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officer_dirtbag officer_dirtbag @cdda.social

10% developer 90% goofball

I do stuff for Cataclysm: DDA :P

Posts 14
Comments 10

Changelog for 2023-09-12 to 2023-09-25

Changelog for 2023-09-12 to 2023-09-25

These are the new changes over the past week, collated by yours truly with this hacky script :P

Features

  • #68048 - Allow item transform to pick a specified or random variant by RenechCDDA Summary: "Item transformation can now pick variant items to transform into"
  • #68165 - Add the artifacts category to some artifacts by RobertoRobot Summary: "Add the artifacts category to some artifacts"
  • #68222 - [Object Creator] Add container-item, ammo-item, entry-wrapper and sealed properties to item group tab by snipercup Summary: "Add 4 properties to itemgroup entries in the object creator"
  • #68218 - Merchants will tell when they will restock by KeremBabaG Summary: "Merchants will tell when they will restock"
  • #68244 - [EOC]Inventory itereter by lispcoc Summary: "[EOC]Inventory itereter"

Content

  • #68040 - Add two new professions (+some items maybe), branch the priest profession by KeremBabaG Summary: "Add two new professions and branch the priest into two"
  • #68158 - Attack on Typo by sadenar Summary: "Fixed a lot of random typos, standardized end punctuation of messages for martial techniques to fit the standard of monster attacks"
  • #67960 - Expand Defense Mode and fix a bug by MNG-cataclysm Summary: "Expand and refine Defense Mode."
  • #68196 - Add special waves to Defense Mode by MNG-cataclysm Summary: "Add special waves to Defense Mode"
  • #68250 - Adding a couple more Halloween things. by LordBarkBread Summary: "Adds a couple more Halloween themed clothes"
  • #68248 - Complete mess of vehicle changes by GuardianDll Summary: "Vehicles now contain heater, and some contain AC"
  • #67809 - Minor typo and grammar fixes by kdpullen95 Summary: "Minor typo and grammar fixes for various pieces of content."
  • #68293 - Balance changes to Defense Mode -- Xedra Evolved compatability by MNG-cataclysm Summary: "Balance Xedra Evolved waves for Defense Mode."
  • #68225 - Defense Mode: Assault on Precinct 13 by MNG-cataclysm Summary: "Xedra Evolved compatibility for Defense Mode."

Bugfixes

  • #68113 - Bugfix: AIM: insert items into container in corpse by inogenous Summary: "AIM: Prevent segfault when inserting items into container in corpse"
  • #68101 - Bugfix: Correct NPC topic id for Uyen Tran by inogenous Summary: "Minor fix for talking to Uyen Tran"
  • #68118 - view recipe: fix nested and or more results by Brambor Summary: "view recipe: fix nested and or more results"
  • #68116 - Bugfix: AIM: Display correct truncation of container names by inogenous Summary: "AIM: Display correct truncation of container names"
  • #67997 - Fix visible tiles revealing invisible tiles below by Rewryte Summary: "Fix visible tiles revealing invisible tiles below"
  • #68131 - Fix furniture & vehicle map memory refresh by smileynet Summary: "Fix furniture & vehicle map memory refresh"
  • #68142 - Bugfix: Prevent segfault when listening to radio msgs by inogenous Summary: "Prevent segfault when listening to radio msgs"
  • #68137 - [Object Creator] Add checks to spell properties to prevent crash by snipercup Summary: "Add checks to spell property widgets to prevent crash"
  • #68124 - Fix overflow when using cash card charges by ferociousdork Summary: "Fix overflow when using cash card charges"
  • #68194 - Monsters can go down ramps by marimarigi Summary: "Monsters can't go down ramps"
  • #68193 - Fix segfault when finishing fermentation by ferociousdork Summary: "Fix segfault when finishing fermentation"
  • #68192 - Wheels with very high durability don't get damaged when they run over nailboard trap by Night-Pryanik Summary: "Wheels with very high durability don't get damaged when they run over nailboard trap"
  • #68178 - Ki Strike now works with worn equipment by Hymore246 Summary: "Ki Strike now works with worn equipment"
  • #68203 - [MoM] Update and fix inferno grenade by Standing-Storm Summary: "Update and fix inferno grenade"
  • #68148 - [MoM] Change Enervating Touch damage type by Standing-Storm Summary: "Change Enervating Touch damage type"
  • #68122 - [MoM] Link anchoring crown recipe to schematic by Standing-Storm Summary: "Link anchoring crown recipe to schematic"
  • #68232 - Bugfix: Do not path NPCs into wall lights by inogenous Summary: "Do not path NPCs into wall lights"
  • #68230 - Fix a minor issue in the tied-up fridge and tied-up freezer crafting recipe by gettingusedto Summary: "Fix the tied-up fridge/freezer reciper where one of the components is 5 long ropes instead of 5 short ropes"
  • #68169 - Hold onto items which donot fit vehicle storage space by Leonkoithara Summary: "Don't teleport items to the ground if the vehicle storage destination is full"
  • #68258 - Molotovs correctly used liquid accelerant by Paprika-H Summary: "Molotovs used more flammable liquids"
  • #68247 - [Magiclysm] Move Dust Reborn kcal value to PREVENT_DEATH EoC by Standing-Storm Summary: "Move Dust Reborn k_cal value to PREVENT_DEATH EoC"
  • #68215 - Anger npc if player asks for equipment by Leonkoithara Summary: "NPCs get angry when player asks for equipment"
  • #67262 - Remove leather material from tourniquet by Paprika-H Summary: "Change Tourniquet Materials"
  • #68269 - Fix Free Merchants Broker price calculation of non charge based item by lispcoc Summary: "Fix Free Merchants Broker price calculation of non charge based item"
  • #68267 - Skip auto sorting unowned items by Leonkoithara Summary: "Skip auto sorting items that don't belong to you"
  • #68262 - Fix tailoring kit description and adjust sewing kit description. by Paprika-H Summary: "Adjust sewing/tailoring kit description"
  • #68261 - Bugfix: Prevent empty subject in 'but do no damage' msgs when dealing no damage by inogenous Summary: "Prevent empty subject in 'but do no damage' msgs when dealing no damage"
  • #68284 - [MoM] Add Incandescent Lance to welding_standard by Standing-Storm Summary: "Add Incandescent Lance to welding_standard"
  • #68279 - Fix layering on thin sleeved gambesons by Paprika-H Summary: "Fix thin sleeve gambeson layering"
  • #68297 - Add BIOLOGICALPROOF flag to biological damage immunity, apply it to robots and Nether emanations by Standing-Storm Summary: "Add BIOLOGICALPROOF flag to biological damage immunity"

Interface

  • #68105 - [Object Creator] Redo spell window layout by snipercup Summary: "[Object Creator] Redo spell window layout"
  • #68153 - 8 new UI colour themes by TheVagrantKnight Summary: "8 new UI colour themes"
  • #68139 - Compare recipe result with inventory item by inogenous Summary: "Compare recipe result with inventory item"
  • #68150 - Multiple-choice prompt when walking into ledges. by EvanBalster Summary: "Walking into ledges examines them."
  • #68186 - Implement option to display item health bars and item health descriptions at the same time by lispcoc Summary: "Implement option to display item health bars and item health descriptions at the same time"
  • #68176 - Accessible item insert menu by lispcoc Summary: "Accessible item insert menu"
  • #68191 - Show insertion failure reasons in Insert menu and AIM by Kamayana Summary: "Show insertion failure reasons in Insert menu and AIM"
  • #68239 - An alternate sidebar by MikkoMMM Summary: "An alternate thick sidebar was added."
  • #68171 - Insert new response to more suitable place for the exist topic by EIIKaO Summary: "talk_topic option for insert new responses at the suitable place to existing topic"
  • #68277 - Select default bodypart when applying bandage by inogenous Summary: "Select default bodypart when applying bandage"

Mods

  • #68103 - [Magiclysm] Everburning Torch rebalancing by Standing-Storm Summary: "Everburning Torch rebalancing"
  • #68102 - [Magiclysm] Yet even more spells by Standing-Storm Summary: "Add yet even more spells to Magiclysm"
  • #68125 - [MoM] Add nospell mutation to the anchoring crown by SariusSkelrets Summary: "[MoM] Wearing the anchoring crown suppresses your spellcasting as intended"
  • #68128 - [Magiclysm] Add dispel magic spells by Standing-Storm Summary: "Add dispel magic spells"
  • #68054 - [ Xedra Evolved ] Paraclesian traits and abilities: Sylph and Undine by Maleclypse Summary: "Xedra Evolved: Sylph and Undine abilities"
  • #68172 - Add new inter-mod content to Defense Mode by MNG-cataclysm Summary: "Add some new inter-mod content to Defense Mode."
  • #68160 - Isolation protocol Mod by John-Candlebury Summary: "Create the Isolation Protocol Mod: A traditional roguelike experience"
  • #68145 - [MoM] Survivor house palette additions by Standing-Storm Summary: "Survivor house palette additions"
  • #68119 - [MoM] Add two psionic animals by Standing-Storm Summary: "Add two psionic animals"
  • #68187 - [MoM] New powers by Standing-Storm Summary: "Add more powers to Mind Over Matter"
  • #68112 - [Magiclysm] Triffid and Migo mages by Standing-Storm Summary: "Add triffid and migo mages"
  • #68206 - Isolation Protocol: Better Danger Clock by John-Candlebury Summary: "Isolation Protocol: Improve the Danger Clock"
  • #68207 - [Xedra Evolved] Add some mutations to Arvore Paraclesian scenario by Standing-Storm Summary: "Add some mutations to Arvore Paraclesian scenario"
  • #68159 - [MoM] Add zombie blank by Standing-Storm Summary: " Add zombie blank to Mind Over Matter"
  • #68140 - [Magiclysm] The Effectifying by Standing-Storm Summary: "Change some item-based enchantments into effect-based enchantments"
  • #68251 - Isolation Protocol: Perks for all starting professions by John-Candlebury Summary: "Isolation Protocol: Add unique perks to all starting professions"
  • #68302 - [MoM] Rebalance Fountain of Flames by Standing-Storm Summary: "Rebalance Fountain of Flames"
  • #68271 - Mods "[Aftershock]Adjustment of overgenerated facilities" by hagetawashi Summary: "[Aftershock]Adjustment of overgenerated facilities"

Balance

  • #68120 - Climbing Down: Safe Ladders + Risk Level in Prompts by EvanBalster Summary: "Climbing down stepladders is now safe; climbing down ledges tells you how risky it is."
  • #67990 - Adds Karate manual to Novice Martial Artist starting items by Hymore246 Summary: "Adds Karate manual to Novice Martial Artist starting items"
  • #68200 - Add NO_SPELLCASTING flag to Stunned effect by Standing-Storm Summary: "Add NO_SPELLCASTING flag to Stunned effect"
  • #68214 - Bulk loading/unloading items into container saves time cost by lispcoc Summary: "Bulk loading/unloading items into container saves time cost"
  • #68276 - Mozzarella is too darn high! by LordBarkBread Summary: "Tweaked Mozzarella pricing"
  • #68255 - Pets follow stairs well by marimarigi Summary: "Improve pets' ability to use stairs"
  • #68291 - Make long stick long by Aerin-of-the-Toast Summary: "Give long stick reach"
  • #68288 - Almost all weapon techniques now require melee skill. by Aerin-of-the-Toast Summary: "Most weapon techniques require some melee skill now"
  • #67677 - Feral balance audit by Karol1223 Summary: "Make ferals actually feel like human enemies instead of weaker zombies with range attacks"

Build

  • #68173 - Add object creator to releases by snipercup Summary: "add object creator to releases"

Infrastructure

  • #68242 - Organize the EOC files for better accessibility by MNG-cataclysm Summary: "Organize the EOC files for better accessibility."
  • #68265 - JSON-ify rules for climbing down & simplify UX by EvanBalster Summary: "Add JSON-based system for climbing aids."

