoration
I just have to ask... How difficult is making holy water in D&D because making it IRL is easy. 25gp for holy water seems quite expensive. But to be fair, it actually works in the game.
Geordi actually was addressed at one point, basically he found the extra sensory abilities the visor gave him to feel natural, and removing those extra senses would be like removing a limb for him