None

0

Changelog for 2023-09-05 to 2023-09-11

Changelog for 2023-09-05 to 2023-09-11

These are the new changes over the past week, collated by yours truly with this hacky script :P

Content

  • #68021 - Add cordless drills to "power tools" itemgroup, create corded power drills by dchieh222 Summary: "Add cordless drills to "
  • #68084 - Pineapple Supreme by LordBarkBread Summary: "Adds pineapple ingredient for Supreme Pizza"
  • #68098 - Updated Alloy Reference Manual by Daved27hundred Summary: "new Alloy Reference Manual contains recipes for steel grades + spawns more often"
  • #68092 - Add "category": "tool_magazine" to weld tanks by Aeiouuu01234 Summary: "Add tool magazine category to weld tanks"

Features

  • #68044 - Add EOC condition: weapon category by lispcoc Summary: "Add EOC condition: weapon category"
  • #68047 - Sound-triggered traps by psuedolet Summary: "Sound-triggered traps"
  • #68072 - Option to ignore items in usage zones (i.e. firewood, auto-eat, etc) by smileynet Summary: "Option to ignore zone contents in usage oriented zones"
  • #67932 - Unload sparse items only zone option by smileynet Summary: "Unload sparse items only zone option"

Bugfixes

  • #68013 - prevent the default backgrounds from being added to templates and random scenarios by KeremBabaG Summary: "Don't apply the default backgrounds for non custom starts"
  • #68041 - [Magiclysm] Spirit faction fixes by Standing-Storm Summary: "Fix spirit faction relations"
  • #68057 - Bugfix: Re-scroll list of options when toggling header by inogenous Summary: "Re-scroll list of options when toggling header"
  • #68055 - Bugfix: Prevent segfault when scrolling options by inogenous Summary: "Prevent segfault when scrolling options"
  • #68077 - Fix cattail jelly mission turn-in by smileynet Summary: "Fix Cattail Jelly Mission Turn-in"
  • #68071 - [Object Creator] Instead of calling exit(), reset and signal the default handler by snipercup Summary: "Fix signal handler: call to exit() in Object Creator"
  • #68067 - Update raw_fruit.json to remove incorrect RAW flags in raw_fruit.json by dchieh222 Summary: "This resolves incorrect RAW flags in raw_fruit.json"
  • #68094 - Fix Magiclysm merge errors by Standing-Storm Summary: "Fix Magiclysm merge errors"

Mods

  • #68012 - [ Xedra Evolved ]Border Patrol Office Improvements by Maleclypse Summary: "Xedra Evolved Border Patrol Office Improvements"
  • #67947 - [Magiclysm] Add seven more spells (it's a pattern) by Standing-Storm Summary: "Add seven druid, earthshaper, and technomancer spells"
  • #68014 - JSON-ize faction camp hunting returns by RenechCDDA Summary: "JSON-ize faction camp hunting returns"
  • #68036 - Aftershock energy weapons rebalance by John-Candlebury Summary: "Aftershock: Rebalance energy weapons to use overheat mechanics"
  • #68005 - [DinoMod] document lore by LyleSY Summary: "[DinoMod] document lore"
  • #67975 - [Magiclysm] Add nature spirits, part 1 by Standing-Storm Summary: "Add nature spirits to Magiclysm, part 1"
  • #68035 - [Magiclysm] Add warning message before dragon breath by Standing-Storm Summary: "Add warning message before dragon breath"
  • #68025 - [Magiclysm] Add fantasy species ferals by Standing-Storm Summary: "Add fantasy species ferals"
  • #68066 - Walther PPQ9mm is not old. by LordBarkBread Summary: "Fixing up a single issue within BombasticPerks OLD_GUN perk."
  • #68032 - [DinoMod] dino camp hunting by LyleSY Summary: "[DinoMod] dino camp hunting"
  • #68090 - [Magiclysm] Make goblins myopic in light by Standing-Storm Summary: "Make goblins myopic in light"
  • #68089 - Undine healing fix. by LordBarkBread Summary: "Undine healing fix"
  • #68049 - [Magiclysm] More wizard furniture by Standing-Storm Summary: "More wizard furniture for Magiclysm"

Performance

  • #67835 - Cache results of item search functions by Kamayana Summary: "Cache results of item search functions"
  • #68051 - Optimize loading of pockets with many items inside by Kamayana Summary: "Optimize loading of pockets with many items inside"
  • #68087 - Stop clearing weight carried cache unnecessarily by Kamayana Summary: "Stop clearing weight carried cache unnecessarily"

Interface

  • #67936 - Character creation: small screen fixes by Brambor Summary: "Character creation: small screen UI fixes"

Balance

  • #68027 - Use normal distribution for NPC altruism by RenechCDDA Summary: "Most NPCs altruism (personality) scores are average (normal distribution) instead of pure random"
  • #68076 - Rebalance gunsmith ammo conversion by RobertoRobot Summary: "Rebalance the price of 7.62x39mm and the gunsmith ammo conversion ratio"
  • #68068 - Restore the craft amount for arrows to 10 by snipercup Summary: "Restore the craft amount for arrows to 10"

None

0

Changelog for 2023-08-29 to 2023-09-04

Changelog for 2023-08-29 to 2023-09-04

These are the new changes over the past week, collated by yours truly with this hacky script :P

Content

  • #66666 - Riverside boats by harakka Summary: "Add boats to river banks"
  • #67986 - More cars strikes back by GuardianDll Summary: "Added more vehicles into the game"
  • #67981 - Office skyscraper revival by Standing-Storm Summary: "Office skyscraper revival"

Features

  • #67959 - It gets hot (Overheat mechanics for energy guns) by John-Candlebury Summary: "Add overheat mechanics to energy guns."
  • #67965 - Add splash screen to Object Creator by snipercup Summary: "Add spash screen to Object Creator"

Mods

  • #67921 - [Magiclysm] More fantasy species by Standing-Storm Summary: "Add two more playable fantasy species for Magiclysm"
  • #67924 - [Magiclysm] Add RNG to crystallized mana spawns by Standing-Storm Summary: "Add RNG to crystallized mana spawns"
  • #67914 - [Magiclysm] Add seven more spells (+ monsters + lab special) by Standing-Storm Summary: "Add even more Magiclysm spells (+ lab special)"
  • #67961 - [Magiclysm] Add ancient stone circle (with translocate altar) by Standing-Storm Summary: "Add ancient stone circle (with translocate altar)"
  • #67877 - [Magiclysm] Rework Nature's Bow to require ammo, add spell to create ammo by Standing-Storm Summary: "Rework Nature's Bow to require ammo, add spell to create ammo"
  • #67830 - [DinoMod] more interesting behavior part 1 by LyleSY Summary: "[DinoMod] more interesting behavior part 1"
  • #68000 - [Magiclysm] Remove default skills from fantasy species choices by Standing-Storm Summary: "Remove default skills from fantasy species choices"
  • #67998 - [MoM] Add overheating to LV-429 by Standing-Storm Summary: "Add overheating to LV-429"
  • #67982 - [DinoMod] more interesting behavior part 2 by LyleSY Summary: "[DinoMod] use EAT_CARRION"

Bugfixes

  • #67942 - [Magiclysm] Fix Ravenfolk mutation category name by Standing-Storm Summary: "Fix Ravenfolk mutation category name"
  • #67956 - Changed one symbol to fix misplaced carpet in steel mill by snipercup Summary: "Remove misplaced carpet from steel mill"
  • #67972 - Fix rotorcraft debug message by lispcoc Summary: "Fix rotorcraft debug message"
  • #67973 - fix some issues with backup generator by RobertoRobot Summary: "Adjust the storage volume and fuel type of the backup generator."
  • #67999 - [MoM] Typo fix by Standing-Storm Summary: "Mind Over Matter typo fix"

Performance

  • #67957 - Improve turn performance by caching default input ctx by inogenous Summary: "Improve turn performance by caching default input ctx"
  • #67980 - Revert "Improve turn performance by caching default input ctx" by inogenous Summary: "Revert: Improve turn performance by caching default input ctx"

Interface

  • #67955 - Object creator merge windows into a tabbed view by snipercup Summary: "Merge Object Creator windows into a tabbed view"
  • #67925 - Separate Proficiency and Skill training speed option by lispcoc Summary: "Separate Proficiency and Skill training speed option"

Infrastructure

  • #67918 - Distinguish sieving and straining in recipes by bowmaster93 Summary: "Distinguish sieving and straining in recipes"

Balance

None

1
Changelog for 2023-08-22 to 2023-08-28
  • Who is that pretty dseguin person? I bet they're a terrible developer :P

    (It me, I'm the terrible developer)

  • Changelog for 2023-08-22 to 2023-08-28

    Changelog for 2023-08-22 to 2023-08-28

    These are the new changes over the past week, collated by yours truly with this hacky script :P

    Content

    • #67810 - New weapon: kanabō by ampersand55 Summary: "New weapon: kanabo"
    • #67834 - Make swarms of bees needing an apiary a little more obvious by MNG-cataclysm Summary: "Make the bee-apiary relationship a bit more obvious."
    • #67758 - Add better infrastructure to support Aftershock Skullgun by anoobindisguise Summary: "Make the aftershock skullgun cbm cooler"
    • #67734 - Adds the Motorhead random NPC class, audits scientist and doctor by I-am-Erk Summary: "Adds Motorhead NPC class and adjusts scientists and doctors"
    • #67867 - Mapgen: Urban house addition by Devengel Summary: "Mapgen: another urban house"
    • #67894 - Add more things to Defense Mode by MNG-cataclysm Summary: "Add more stuff to Defense Mode."
    • #67852 - Drinking veterans for the Ancilla bar by John-Candlebury Summary: "Drinking veterans in the Ancilla bar let you raise faction reputation"
    • #67923 - Coconut additions by bowmaster93 Summary: "Add coconut bowls and coconut water"
    • #67922 - Ranchers get a long rope on spawn for their horse. by Froffy025 Summary: "Cowboy & Rancher professions spawns with a long rope for animals."
    • #67695 - Add the first part of the Exodii warehouse mission by SariusSkelrets Summary: "Add a new mission to the exodii, as described by #59905"

    Features

    • #67593 - NPCs actually flee - playtesting requested by I-am-Erk Summary: "NPC fleeing behaviour adjusted and slightly improved"
    • #67854 - Meaningful car, boat, and bicycle proficiencies by gadgetpatch Summary: "Adds basic vehicle proficiencies for driving and boating, as well as athletic proficiencies which increase muscle engine output."
    • #67870 - NPC AI/ fleeing adjustments 2: Come back, little NPC by I-am-Erk Summary: "Tweak NPC fleeing AI based on playtesting"
    • #67907 - Default loot zone by smileynet Summary: "Add 'default' lowest priority loot zone"

    Mods

    • #67822 - Fix some problems with the Defense Mode merchant by MNG-cataclysm Summary: "Fix some problems with the Defense Mode merchant."
    • #67816 - [DinoMod] loot and grammar fixes by LyleSY Summary: "[DinoMod] loot and grammar fixes"
    • #67808 - [MoM] Adjust stamina costs by Standing-Storm Summary: "Adjust MoM stamina costs"
    • #67757 - [MoM] Add Enervation damage type, apply it to Eater and feral vitakinetics by Standing-Storm Summary: "Add Enervation damage type, apply it to Eater and feral vitakinetics"
    • #67839 - [Defense Mode]: My Sweet Cataclysm compatibility by MNG-cataclysm Summary: "Add Defense Mode compatibility with My Sweet Cataclysm."
    • #67833 - Mods Over Matter: Defense Mode Compatibility for MOM by MNG-cataclysm Summary: "Add MOM compatibility for Defense Mode."
    • #67814 - [Magiclysm] Add three Earthshaper spells by Standing-Storm Summary: "Add three Earthshaper spells"
    • #67841 - Mythos compatibility for Defense Mode by MNG-cataclysm Summary: "Mythos compatibility for Defense Mode."
    • #67801 - [Magiclysm] Add Whisper of the Leaves druid spell by Standing-Storm Summary: "Add Whisper of the Leaves spell"
    • #67542 - [MoM] Allow Premonition to detect dangerous world events by Standing-Storm Summary: "Allow Premonition to detect dangerous world events"
    • #67872 - [Magiclysm] Edit Nature's Commune to provide morale and only be castable outdoors by Standing-Storm Summary: "Edit Nature's Commune"
    • #67891 - [MoM] Make psionic powers unteachable by Standing-Storm Summary: "Make psionic powers unteachable"
    • #67843 - [Magiclysm] Even more spells (7 spells) by Standing-Storm Summary: "Even more spells (7 spells)"
    • #67840 - [Magiclysm] Potion fruits! by Standing-Storm Summary: "Add potion fruits and recipes to make them"
    • #67817 - [Magiclysm] Add fantasy species starting option by Standing-Storm Summary: "Add fantasy species starting option"
    • #67912 - Aftershock: Rebalance Gibson S86 by John-Candlebury Summary: "Aftershock: Rebalance Gibson S86"

    Bugfixes

    • #67820 - [MoM] Add missing word to refined matrix crystal [powder], blue by Standing-Storm Summary: "Refined matrix crystal [powder], blue"
    • #67813 - Correct metal fencing sword recipe category. by ampersand55 Summary: "Correct metal fencing sword recipe category"
    • #67812 - Fixes to select timepoint menu by ZhilkinSerg Summary: "Fixes to select timepoint menu"
    • #67825 - Fix crash in object creator spell window by snipercup Summary: "Fix crash in object creator spell window"
    • #67849 - Prevent the vmenu from drawing junk in w_terrain by sethsimon Summary: "Prevent the vmenu from drawing junk in w_terrain"
    • #67880 - Aftershock: Exosuit bugfixing by John-Candlebury Summary: "Aftershock: Repair exosuit enchantments"
    • #67873 - [Magiclysm] Fix Electric Waves enchant by Standing-Storm Summary: "Fix Electric Waves enchant"
    • #67884 - spell-highlight: properly highlight spell target tiles in TILES build when not using tileset by OrenAudeles Summary: "Show spell target tiles in TILES builds when not using tileset"
    • #67915 - Fix fertilizer spawning by CutenessOverloaded Summary: "Fixes https://github.com/CleverRaven/Cataclysm-DDA/issues/67904"
    • #67903 - gives the mercenary officer/ghost custom descriptions by Daved27hundred Summary: "Mercenary Officer and Mercenary Ghost enemies no longer copy descriptions from the blackops zombie and bio-operator"
    • #67893 - Instead of calling exit(), reset and signal the default handler by alef Summary: "Fix signal handler: call to exit()"
    • #67928 - Nerf lift thrust of rotorcraft by 6 orders of magnitude by ZhilkinSerg Summary: "Nerf lift thrust of rotorcraft by 6 orders of magnitude"
    • #67920 - Bugfix: Exploding 💥 zombie cows with landmines by inogenous Summary: "Exploding zombie cows with landmines"

    Balance

    • #67819 - Cooldown All The Leaping by TheSaddestGoomba Summary: "Increase Leap Cooldown for all mundane frogs."
    • #67824 - Correct inaccurate Kickboxing moves, let you start with it. by Aerin-of-the-Toast Summary: "Adjust Kickboxing and let you start with it"

    Performance

    • #67791 - Code optimizations reported by static code analysis (2023-08-20) by ZhilkinSerg Summary: "Code optimizations reported by static code analysis"

    Interface

    • #67847 - @ menu UI scrolling by Brambor Summary: "@ menu improvements"

    Infrastructure

    • #67876 - Jsonize helicopter piloting requirement by lispcoc Summary: "Jsonize helicopter piloting requirement"

    None

    4

    Changelog for 2023-08-15 to 2023-08-21

    Changelog for 2023-08-15 to 2023-08-21

    These are the new changes over the past week, collated by yours truly with this hacky script :P

    Features

    • #67640 - add in new item category and zones: corpses by Devengel Summary: "Corpses are now their own separate category and have a zone"
    • #67384 - Vehicle improvements by deepvelocity Summary: "Vehicle improvements: togglable pre-collision system and foldable turrets"
    • #65125 - Drop items off ledges by Leonkoithara Summary: "Functionality to drop items off ledges/cliffs onto creatures below"
    • #67771 - Add a recipe filter for activity level by mqrause Summary: "Add a recipe filter for activity level"
    • #67754 - Add in a new item category & zone: TOOL_MAGAZINE, and various category shuffling of items by Devengel Summary: "magazine tools now have their own item category and zone"
    • #67772 - Allow free selection of cataclysm and game start dates in new character menu by ZhilkinSerg Summary: "Allow free selection of cataclysm and game start dates in new character menu"
    • #67713 - Add basic railroad network generation and mod to enable it by ZhilkinSerg Summary: "Railroads mod"
    • #67796 - Folding Seat belts and tweaks by gadgetpatch Summary: "Added BELTABLE to folding seat, tweaked folding seat and saddle properties, and adjusted related factory unfoldables."

    Content

    • #67644 - Revamp of s_gunstore mapgen by Devengel Summary: "Revamp one variant of gun stores"
    • #65194 - campus interiors and great library faction by LyleSY Summary: "campus interiors and great library faction"
    • #67747 - Allow Sonia to jam out by MNG-cataclysm Summary: "Sonia can now play her guitar."
    • #67745 - Iced tea and iced coffee conditional variants of sweetened tea/sweetened milk coffee when cold by ampersand55 Summary: "Add iced tea and iced coffee"
    • #67259 - Amphibian Additions - Phase 1 - Non-Monstrous Frogs, Toads, and Treefrogs by TheSaddestGoomba Summary: "Add diversity to amphibian species to reflect other animal varieties in game and set space to expand monstrous amphibian mutants (and their zombified remains)."
    • #67795 - Allow the NECC NPCs to say your name in dialogue. by MNG-cataclysm Summary: "The NECC NPCs can say your name sometimes."

    Mods

    • #67664 - Balance nether waves in Defense Mode by MNG-cataclysm Summary: "Make nether waves easier in Defense Mode."
    • #67587 - [MoM] Snippetathon and reorganize itemgroups by Standing-Storm Summary: "Add many more snippets and reorganize itemgroups"
    • #67694 - [MoM] Revamp crystal fields and nether crystal map extra by Standing-Storm Summary: " Revamp crystal fields and nether crystal map extra"
    • #67656 - Add some mod compatibility to Defense Mode by MNG-cataclysm Summary: "Add some mod compatibility to Defense Mode."
    • #67670 - Add Megafauna cross-compatibility to Defense Mode by MNG-cataclysm Summary: "Add Megafauna cross-compatibility to Defense Mode."
    • #67753 - [MoM] Update lifting field description by Standing-Storm Summary: "Update lifting field description"
    • #67741 - [MoM] Remove PLASTIC flag from Eater by Standing-Storm Summary: "Remove PLASTIC flag from Eater"
    • #67740 - [MoM] Mathify and jmathify practice recipes by Standing-Storm Summary: "Mathify and jmathify practice recipes"
    • #67719 - [MoM] Add phavian scientists map extra by Standing-Storm Summary: "Add phavian scientists map extra"
    • #67698 - [MoM] Consolidate awakening EoCs and check for awakened status on game start by Standing-Storm Summary: "Consolidate awakening EoCs and check for awakened status on game start"
    • #65231 - [Xedra Evolved] Paraclesian by Maleclypse Summary: "XE Paraclesians"
    • #67735 - [MoM] Add more feral psion attacks and fix current bugged attacks by Standing-Storm Summary: "Add more feral psion attacks and fix current bugged attacks"

    Balance

    • #67663 - New characters start with basic life skills by Fris0uman Summary: "Characters start with basic skills from their previous life"
    • #67696 - Stop assassins from spawning on top of you by MNG-cataclysm Summary: "Keep assassins from spawning on top of the player"
    • #67711 - Reduce some yields of seeds for pumpkin/hemp/sunflower by anoobindisguise Summary: "less calorie-dense seed availability"
    • #67658 - Arcade machine emits dim light by chaohedgehogs Summary: "Arcade machine appliance provides cloudy light"
    • #67730 - Increase spear strap max_contains_weight to be able to hold heavy crowbar by ampersand55 Summary: "Adjust spear strap max weight to be able to hold heavy crowbar"

    Bugfixes

    • #67642 - fix smoking racks delete calories by rtxyd Summary: "Smoking racks delete calories of fishes and fruits"
    • #67690 - adjust spawns of sulfur powder and red phosphorous powder by anoobindisguise Summary: "correct two spawns of lab chemicals"
    • #67679 - [MoM] Fix everglow flashlight by Standing-Storm Summary: "Fix everglow flashlight"
    • #67716 - Fix some bugs with Defense Mode by MNG-cataclysm Summary: "Fix some new bugs with Defense Mode"
    • #67770 - Fix NPC craft on the table in vehicle by lispcoc Summary: "Fix NPC craft on the table in vehicle"
    • #67756 - Added profession age bounds for randomly generated characters by venvenvenvenvenvenven Summary: "Randomly generated characters are now aged appropriately to their profession"
    • #67738 - [Magiclysm] Update Metalworking recipes to use metalworking tongs by AltairreAtsu Summary: "Replaces the kitchen tongs with metalworking tongs in Magiclysm metalworking recipes."
    • #67787 - Fix Zachary giving you his mission multiple times by MNG-cataclysm Summary: "Stop getting Zachary's mission multiple times."
    • #67786 - Felicity Powell isn't fashionable anymore by MNG-cataclysm Summary: "Remove STYLISH from Felicity Powell"
    • #67792 - Fix PAGE/UP keys not scrolling text up by alef Summary: "Fix PAGE/UP keys not scrolling text up"

    Interface

    • #67678 - Rearranged main menu to show Tutorial on top level by ZhilkinSerg Summary: "Show Tutorial on top level in main menu"
    • #67718 - Multiselector menu for selecting seeds for basecamp farm missions + fix for seed duplication by mqrause Summary: "Multiselector menu for selecting seeds for basecamp farm missions"

    Performance

    • #67631 - Optimize pocket overflow function by Kamayana Summary: "Optimize pocket overflow function"
    • #67717 - Speed up new character screen, particularly when many recipes are known by Kamayana Summary: "Speed up new character screen, particularly when many recipes are known"

    Build

    • #67691 - Optimize VS project defaults for local builds by akrieger Summary: "Faster local VS builds"
    • #67628 - Use llvm tools to cut windows build noop critical path by 85% or more by akrieger Summary: "Fast Windows iteration with llvm-lib and lld-link"
    • #67601 - Cross compile object creator from linux to Windows using Devcontainer by snipercup Summary: "Cross compile object creator from linux to Windows using Devcontainer"

    Infrastructure

    • #60681 - Add ability to merge appliance into grid by Fris0uman Summary: "Add ability to merge appliance into grid"

    None

    2

    Changelog for 2023-08-08 to 2023-08-14

    Changelog for 2023-08-08 to 2023-08-14

    These are the new changes over the past week, collated by yours truly with this hacky script :P

    Content

    • #67501 - Flesh out the Free Merchant representative for the God's Chosen by MNG-cataclysm Summary: "Flesh out the Free Merchant representative for the God's Chosen"
    • #67497 - Add hillbilly profession by Froffy025 Summary: "Adds hillbilly profession."
    • #67467 - Add more stuff to Alpha by anoobindisguise Summary: "Make Alpha more cool & flavorful"
    • #67453 - Matchhead powder loaded bullets by anoobindisguise Summary: "New handloading option, matchhead powder (red phosphorous) bullets"
    • #67550 - Mapgen: Add barber shop by Devengel Summary: "Add barbershops"
    • #67536 - Profession skills overhaul by irisanuwu Summary: "overhaul profession skills"
    • #67525 - Give the God's Chosen NPCs some anti-mutant dialogue by MNG-cataclysm Summary: "Give the God's Chosen NPCs some anti-mutant dialogue"
    • #67561 - Begin giving Luo unique dialogue after recruitment by I-am-Erk Summary: "Give Luo unique dialogue after recruitment"
    • #67526 - JSONify Defense Mode by MNG-cataclysm Summary: "JSONify Defense Mode"
    • #67212 - Expand the Hells Raiders: Round 2 by MNG-cataclysm Summary: "Expand the Hells' Raiders"
    • #67637 - Add in two more bronze tools by Devengel Summary: "Add in a bronze nail puller, and bronze wood saw"
    • #63764 - Add a new weapon, the varmint air rifle by actually-the-artificer Summary: "Add a new weapon, the varmint air rifle."

    Interface

    • #67494 - Enable/disable showing several non-player-related messages in the log by Night-Pryanik Summary: "Enable/disable showing several non-player-related messages in the log"
    • #67576 - Scroll one page when displaying item info by inogenous Summary: "Scroll one page when displaying item info"
    • #67575 - Scrollable item info in vending machine ui by inogenous Summary: "Adds scrollbar to the item info display in vending machine ui"
    • #67582 - Scrollbar for wish item menu by Durchbruchswagen Summary: "Added scrollbar for wish item menu"

    Features

    • #67472 - Cataclysm and game start dates are to be set through scenarios by ZhilkinSerg Summary: "Cataclysm and game start dates are to be set through scenarios"
    • #67516 - Show inventory selector for tinder when starting fires with tools that require tinder by mqrause Summary: "Show inventory selector for tinder when starting fires with tools that require tinder"
    • #67458 - Friendly NPC crafting by crafting menu by lispcoc Summary: "Friendly NPC crafting by crafting menu"

    Performance

    • #67349 - [WIP] Add functions for efficiently handling massive amounts of identical items by Kamayana Summary: "Add functions for efficiently creating massive amounts of identical items and finding pockets for them, use to greatly speed up debug spawning"
    • #67535 - Make waiting in npc heavy areas up to 2x faster by akrieger Summary: "Optimize eoc processing and other fixes to speed up waiting near many npcs"

    Balance

    • #67573 - [Aftershock] Adjust bionic toolkit qualities by PNR1911 Summary: "[Aftershock] Adjust bionic toolkit qualities"

    Bugfixes

    • #67534 - Fix radio modded explosives by Hirmuolio Summary: "Fix radio modded explosives"
    • #67530 - Fix component distribution errors for crafted food by mqrause Summary: "Fix component distribution errors for crafted food"
    • #67500 - Cotton sheet folded seat isn't repaired with welding but sewing by ampersand55 Summary: "Cotton sheet folded seat isn't repaired with welding but sewing"
    • #67220 - Integrated multitool fix by deepvelocity Summary: "Integrated Multitool consumes power only when welding"
    • #67540 - [MoM] Fix teleportocalypse by Standing-Storm Summary: "Fix teleportocalypse"
    • #67584 - [MoM] Fix Fountain of Flames by Standing-Storm Summary: "Fix Fountain of Flames"
    • #67564 - Minor fix of NPC crafting by lispcoc Summary: "Minor fix of NPC crafting"
    • #67557 - Update itemgroups.json by AltairreAtsu Summary: "Replaces Forge of Wonder kitchen tongs with flat jaw tongs."
    • #67539 - Recharge sulfur powder and make it not a comestible by anoobindisguise Summary: "sulfur is treated like a chem rather than a comestible"
    • #67538 - Refactor fermentation code by mqrause Summary: "Fermentation can produce multiples of resulting items"
    • #67588 - Prevent deleting furniture with grappling hook by inogenous Summary: "Prevent deleting furniture with grappling hook"
    • #67585 - Bugfix: Do not destroy items when climbing grappling hook by inogenous Summary: "Do not destroy items when climbing grappling hook"
    • #67579 - Fix scenario start dates by ZhilkinSerg Summary: "Fix scenario start dates"
    • #67562 - Fix appliance power drain display right after plugging in/unplugging device by Kamayana Summary: "Fix appliance power drain display right after plugging in/unplugging device"
    • #67621 - make coal its own ammotype by anoobindisguise Summary: "coal and charcoal are separate"
    • #67609 - fix a spawn of nuts_bolts by anoobindisguise Summary: "fix a spot where nuts_bolts spawned too few"
    • #67606 - Add transparency to some pockets by mqrause Summary: "Add transparency to some pockets"
    • #67633 - Fix component distribution error false positives for a bunch of recipes by mqrause Summary: "Fix component distribution error false positives for a bunch of recipes"
    • #67623 - Shorten helmets.json with replace_materials by Procyonae Summary: "Close helms transform into the correct grade"
    • #63745 - Consumption now checks for JSON Flags instead of trait ID by actually-the-artificer Summary: "Consumption code now checks for JSON Flag instead of ID"

    Mods

    • #67523 - [MoM] Add VERDANT HAND Combat Protocol (try 2) by Standing-Storm Summary: "Add VERDANT HAND Combat Protocol"
    • #67514 - [MoM] Fix Vitakinetic/Synthetic Lungs interaction by Standing-Storm Summary: "Fix Vitakinetic/Synthetic Lungs interaction"
    • #67503 - [MoM] Mind Over Matter-specific Research facility overhaul by Standing-Storm Summary: "Mind Over Matter-specific Research facility overhaul"
    • #67483 - Mutation selector mod by Rewryte Summary: "Mutation selector mod"
    • #67626 - Add more things to Defense Mode by MNG-cataclysm Summary: "Add mercenary hiring to Defense Mode"
    • #67604 - [MoM] New powers part 4 by Standing-Storm Summary: "Add new powers, part 4"

    None

    1

    Changelog for 2023-08-01 to 2023-08-07

    Changelog for 2023-08-01 to 2023-08-07

    These are the new changes over the past week, collated by yours truly with this hacky script :P

    Interface

    • #67346 - Added detailed info on stats on character creation menu by Night-Pryanik Summary: "Detailed information for stats on character creation menu"
    • #67404 - Larger and more I18n-friendly safemode UI by Night-Pryanik Summary: "Larger and more I18n-friendly safemode UI"
    • #67417 - Fix bionics not displaying units when power is too low to use bionic by ilovehans10 Summary: "Bionics now show that they need n kJ of charge instead of just a number with no units"
    • #67509 - Vehicle interaction to start at point of examination by alef Summary: "Vehicle interaction to start at point of examination"
    • #67490 - Crafting menu shows furniture qualities by mqrause Summary: "Crafting menu shows furniture qualities"

    Infrastructure

    • #67345 - New item categories for martial arts manuals and traps by Night-Pryanik Summary: "New item categories for martial arts manuals and traps"
    • #67352 - Update all active items to new tick action system and remove old system by Hirmuolio Summary: "Update all active items to new tick action system and remove old system"

    Features

    • #67301 - NPC reads books repeatedly by lispcoc Summary: "NPC reads books repeatedly"
    • #66871 - Cable rework part 2: Extension cords and more by Kamayana Summary: "Cable rework part 2: Adds extending cables with extension cords; adds disconnecting cables from examined vehicle part; improves cable status in item name; other cable improvements"

    Bugfixes

    • #67258 - Adjust charcoal production from filled charcoal kiln by Numbuh474 Summary: "apply new energy audit to filled charcoal kiln"
    • #67376 - Various link up fixes by Kamayana Summary: "Remove error when remote_use item is deleted during its use function"
    • #67409 - Overconfident officers drop their guns 100% of the time by MNG-cataclysm Summary: "Make sure overconfident officers reliably drop their guns"
    • #67392 - Fix bone broth and bone stuff being inedible by ampersand55 Summary: "Fix bone broth and bone stuff being inedible"
    • #67371 - update spear strap recipe to be more inline with its material type and description by Devengel Summary: "Spear straps should use leather sheets now, instead of canvas."
    • #67365 - [Magiclysm] Update enchanted_boots.json by PNR1911 Summary: "[Magiclysm] Update Enchanted Boots armor coverage"
    • #67437 - Remove the use of data cards by MNG-cataclysm Summary: "Remove the final uses of data cards."
    • #67432 - correct cannabis seeds calories by anoobindisguise Summary: "correct calories of cannabis seeds"
    • #67416 - [MoM] Fix zombie telepathic stuns by Standing-Storm Summary: "Fix zombie telepathic stuns"
    • #67401 - [Aftershock] Pad Aftershock items by PNR1911 Summary: "Pad various Aftershock armor and clothing items"
    • #67460 - Fix cable respooling crash by Kamayana Summary: "Fix crash when respooling/detaching cables"
    • #67463 - fix bp fouling rusting (again) by anoobindisguise Summary: "more fixes for blackpowder rusting"
    • #67476 - Canceling "save zone" query returns you to zone manager instead of discarding changes by Qrox Summary: "Canceling 'save zone' query returns you to zone manager instead of discarding changes"

    Content

    • #67008 - Synthetic Lungs CBM by anoobindisguise Summary: "synthetic lungs bionic"
    • #67328 - Humanising the pre-cataclysm, photographs PR. by DoctorBoomstick Summary: " adds a chance for small, personal photographs to spawn within people’s wallets and creates a starting pool of 34 snippets from which to pull."
    • #67413 - Micro dialogue update 1: Jenny by I-am-Erk Summary: "Micro dialogue update 1: Small talk with Jenny Forcette"
    • #67395 - XL sized ballistic vests by anoobindisguise Summary: "homemade ballistic vests for XL characters"
    • #67223 - Jsonify road by Procyonae Summary: "Adds curved road bends, rotaries and rest stops/laybys"
    • #67424 - Micro dialogue update 3: Mandeep by I-am-Erk Summary: "Micro dialogue update 3: Story time with Mandeep"
    • #67419 - Micro dialogue update 2: Uyen by I-am-Erk Summary: "Micro dialogue update 2: Small talk with Uyen Tran"
    • #67412 - More granularity and higher levels in backgrounds by Aerin-of-the-Toast Summary: "Add a bunch of new backgrounds that are tiers of existing ones."
    • #67406 - Low-tech weather tools! by Devengel Summary: "Add low-tech weather tools"
    • #67465 - Add additional refrigerated tanks by Zoraman26 Summary: "Add larger refrigerated tank"

    Mods

    • #66879 - [MoM Add telepathic and telekinetic damage types with appropriate immunities by Standing-Storm Summary: "Add telepathic and telekinetic damage types"
    • #67351 - [MoM] Add new powers, part 2 by Standing-Storm Summary: "Add new powers, part 2"
    • #67418 - [MoM] Add newly-awakened psionic disciplines as hobbies by Standing-Storm Summary: "Add newly-awakened psionic disciplines as hobbies"
    • #67398 - [BombPerks] Attack speed perk for chainsaws & other powered blades(& a typo) by TheShadowFerret Summary: "Bombastic Perks: Perk for faster swing speed with powered blades"
    • #63590 - [Megafauna] Add weakpoints and anatomical proficiencies by merrygin Summary: "Add weakpoints system to Megafauna mod"
    • #67504 - [MoM] Intensify center of Quell Fire mist by Standing-Storm Summary: "Intensify center of Quell Fire mist"
    • #67399 - [MoM] New powers, part 3 by Standing-Storm Summary: "New powers, part 3"

    Balance

    • #67282 - Adjust the fried seeds recipe and the plants which grow seeds for it by anoobindisguise Summary: "fried seeds uses oil and the plants that make fryable seeds make more"
    • #67396 - Allow roach dirt to make liquid fertilizer by MNG-cataclysm Summary: "Allow roach dirt to make liquid fertilizer"
    • #67357 - increase arpen of 556 by anoobindisguise Summary: "5.56x45mm ammo has greater armor penetration"
    • #67414 - Rebalance some larger food loot groups to commercial kitchens by Korhaka Summary: "Less frequent large sealed food items in residential locations, more in commercial kitchens"
    • #67383 - carpet construction is easier by anoobindisguise Summary: "placing carpet needs 0 fab instead of 1 and takes 1 minute instead of 30"
    • #67449 - Nerf police armories a second time by anoobindisguise Summary: "tone down police armories a little more"
    • #67147 - New transparent plastics, material adjustments by randomtyper Summary: "Increase plastic variety, adjust plastics to be more realistic in terms of protection"

    Performance

    • #67403 - AIM: Make navigation feel faster by fewer sidebar updates by inogenous Summary: "Make AIM navigation feel faster by updating sidebar less"
    • #67350 - Reduce NPC faction camp task slowdown (Part 1) by lispcoc Summary: "Fix NPC faction camp task slowdown"
    • #67441 - Improve turn performance when having many solar panels by inogenous Summary: "Improve turn performance when having many solar panels"
    • #67474 - Cache nutrient results for recipes while calculating nutrient range for food info by mqrause Summary: "Cache nutrient results for recipes while calculating nutrient range for food info"

    Build

    • #67329 - Allow for cross-compiling from Linux to Windows in Devcontainer by snipercup Summary: "Allow for cross-compiling from Linux to Windows in Devcontainer"

    None

    1

    Changelog for 2023-07-25 to 2023-07-31

    Changelog for 2023-07-25 to 2023-07-31

    These are the new changes over the past week, collated by yours truly with this hacky script :P

    Content

    • #67165 - [Innawoods] Stream mapgen followup by SandwichPie Summary: "[Innawoods] Stream mapgen followup"
    • #67013 - New bionic: "Super Stun Gun" by anoobindisguise Summary: "stun gun bionic"
    • #66917 - Vitrification by chichit1044 Summary: "New unique overmap special with associated one-time dungeon event."
    • #66864 - Mutant Dogs Initial Commit by RanikOrtega Summary: "Slightly mutated dog variants"
    • #66441 - Remove welding_components item by Demivan Summary: "Remove not used welding component kit item"
    • #67167 - Update boots.json by terr-steak Summary: "Updated the description for Chelsea Boots to use the correct usage of 'donning' vs. the incorrect 'dawning'"
    • #67199 - Make bone broth better by extracting more calcium using acified water. by ampersand55 Summary: "Make bone broth better by extracting more calcium using acified water"
    • #67155 - Nylon quiver by Aeiouuu01234 Summary: "adding nylon quivers with MOLLE capabilities"
    • #67168 - house roadmap: update house_01 in-construction variant by Devengel Summary: "house roadmap: update house_01 in-construction variant to use modern code"
    • #66961 - Zombie Snippets part 2 by sadenar Summary: "More zombie harvest snippets"
    • #66720 - Spears and Chainmail Sheet Nested Groups, Cow Armor Sub-Category and Estoc Nesting Fix by sadenar Summary: "Miscellaneous recipe category fixes/additions"
    • #67275 - Solar Farm by ashGlaw Summary: "Solar Farm"
    • #67261 - Two new civilians: parent and hospitalized by NetSysFire Summary: "Two new civilians: Parent and hospitalized varieties"
    • #67211 - Electric masonry saw by Alm999 Summary: "Add Electric Masonry Saw"
    • #67252 - Deconstruct migo cages by Froffy025 Summary: "Construction menu allows for players to mine and jackhammer through resin cages."

    Bugfixes

    • #67163 - Fix combat tools crashing on drop by Hirmuolio Summary: "Fix combat tools crashing on drop"
    • #67151 - Exodii Quadrupeds don't use M4 carbines by Daved27hundred Summary: "Broken Exodii Quadrupeds no longer drop an m4a1 and stun gun"
    • #67143 - Reduce occurences of motel spawns by Devengel Summary: "reduce the amount of out-of-city motel spawns"
    • #66928 - Allow more mutants to eat grain by fairyarmadillo Summary: "Allow more mutants to eat grain"
    • #67183 - Improve pocket overflow messages by mqrause Summary: "Improve pocket overflow messages"
    • #67026 - fix toolset prying power usage by anoobindisguise Summary: "prying with integrated multitool doesn't use power"
    • #67203 - HP widgets gets equivalent bodypart by lispcoc Summary: "HP widgets gets equivalent bodypart"
    • #67197 - Fix nests by Procyonae Summary: "Nested maps spawn again"
    • #67194 - remove redundant milk powder recipe by nornagon Summary: "Removed redundant recipe for milk powder"
    • #67173 - use nested mapgen on zombie cages, lakeside cabin special. by Devengel Summary: "special lakeside cabin version has a lower chance to spawn"
    • #67231 - fix wrong ids for cody making chainmail by anoobindisguise Summary: "Correct some wrong IDs for Cody's armor projects"
    • #67230 - Stop aphids eating their own honeydew by fairyarmadillo Summary: "Stop aphids from eating their own honeydew"
    • #67206 - voice remodulator conflicts SCREECH by anoobindisguise Summary: "Screeching voice is removed by the voice remodulator"
    • #67169 - Update BFR by Paprika-H Summary: "Adjusts 45-70 BFR"
    • #67253 - [Mom] Fix feral PKer message by Standing-Storm Summary: "Fix feral PKer message"
    • #67246 - Fix kevlar requirements of survivor gear crafts by anoobindisguise Summary: "kevlar jumpsuits use the correct requirement"
    • #67235 - Fix grainy glyphs in blended font rendering mode by Qrox Summary: "Fix grainy glyphs in blended font rendering mode"
    • #67190 - Range Enchant and Additive Enchant Fixes by bombasticSlacks Summary: "non integer additive values for enchants work"
    • #67292 - House roadmap: house_01 abandoned version improvements by Devengel Summary: "Improvement & renovation to house_01 abandoned version"
    • #67254 - AIM: Fix some instances of stack changing list positions when moving items by Kamayana Summary: "AIM: Fix some instances of stack changing list positions while moving items"
    • #67218 - Uncanny dodge spell fix by deepvelocity Summary: "Stop dodging good spells, fix uncanny dodge spell crash"
    • #67204 - Budget Steel Repair Tools by Procyonae Summary: "Items that can only be repaired with Budget Steel can be repaired"
    • #67312 - [MoM] Remove matrix dust default container, move to itemgroups by Standing-Storm Summary: "Remove matrix dust default container, move to itemgroups"
    • #67302 - fix minor webbing typo by qriaa Summary: "Fix typo in webbing belt pocket description"
    • #67272 - Fix and improve NPC randomizer by lispcoc Summary: "Fix and improve NPC randomizer"
    • #67181 - blocks_effects blocks already had effects from stacking up. fix #67179 by lcy03406 Summary: "blocks_effects blocks already had effects from stacking up. fix #67179"

    Mods

    • #67145 - [MoM] Fix monster power messages by Standing-Storm Summary: "Fix monster power messages"
    • #67110 - [MoM] Allow telekinetics to push very heavy objects and lift cars by Standing-Storm Summary: "Allow telekinetics to push very heavy objects and lift cars"
    • #67177 - [MoM] Add psionic civilians to the initial Cataclysm chaos waves by Standing-Storm Summary: "Add psionic civilians to the initial Cataclysm chaos waves"
    • #67166 - [MoM] Add u_message to "extremely important note" by Standing-Storm Summary: "Add u_message to the extremely important note"
    • #67225 - [MoM] Convert recipe powers into spell powers, add new powers by Standing-Storm Summary: "Convert recipe powers into spell powers, add new powers"
    • #67251 - [MoM] Add three new powers by Standing-Storm Summary: "Add three new powers"
    • #67284 - [MoM] Add OS647-P protection prototype device by Standing-Storm Summary: "Add OS647-P protection prototype device"

    Balance

    • #67115 - Adjust ranges of SMGs and pistol caliber carbines by randomtyper Summary: "Adjusts ranges of SMGs and pistol caliber carbines"
    • #66949 - Audit AR-15 upper receivers + .450 bugfix by carmakazi Summary: "Audit AR-15 upper receivers + .450 bugfix"
    • #67154 - Belt adjustments by Paprika-H Summary: "More storage for belts"
    • #67195 - reduce energy required for dehydrating milk by nornagon Summary: "Reduce energy requirements for making powdered milk"
    • #67240 - make bone inedible by ampersand55 Summary: "Make bone inedible"
    • #67222 - Bovine Bulk description edit by GalacticApple Summary: "Adjusts Bovine Bulk description to portray it as a defensive mutation"
    • #67201 - [Magiclysm] Elves fight back when cornered and size change by Theawesomeboophis Summary: "Workshop Elves will fight back in the off chance they are pushed into a corner"
    • #67186 - More monsters fight back if cornered by fairyarmadillo Summary: "More monsters fight back if cornered"
    • #67250 - Various item price changes by Karol1223 Summary: "Price changes for various items as per the documentation"
    • #67281 - dodge skill affects dodge stamina cost by anoobindisguise Summary: "higher dodge skill lowers the stamina cost to dodge"
    • #67273 - Balance steel flak helmets by carmakazi Summary: "Balance steel flak helmets"
    • #67313 - Limit the amount of assassins that can spawn by MNG-cataclysm Summary: "Limit the times assassins can try to kill you."
    • #67289 - Batch savings for making pasta by BjoHart Summary: "Batch savings for making pasta"

    Features

    • #66294 - Cockroach Bonanza by fairyarmadillo Summary: "Cockroaches flee light, hide under furniture, eat corpses, and breed faster when fed"
    • #67120 - Add some dialog function by lispcoc Summary: "Add some dialog function"
    • #67058 - auto eat/drink oldest item first by nornagon Summary: "Auto Eat/Drink zones now prioritize less-fresh items"
    • #67255 - Player activity related event by lispcoc Summary: "Player activity related event"
    • #67236 - More port arithmetic functions to math by lispcoc Summary: "More port arithmetic functions to math"

    Infrastructure

    • #67148 - Documentation: New TESTING_YOUR_CHANGES.md by NetSysFire Summary: "New documentation on how to test proposed changes"
    • #60885 - Remove charges from solid comestibles by mqrause Summary: "Remove charges from solid comestibles"

    Interface

    • #67017 - AIM: Add key to step outside containers; mark other pane's container; less obtrusive popups by Kamayana Summary: "AIM: Add key to step outside containers; AIM: mark container that the other pane is looking inside"
    • #67322 - Change description of "highlighted regions" when editing overmap by Golfavel Summary: "Change description of highlighted regions when editing the overmap"

    Build

    • #66448 - Add more '#pragma once' guard by alef Summary: "Add more '#pragma once' guards"
    • #67198 - Create documentation for the devcontainers setup by snipercup Summary: "Add documentation for using devcontainers in VSCode"

    None

    2
    Changelog for 2023-07-18 to 2023-07-24
  • (Part 3)

    None

  • Changelog for 2023-07-18 to 2023-07-24
  • (Part 2)

    Mods

    • #66906 - [MoM] Add additional portal storm remnant map extras
      by Standing-Storm
      Summary: "Add additional portal storm remnant map extras"
    • #67035 - [Magiclysm] Reading the Earthbones spell fix
      by Standing-Storm
      Summary: "Reading the Earthbones spell fix"
    • #66972 - [MoM] Rebalance and add scaling to psionic passives
      by Standing-Storm
      Summary: "Rebalance and add scaling to psionic passives"
    • #66939 - [Sky Island] Add sky island mod into the repo
      by GuardianDll
      Summary: "Mainline Sky Island mod"
    • #66798 - [MoM] Add psionic interactions to quests, part 1
      by Standing-Storm
      Summary: "Add ways to use psionics in quests"
    • #67050 - [MoM] Add psionic feral PARROT lines
      by Standing-Storm
      Summary: "Add psionic feral parrots"
    • #67100 - [DinoMod] Culling the Cute
      by LyleSY
      Summary: "[DinoMod] Culling the Cute"
    • #67122 - [Magiclysm] Change the Utility Molding spell to allow selecting the starting tool
      by Standing-Storm
      Summary: "Change the Utility Molding spell to allow selecting the starting tool"
    • #67080 - [MoM] Blood Purge removes mutagens, you can heal followers' (and your) diseases
      by Standing-Storm
      Summary: "Blood Purge removes mutagens, you can heal followers' diseases"

    Infrastructure

    • #66794 - Debug menu quick setup option for manual testing
      by RenechCDDA
      Summary: "Quick setup for manual testing in the debug menu"
    • #66866 - Tick_action as a separate thing from use_action
      by Hirmuolio
      Summary: "Tick_action as a separate thing from use_action"

    Interface

    • #67042 - Add sundial, wind and radiation badge to "spacebar" sidebar
      by BjoHart
      Summary: "Add sundial, wind and radiation badge to "
    • #67113 - fix widget error if player has no body part
      by lispcoc
      Summary: "fix widget error if player has no body part"
  • Changelog for 2023-07-18 to 2023-07-24

    Changelog for 2023-07-18 to 2023-07-24

    These are the new changes over the past week, collated by yours truly with this hacky script :P

    (Split the changelog into multiple parts because it’s over the 10k character limit) Part 2 - (comment) Part 3 - (comment)

    Features

    • #66982 - Rescuing Mi-Go prisoners should give at least some trust with them by randomtyper Summary: "Mi-Go prisoners are now grateful for their rescue"
    • #66965 - [ASCIITileset] Run and bash animations, shadows, fog tweak by Rewryte Summary: "Run and bash animations, shadows, fog tweak for ASCIITileset"
    • #66880 - Make mattresses deployable in tents by ashGlaw Summary: "Make mattresses deployable in tents"
    • #66897 - Generate vehicle prototypes from vehicles in game by SurFlurer Summary: "Generate vehicle prototypes from in-game vehicles"
    • #66931 - In-game Armor sprite change by lispcoc Summary: "In-game Armor sprite change"

    Content

    • #66952 - Clean back bay with less than 5 people by anoobindisguise Summary: "alternative resolution to clean back bay quest"
    • #66869 - Blob lieutenant: "Shadow" by RenechCDDA Summary: "Now you will know why you fear the night."
    • #66783 - Add work coveralls by anoobindisguise Summary: "work coveralls"
    • #66665 - Half leggings by sadenar Summary: "Added a lighter, less costly but less protective alternative to chainmail leggings"
    • #67003 - Add a spell-using feral human to Magiclysm by MNG-cataclysm Summary: "Add a spell-using feral human to Magiclysm."
    • #66813 - Split Skater profession into one with blades and another with a board by KittyTac Summary: "Split Skater profession into one with blades and another with a board"
    • #67001 - Mullets! by Paprika-H Summary: "Adds mullets"
    • #67061 - Update Lighting values. by Numbuh474 Summary: "Replace the light bulbs"
    • #67000 - Add a synagogue by Standing-Storm Summary: "Add a synagogue"
    • #66996 - Bionics can require another bionic by anoobindisguise Summary: "bionics can require another bionic"
    • #67089 - Robofac robots and gear by John-Candlebury Summary: "Hub 01 robots and gear"
    • #67065 - [Innawoods] - Added mutable stream by SandwichPie Summary: "Adds a mutable stream to the mapgen"
    • #66835 - Futile Fighter and Overconfident Officer dialogue by BarndoBoi Summary: "Adds chat topics to the futile fighter and overconfident officer"

    Balance

    • #66954 - heavily nerf ADS bionic by anoobindisguise Summary: "ADS is less invincible"
    • #67025 - reduce unseen hunter bullet armor by anoobindisguise Summary: "reduce unseen hunter bullet armor"
    • #66984 - Update IFAK pouch weight and max item length by randomtyper Summary: "Updates IFAK pouch weight and max item length"
    • #67068 - Molotov cocktails use flammable_liquid instead of accelerant_liquid by ampersand55 Summary: "Molotov cocktails use flammable_liquid instead of accelerant_liquid"
    • #66999 - adjust 9mm gun range bonus by anoobindisguise Summary: "9mm smgs and carbines have somewhat less range"
    • #67083 - make army clothing only nylon by anoobindisguise Summary: "army clothing is nylon only instead of cotton/nylon blend"
    • #67082 - Make the second skin liquid armor fit mutated anatomy by GalacticApple Summary: "Makes it so that the liquid armor generated by the resonating gorget fits mutated anatomy"
    • #67048 - Make padded feet quieter by randomtyper Summary: "Makes padded feet quieter"
    • #67118 - 'Experiment' start and extra_mut_scen starts don't reveal the nearest city by KittyTac Summary: "'Experiment' start and extra_mut_scen starts don't reveal the nearest city"
    • #67108 - Adjust windbreaker to be nylon, less warm and encumbering by anoobindisguise Summary: "Windbreaker is nylon instead of plastic"
    • #67103 - Big Blacksmithing Bonanza by Karol1223 Summary: "Rebalance most of our blacksmithing recipes"
    • #67085 - Split kevlar into two types (stab and ballistic) by anoobindisguise Summary: "Stab weave and ballistic weave kevlar are now distinct"

    Bugfixes

    • #66924 - Grab break message fixes by harakka Summary: "add verb and remove doubled the from grab break messages"
    • #66902 - Put Some Clothes On There Are Survivors Looking by Procyonae Summary: "Spawned corpses should now spawn with and contain their clothes"
    • #67010 - Effects Crash Fix by bombasticSlacks Summary: "Effects Crashing the game fix"
    • #67009 - fix ironshod and steelshod quarterstaff recipe costs by Zapafaz Summary: "Ironshod and Steelshod quarterstaff recipe cost adjustments"
    • #67004 - change chewing gum to not be a stimulant by Zapafaz Summary: "Chewing gum is (not) a stimulant"
    • #66985 - Fix message in ter_furn_data don't be translated by lispcoc Summary: "Fix message in ter_furn_data don't be translated"
    • #67059 - [Sky Island] Fix Exit Point not Disappearing after teleporting home issue by gettingusedto Summary: "[Sky Island] fix the issue of exit points not disappearing after teleporting home"
    • #67091 - Fish samples spawn in labs now by randomtyper Summary: "Fish samples spawn in labs now"
    • #67102 - Prevent workout duration overflow by RenechCDDA Summary: "Can no longer get stuck for days thinking about working out if you're a WIMP with NEGATIVE WORKOUT TIME"
    • #67090 - Fix android build by WhiteCloud0123 Summary: "Fix android build"
    • #67127 - Allow leg tourniquets for mutants with tails by RenechCDDA Summary: "Tailed mutants can use leg tourniquets"
    • #67119 - minor house_38 fixes by Devengel Summary: "prevent car from spawning into a house wall"
    4
    Changelog for 2023-07-11 to 2023-07-17
  • (Part 2)

    None

  • Changelog for 2023-07-11 to 2023-07-17

    Changelog for 2023-07-11 to 2023-07-17

    These are the new changes over the past week, collated by yours truly with this hacky script :P

    (Split the changelog into multiple parts because it’s over the 10k character limit) Part 2 (comment)

    Features

    • #66847 - Add more link ups by GuardianDll Summary: "More tools can be connected to grid directly"
    • #66334 - Player character now can get sick with common cold or flu only after contacts with sick NPCs or ferals by Night-Pryanik Summary: "Player character now can get sick with common cold or flu only after contacts with NPCs or ferals"
    • #65549 - Apply different messages per intensity level by Maleclypse Summary: "Apply different messages at different intensity levels"

    Content

    • #66704 - Added some additional labels on graves. by Daved27hundred Summary: "Graves may have ruder writing on them"
    • #65702 - New monster: Colossal Zombullfrog, and zombie frogs no longer fear fire/pain. by Nebnis Summary: "Added new zombullfrog evolution and removed their fear of fire and pain"
    • #66676 - Arabic Armaments and book, More Graded Steel by MorvarchPrincess Summary: "Adds a new arabic armaments book that has some new and old stuff. moving multiple other things to graded steel."
    • #66808 - More large building and up above start locations by ashGlaw Summary: "More large building and up above start locations"
    • #66672 - Implement all-wooden fermenting vat (see #65632). by db47h Summary: "Add an all-wooden fermenting vat"
    • #66909 - Add tactical_grenade_pouch spawn to Military Warehouse by DonOfSandiego Summary: "Added the MOLLE Hand Grenade Pouch to the Military Base warehouse"
    • #66887 - Zombie Harvest Snippets by sadenar Summary: "Zombie Dissection/Butchering Snippets"
    • #66849 - Add some splintmail additions: Splint mail greaves and vambraces by MorvarchPrincess Summary: "Added Splintmail Greaves and Vambraces"

    Mods

    • #66707 - Rattlesnake retouch, Tamable Wildlife tamable rattlesnakes by randomtyper Summary: "Tamable Wildlife: tamable rattlesnakes"
    • #66667 - [Magiclysm] Return of the Elves by Theawesomeboophis Summary: "Resubmission of #47984 with fixes and a roof"
    • #65805 - [DinoMod] giganotosaurus by LyleSY Summary: "[DinoMod] giganotosaurus"
    • #66841 - [MoM] Add noetic resilience treatment by Standing-Storm Summary: "Add noetic resilience treatment, fix https://github.com/CleverRaven/Cataclysm-DDA/issues/66804"
    • #66934 - Jsonify succession cooldown + fix some bad bugs! by RenechCDDA Summary: "Faction succession cooldown is now a json value, and can be modded as such"

    Balance

    • #66856 - Some brain bionics cannot be removed by anoobindisguise Summary: "you can't uninstall bio_int_enhancer or bio_memory"
    • #66842 - Clear character succession cooldown when PC is badly wounded by RenechCDDA Summary: "Being badly wounded will always allow you to swap characters in camp while you heal"
    • #66911 - put f_nuclear_fuel_cell in the microlab reactor by anoobindisguise Summary: "microlab reactor has nuclear fuel cells instead of asrgs"
    • #66910 - make arbitrarily undodgeable attacks dodgeable by anoobindisguise Summary: "certain previously non dodgeable attacks can be dodged"
    • #66836 - Titanium skeletal bracing provides some bash armor by anoobindisguise Summary: "titanium skeletal bracing provides bash armor"
    • #66834 - Adjust the way Intelligence affects focus (multiplier instead of flat bonus) by anoobindisguise Summary: "intelligence provides a multiplier to current focus rather than adding to its value"

    Bugfixes

    • #66828 - Fix #66712 by MNG-cataclysm Summary: "Add missing dialogue to tell Rubik about the Hub."
    • #66814 - No more civilian de-aging by Karol1223 Summary: "Prevents civilians from evolving into zombie children"
    • #66807 - Fixed bug where 'w'ield can pick up NPC items without triggering warning by fyhannes Summary: "'w'ield menu will now correctly trigger a steal warning when wielding an item that does not belong to player"
    • #66852 - Add Aluminum Bat To Practice Recipe by BarndoBoi Summary: "Adds the aluminum bat to beginner bash practice"
    • #66833 - Fix fix_time by anoobindisguise Summary: "fix issue where fault fixes use the wrong time to fix"
    • #66888 - Give the FN SCAR its attachment points back by carmakazi Summary: "Give the FN SCAR its attachment points back"
    • #66912 - remove damage malus from sig 553 by anoobindisguise Summary: "sig 553 doesn't have a flat damage modifier"
    • #66903 - Fix z-level shadows drawn on unseen tiles by Rewryte Summary: "Fix z-level shadows drawn on unseen tiles"
    • #66899 - Fix grenade manhacks by Hirmuolio Summary: "Fix grenade manhacks"
    • #66884 - Fix molotov by Hirmuolio Summary: "Fix molotov"
    • #66877 - Fix pathfinding around vehicles by ehughsbaird Summary: "Fix pathfinding around vehicles"
    • #66870 - Allow crafting tools to use linked electricity by Kamayana Summary: "Allow crafting tools to use linked electricity"
    • #66971 - Itemgroups can seal their containers by mqrause Summary: "Itemgroups can seal containers"
    • #66967 - Don't get randomly sick anymore by Night-Pryanik Summary: "Don't get randomly sick anymore"

    Performance

    • #66894 - Fix Nested List lag in crafting menu by lispcoc Summary: "Fix Nested List lag in crafting menu"

    Infrastructure

    • #66292 - Carrier for items on ground is nullptr by Hirmuolio Summary: "Carrier for items on ground is nullptr"

    Interface

    • #66793 - NPC selects martial arts by lispcoc Summary: "NPC selects melee style"
    1
    Changelog for 2023-07-04 to 2023-07-10
  • (Part 3)

    Mods

    • #66619 - Tamable Wildlife: Tamable spiders
      by randomtyper
      Summary: "Makes spiderlings tamable"
    • #66644 - [MoM] Wielding a matrix crystal enhances your powers
      by Standing-Storm
      Summary: "Wielding a matrix crystal enhances your powers"
    • #66643 - [MoM] Documentation updates
      by Standing-Storm
      Summary: "Mind Over Matter documentation updates"
    • #66702 - Snail Mail Its Tamable Snails
      by LordBarkBread
      Summary: "Adds in tamable mollusks for the Tamable Wildlife mod"
    • #66673 - [MoM] Change psionic drain to a vitamin, add ways for the player to reduce it
      by Standing-Storm
      Summary: "Change psionic drain to a vitamin, add ways for the player to reduce it"
    • #66770 - [MoM] Implement jmath, include it in calculations
      by Standing-Storm
      Summary: "Implement jmath, include it in calculations"
    • #66755 - Sluggish Love for Wildlife_Mod
      by LordBarkBread
      Summary: "This adds in the other mollusk group of slugs to be tamable on larvae and small form."
    • #66724 - [MoM] Move arithmetic to math, standardize and update awakening EoCs
      by Standing-Storm
      Summary: "Move arithmetic to math, standardize and update awakening EoCs"
    • #66788 - [MoM] Add Zener cards
      by Standing-Storm
      Summary: "Add Zener cards"

    None

  • Changelog for 2023-07-04 to 2023-07-10
  • (Part 2)

    Bugfixes

    • #66655 - [MoM] Fix "You cast %" bug
      by Standing-Storm
      Summary: "Fixes https://github.com/CleverRaven/Cataclysm-DDA/issues/66599"
    • #66654 - bp fault fix removes rust_timer
      by anoobindisguise
      Summary: "Cleaning BP fouling removes the hidden rust counter"
    • #66652 - Dry duffel bags are actually watertight
      by randomtyper
      Summary: "Makes dry duffel bags watertight"
    • #66634 - Stops Hub 01 buying back some of their newer stuff
      by Procyonae
      Summary: "Hub 01 won't buy back some of their newer stuff"
    • #66675 - Add MAN_MADE flag to dinosaur exhibit
      by Standing-Storm
      Summary: "Add MAN_MADE flag to dinosaur exhibit"
    • #66668 - Fix the epilogue for the New England Church Community
      by MNG-cataclysm
      Summary: "Fix the epilogue for the New England Church Community"
    • #66653 - armor penetration gets used up like damage
      by anoobindisguise
      Summary: "flat armor penetration is spread across all armor layers instead of applying its full value to each"
    • #66650 - Xl survivor boots
      by OtpalTS
      Summary: "Fixing XL survivor boots to be the same as other survivor boots"
    • #66648 - Fixes 66637 and wraps up some typos.
      by DoctorBoomstick
      Summary: "fix reported bugs in 66637, related to the new smartphone case variants and a changed id, and takes the time to ice the typos recorded in #66620"
    • #66590 - Reduce airdrop frequency
      by fairyarmadillo
      Summary: "Reduce airdrop frequency"
    • #66379 - Fixed the issue of not properly handling pre existing items in the bag after installing it on the pet.
      by WhiteCloud0123
      Summary: "Fixed the issue of not properly handling pre existing items in the backpack after installing it on the pet."
    • #61526 - Dock Construction Updates
      by Beatdotroot
      Summary: "Allows certain docks to be placed on non-flowing shallow and deep water."
    • #66711 - extra_mut_scen fixes
      by KittyTac
      Summary: "Add Digitigrade Feet to Extra Mut Scen, fix selecting burrowing"
    • #66706 - Fix tow cables being unable to connect different vehicles
      by Kamayana
      Summary: "Fix tow cables being unable to connect different vehicles"
    • #66697 - soapy water can't be drunk
      by anoobindisguise
      Summary: "you can't drink soapy water anymore"
    • #66693 - bugfixes for armor bionics
      by anoobindisguise
      Summary: "armor bionics conflict with new mutations and protect against stab damage"
    • #66689 - 30gal_drum craft time fix
      by anoobindisguise
      Summary: "30 gal drum crafts in the correct time"
    • #66638 - Assorted tile rendering fixes
      by Qrox
      Summary: "Tile rendering fixes"
    • #66734 - Fix Central African flag description
      by Theawesomeboophis
      Summary: "Fixes typo in the description of the CAR flag"
    • #66767 - gold rings are rigid conflicts layer only
      by anoobindisguise
      Summary: "gold rings don't conflict with metal gauntlets"
    • #66764 - Digitigrade Mutation Line-of-Sight Fix
      by GalacticApple
      Summary: "Updates the mutation so that players can't see over objects while running on all-fours"
    • #66748 - change dark wyrm's blood type to foul acidic blood
      by flybye3o6
      Summary: "change dark wyrm's blood type to foul acidic blood"
    • #66735 - MELEE_DAMAGE and ITEM_DAMAGE_BASH enchantments should affect bashing damage to tile
      by fyhannes
      Summary: "Smashing now incorporates any MELEE_DAMAGE and STRENGTH enchantments"
    • #66790 - [MoM] Fix coruscating matrix crystal not draining on use
      by Standing-Storm
      Summary: "Fix coruscating matrix crystal not draining on use"

    Balance

    • #66678 - Update blackpowder recipes following charcoal item stat changes
      by Miner239
      Summary: "Update blackpowder recipe following charcoal change"
    • #66703 - Tone Down Assassin Spawns
      by MNG-cataclysm
      Summary: "Tone down assassin spawn frequency"
    • #66692 - regular masochists aren't sad about anesthesia
      by anoobindisguise
      Summary: "regular masochism doesn't give you flavortext of liking surgery"
    • #66690 - increase spoil time of salted meat
      by anoobindisguise
      Summary: "salted meat lasts longer"
    • #66664 - Repair Firearm Repair Kit Repair
      by ashGlaw
      Summary: "Firearm repair kits used too much energy compared to its own components."
    • #66502 - Redo nomad gear to be more sensible
      by anoobindisguise
      Summary: "nomad gear is denim based instead of lycra based"
    • #66478 - Adjust collapsible solar arrays
      by Alm999
      Summary: "Adjust collapsible solar arrays"
    • #66737 - Nerf lycra
      by anoobindisguise
      Summary: "lycra is less protective"
    • #66769 - Nerf subdermal carbon CBM
      by anoobindisguise
      Summary: "subdermal carbon cbm gives no bash protection"
    • #66765 - Update claw bar volume to be consistent with crowbar
      by ampersand55
      Summary: "Update claw bar volume to be consistent with crowbar"
    • #66494 - reduce impact of bmi on healthiness
      by anoobindisguise
      Summary: "BMI has a less all consuming impact on how healthy you are"
  • Changelog for 2023-07-04 to 2023-07-10

    Changelog for 2023-07-04 to 2023-07-10

    These are the new changes over the past week, collated by yours truly with this hacky script :P

    (Split the changelog into multiple parts because it’s over the 10k character limit) Part 2 (comment) Part 3 (comment)

    Features

    • #66639 - Make horses milkable by linewriter1024 Summary: "Make horses milkable"
    • #66683 - Field Immunity At Effect Level by bombasticSlacks Summary: "Field immunity at effect level"
    • #66473 - Implement export&import of the protagonist and follower NPCs by hexagonrecursion Summary: "Implement export&import of the protagonist and follower NPCs"
    • #66718 - Added cord to electric blankets by ashGlaw Summary: "Electric Blanket Power Cords"
    • #66669 - Added new allergen flags and updated carnivore blacklist by fyhannes Summary: "Added allergen flags for cheese, dried vegetables, and bread"
    • #65932 - Spell Event by bombasticSlacks Summary: "Spell casting now triggers an event"
    • #66739 - Always debug spawn undamaged cars both unlocked and faultless by Kamayana Summary: "Always debug spawn undamaged cars both unlocked and faultless"
    • #65924 - Grain farming expansion and seed adjustments by fairyarmadillo Summary: "Expand grain farming and adjust seeds"
    • #66730 - Creatures above cast shadows onto tiles below by Rewryte Summary: "Creatures above cast shadows onto tiles below"

    Content

    • #63477 - Allow the player to ask Rubik about Zomborgs by MNG-cataclysm Summary: "Allow the player to ask Rubik about Zomborgs."
    • #66698 - Add antacid tablets by anoobindisguise Summary: "add a tablet equivalent to heartburn medicine"
    • #66686 - CAR goes vrooom by Theawesomeboophis Summary: "Adds the Central African Republic flag to the game"
    • #66600 - New fish by Karol1223 Summary: "New fish"
    • #66596 - Add skateboard vehicle by balinck Summary: "Adds new skateboard vehicle"
    • #66713 - Practice throwing with golf ball by ashGlaw Summary: "Practice throwing with golf ball"
    • #66763 - Calcium carbonate and antacid tablet creation by anoobindisguise Summary: "adds caco3 resource and a way to craft antacids"
    • #66781 - Better scenario worldbuilding by giving PC knowledge of the nearest city on start by RenechCDDA Summary: "Most scenarios now provide vision of the nearest city on start"

    Interface

    • #66656 - Make 'Undamaged' the default menu option when debug spawning vehicles by Kamayana Summary: "Make 'Undamaged' the default menu option when debug spawning vehicles"
    • #66674 - The Nestening (Part I) by sadenar Summary: "Added more nested categories"

    Infrastructure

    • #66757 - Material Replacement For Items by bombasticSlacks Summary: "Support for material replacement in items"
    2
    Changelog for 2023-06-27 to 2023-07-03
  • More precisely we got 117 merged PRs this week, still lots! But most of them were merged by one person, I'll let you guess who it is :P

  • Changelog for 2023-06-27 to 2023-07-03
  • (Part 4)

    None

  • Changelog for 2023-06-27 to 2023-07-03
  • (Part 3)

    Mods

    • #66407 - Adding ranged damage enchantment and Old guns perk to bombastic perks
      by MorvarchPrincess
      Summary: "Adds a new perk giving increased gun damage for pre WWII guns to bombastic perks. Also adds ranged damage enchantment"
    • #66512 - [Xedra Evolved] Magic MTFs
      by GuardianDll
      Summary: "Added few magic related profs"
    • #66554 - [Alternative Map Key] Building alternatives now show correctly on the map
      by VladMasarik
      Summary: "[Alternative Map Key] Building alternatives now show correctly on the map"
    • #66391 - Add Mind Over Matter to C:DDA repository
      by Standing-Storm
      Summary: "Add the Mind Over Matter mod to the CDDA repository"
    • #66578 - Add missing buildings to Alternative Map Key
      by VladMasarik
      Summary: "[Alternative Map Key] Add missing buildings"
    • #66612 - [Mom] Change Telekinesis +10% weight passive into Telekinesis lifting field (try 2)
      by Standing-Storm
      Summary: "Replace the +10% carry weight current bonus with an expandable 'Lifting Field' "

    Infrastructure

  • Changelog for 2023-06-27 to 2023-07-03
  • (Part 2)

    Balance

    • #66493 - remove fine screwdriving from multitool
      by anoobindisguise
      Summary: "multitool no longer has fine screwdriving"
    • #66485 - Add missing mutagen types to mutagen item groups
      by RenechCDDA
      Summary: "Add missing mutagen types to mutagen item groups (spawn in labs etc)"
    • #66514 - make welding practice less resource intensive
      by anoobindisguise
      Summary: "welding practice uses less materials"
    • #66496 - Readd Glorious to Elf-A
      by anoobindisguise
      Summary: "Elf-As are Glorious again"
    • #66541 - fix mine spawns of coal
      by anoobindisguise
      Summary: "mines spawn less coal"
    • #66558 - Partially reduce coverage of gambesons
      by anoobindisguise
      Summary: "Less of aketons/gambesons coverage is 100%"
    • #66557 - Increase world spawns of welding consumables
      by anoobindisguise
      Summary: "bigger spawns of weld consumables"
    • #66575 - Add ability to cull more farmed/bred animals
      by RenechCDDA
      Summary: "Most friendly breedable animals can now be culled without having to attack them"

    Bugfixes

    • #66490 - Move mansion bookcase memorial items out of the mansion_books item group
      by RenechCDDA
      Summary: "No more memorial items spawning in bookstore shelves, only books!"
    • #66487 - No cities = no roads
      by anoobindisguise
      Summary: "city size 0 disables roads"
    • #66472 - [Magiclysm] Fixes runes' duration
      by Light-Wave
      Summary: "[Magiclysm] Fixes runes' duration"
    • #65915 - Adds barrel-length entries to firearm conversion kits.
      by DoctorBoomstick
      Summary: "partially resolves issues in #65824 by adding barrel-length entries to the newly added rifle conversion kits."
    • #66505 - Fix and re-enable 3D map memory
      by Rewryte
      Summary: "Fix and re-enable 3D map memory"
    • #66463 - Better special placement and road connections
      by Procyonae
      Summary: "Sanity checks special placement and road connections"
    • #66534 - Remote vehicle controller and programmable autopilot fixes
      by deepvelocity
      Summary: "Autopilot & vehicle remote controls"
    • #66482 - Camps display required calories for crafting and building upgrades
      by RenechCDDA
      Summary: "Camps properly display required calories for building and crafting"
    • #66429 - Counter gate move cost
      by Procyonae
      Summary: "Open counter gates are faster to navigate than counters"
    • #66610 - Crater core migration
      by Procyonae
      Summary: "Adds migration for craters"
    • #66591 - Lessens chance to fall on school start
      by Procyonae
      Summary: "Lessens chance to fall on school start"
    • #66580 - Rebreather recipe fixes
      by randomtyper
      Summary: "Fixes rebreather cartridge crafting recipes"
    • #66572 - Makes founders’ leg bags much, much, much rarer.
      by DoctorBoomstick
      Summary: "Fixes the spawn rates for the founders’ leg bag, and also adds spawn weights for the American/ patriotic items which lacked them."
    • #66571 - Fix endless teapot error
      by Demivan
      Summary: "Fix error when activating non-empty endless teapot"
    • #66570 - Don't report monsters breaking free from unknown grabbers if the play…
      by aschuhardt
      Summary: "Do not report monsters breaking free of unknown grabbers if the player cannot see them"
    • #66457 - Various Down Bed Fixes
      by theyareclose
      Summary: "Fix Down Mattress interactions with smashing, construction, and deconstructing beds"
  • Changelog for 2023-06-27 to 2023-07-03

    Changelog for 2023-06-27 to 2023-07-03

    These are the new changes over the past week, collated by yours truly with this hacky script :P

    (Split the changelog into multiple parts because it’s over the 10k character limit) Part 2 (comment) Part 3 (comment) Part 4 (comment)

    Features

    • #61087 - Lock vehicle doors by Numbuh474 Summary: "Make vehicle doors lockable and pickable"
    • #66611 - Make lanterns plug-in-able by ashGlaw Summary: "Give electric lanterns power cords"
    • #66585 - update to kerosene spawns and refillable lighter by Daved27hundred Summary: "Refillable lighters use kerosene instead of gasoline + touched up kerosene spawns"

    Content

    • #66503 - adds some new possible nightmares by Daved27hundred Summary: "Adds a couple new nightmares based on nightmares that I've had"
    • #66498 - Add double holsters by Paprika-H Summary: "Double Decker Holsters"
    • #66484 - Pantsaclysm, Trouser Variants Ahead. by DoctorBoomstick Summary: "adds cosmetic variants for various items, including regular pants, fur coats, high-heels, and knee-length boots, as well as also adding tactical pants to the game."
    • #66511 - Vegan Trait by Paprika-H Summary: "Vegan Trait"
    • #66380 - Cast iron by Karol1223 Summary: "Actual cast iron resources"
    • #66529 - Condom Variants by Paprika-H Summary: "Condom Varieties"
    • #66271 - Rebreathers rework and general revisit by randomtyper Summary: "Reworks rebreathers"
    • #65732 - Faction succession without death by RenechCDDA Summary: "You can now choose a new leader for your faction without dying"
    • #66551 - Active backup generator ---> Functional generator appliance, useable in player grids by RenechCDDA Summary: "Active backup generator can now be transformed into an appliance"
    • #65942 - Digitigrade mutation by GalacticApple Summary: "Adds the Digitigrade Legs mutation which increases crouching move-speed and restricts footwear."
    • #63701 - Change single Talmud to multiple volumes of English Talmud Yerushalmi by Standing-Storm Summary: "replace single-volume Talmud with the 51 volumes of the English Talmud Yerushalmi using variants"
    • #66595 - Add ability to make slime globs into slime samples by randomtyper Summary: "Makes slime samples craftable from slime globs"
    • #66592 - This should add hm-12 to robofac trades by Vgoloshivskiy Summary: "Add hm12 to possible trades"
    • #66584 - Motel changes by Procyonae Summary: "Minor motel changes"
    • #66569 - added flesh property to snail_garden by fyhannes Summary: "Characters with Meat Intolerance are now allergic to raw snails"
    • #66540 - Binders! (the trans kind) by Paprika-H Summary: "Adds binders, XL, and XS bras"
    • #66499 - Unhardcode "crater", improve appearance of mutable craters by Procyonae Summary: "Mutable (the large not extra ones) craters are now round"
    • #65424 - Turret Weakpoints & Review by SolventMercury Summary: "Gave Turrets Weakpoints"
    • #66527 - Made Slingshot more Tacticool by ashGlaw Summary: "Made Slingshots more Tacticool"
    • #66520 - Some more nightmares by Empyrean-Heaven Summary: "Adds some new nightmares"
    • #66508 - Bastion fort fallback_predecessor, palette tweaks, tourist and closed variants by Procyonae Summary: "Fixes Bastion Fort terrain and adds variance"
    • #66462 - Phone case variants, to infinity, and beyond. by DoctorBoomstick Summary: "adds multiple boatloads of new phone case variants, based, mostly, around different horror movies."
    • #66218 - Map Item Audit by Procyonae Summary: "Adds new map items and reviews existing ones"
    11

    Changelog for 2023-06-19 to 2023-06-26

    Changelog for 2023-06-19 to 2023-06-26

    These are the new changes over the past week, collated by yours truly with this hacky script :P

    (Split the changelog because it's over the 10k character limit)

    Bugfixes

    • #66468 - Fix for #66466 by TheRafters Summary: "Fixes #66466"
    • #66445 - Megafauna quickfix by randomtyper Summary: "Decreases titanis spawn rates, fixes its attack"
    • #66386 - Motel TWD parameterisation and roofs by Procyonae Summary: "Adds roofs and corrects variant spawning of TWD Motel"
    • #66362 - Add wall light recipe by waxcatape Summary: "Add a wall light recipe missing from #66316"
    • #66352 - Burning down forests for fun and profit (and wood ash) by RenechCDDA Summary: "Trees and other FLAMMABLE_ASH terrain leaves behind ash when burned down"
    • #66346 - Add a recipe for disconnected standing directed floodlight by waxcatape Summary: "Adds a missing recipe for a directed floodlight appliance"
    • #66337 - Fix NPC putting items in open air when fetching items during an activity when 3D FOV is on by Qrox Summary: "Fix NPC putting items in open air when fetching items during an activity when 3D FOV is on"
    • #66332 - Fix large sprites not displaying correctly by Rewryte Summary: "Fix large sprites not displaying correctly"
    • #64830 - setup catalytic cracking reactor as appliance by hfox Summary: "Adds catalytic cracking reactor as appliance, as told in its description"

    Balance

    • #66465 - Add firebricks to electric forge by Paprika-H Summary: "Requires firebricks to construct electric forge"
    • #66436 - Easy deconstruct floor mattress by anoobindisguise Summary: "it's easy to deconstruct a floor mattress"
    • #66412 - add hk_usc45 to rare display guns group by anoobindisguise Summary: "hk_usc45 is more common"
    • #66389 - Rebalance leather jackets and some other leather gear by anoobindisguise Summary: "balance leather jackets and similar items"
    • #66374 - Functionality for armor draining energy when taking damage by anoobindisguise Summary: "RM13 armor has a lower power draw but spends power when dealt damage"
    • #66347 - Guns need more skill, performing much worse at low skills by anoobindisguise Summary: "The player is substantially less effective with guns at low skill values"
    • #66341 - Adjust blackpowder fouling mechanics and other fault_fix QoL by anoobindisguise Summary: "Redo blackpowder fouling mechanics and firearm cleaning"
    • #66339 - Hound afterimages also copy their host nicknames by John-Candlebury Summary: "Hound afterimages also copy their host nicknames"
    • #66338 - Remove BLADED_FARMING weapon category. Replace with SHORT_SWORDS where applicable. Fix scythe to-hit. by Aerin-of-the-Toast Summary: "Remove BLADED_FARMING weapon category and fix scythe to-hit."
    • #66323 - re-reduce zombie survivor drops by anoobindisguise Summary: "partially undo buffs to survivor z loot"
    • #66322 - alter/dilute everyday carry drops by anoobindisguise Summary: "zombies everyday carry less lethal items too"
    • #66303 - adjust/fix cunning feral drops by anoobindisguise Summary: "cunning ferals wear more armor and survivor z drops don't bleed into them"

    Content

    Features

    • #66383 - 3D vision for isometric tilesets by Rewryte Summary: "3D vision for isometric tilesets"
    • #66316 - implement wall-mounted appliances, abstract wiring by waxcatape Summary: "Implement wall mounted appliances, some related vehicle code abstraction; Add a wall light appliance"
    • #66270 - Elevate Beta Talker by bombasticSlacks Summary: "EOC to elevate creature at location to beta talker"
    • #65774 - Grab fixes and drag overhaul by Venera3 Summary: "Unhardcode dragging, grab fixes"

    Mods

    • #66351 - Disable the Bionic Professions mod by default by Karol1223 Summary: "Disable the Bionic Professions mod by default"

    Infrastructure

    • #66282 - More distribution options and bounds for mutable maps max field by Procyonae Summary: "Adds binomial and uniform distributions as well as bounds to max field of mutable phases"
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    How to subscribe and post from a different instance (for dummies)

    This post is aimed at folks viewing posts on this community and that would like to participate

    Having communities spread across different instances of Lemmy makes it pretty unintuitive (IMO) to participate in DDA discussions from outside this instance. And since signups are disabled for this instance, you'll have to sign up with another instance (check out https://join-lemmy.org/instances). So with that, I figured I'd write this out for folks who are lost in the fediverse :P

    1. Choose an instance and create an account. Some instances require answering an application question, while others just require solving a captcha. Choose an instance that appeals to you and create your account. I'd say the most popular instance would be lemmy.ml, for example.

    2. Log in to your instance and search for the DDA community. Once you're logged into your instance, you can copy this url https://cdda.social/c/dda_discussion and paste it into the generic search field of your instance. Press search and wait a bit. Even if it shows "No results", it'll turn up the community eventually, which you can click on and subscribe.

    3. View and post stuff in DDA discussions. Once you're subscribed, you can view your subscribed communities in the "communities" tab in your instance. Just click on DDA discussions and participate to your heart's content :)

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