These are the new changes over the past week, collated by yours truly with this hacky script :P
(Split the changelog into multiple parts because it’s over the 10k character limit) Part 2 - (comment) Part 3 - (comment)
Features
#66982 - Rescuing Mi-Go prisoners should give at least some trust with them
by randomtyper
Summary: "Mi-Go prisoners are now grateful for their rescue"
#66965 - [ASCIITileset] Run and bash animations, shadows, fog tweak
by Rewryte
Summary: "Run and bash animations, shadows, fog tweak for ASCIITileset"
#66880 - Make mattresses deployable in tents
by ashGlaw
Summary: "Make mattresses deployable in tents"
#66897 - Generate vehicle prototypes from vehicles in game
by SurFlurer
Summary: "Generate vehicle prototypes from in-game vehicles"
#66665 - Half leggings
by sadenar
Summary: "Added a lighter, less costly but less protective alternative to chainmail leggings"
#67003 - Add a spell-using feral human to Magiclysm
by MNG-cataclysm
Summary: "Add a spell-using feral human to Magiclysm."
#66813 - Split Skater profession into one with blades and another with a board
by KittyTac
Summary: "Split Skater profession into one with blades and another with a board"
#66984 - Update IFAK pouch weight and max item length
by randomtyper
Summary: "Updates IFAK pouch weight and max item length"
#67068 - Molotov cocktails use flammable_liquid instead of accelerant_liquid
by ampersand55
Summary: "Molotov cocktails use flammable_liquid instead of accelerant_liquid"
#66999 - adjust 9mm gun range bonus
by anoobindisguise
Summary: "9mm smgs and carbines have somewhat less range"
#67083 - make army clothing only nylon
by anoobindisguise
Summary: "army clothing is nylon only instead of cotton/nylon blend"
#67082 - Make the second skin liquid armor fit mutated anatomy
by GalacticApple
Summary: "Makes it so that the liquid armor generated by the resonating gorget fits mutated anatomy"
#67048 - Make padded feet quieter
by randomtyper
Summary: "Makes padded feet quieter"
#67118 - 'Experiment' start and extra_mut_scen starts don't reveal the nearest city
by KittyTac
Summary: "'Experiment' start and extra_mut_scen starts don't reveal the nearest city"
#67108 - Adjust windbreaker to be nylon, less warm and encumbering
by anoobindisguise
Summary: "Windbreaker is nylon instead of plastic"
#67103 - Big Blacksmithing Bonanza
by Karol1223
Summary: "Rebalance most of our blacksmithing recipes"
#67085 - Split kevlar into two types (stab and ballistic)
by anoobindisguise
Summary: "Stab weave and ballistic weave kevlar are now distinct"
Bugfixes
#66924 - Grab break message fixes
by harakka
Summary: "add verb and remove doubled the from grab break messages"
#66902 - Put Some Clothes On There Are Survivors Looking
by Procyonae
Summary: "Spawned corpses should now spawn with and contain their clothes"
#67010 - Effects Crash Fix
by bombasticSlacks
Summary: "Effects Crashing the game fix"
#67009 - fix ironshod and steelshod quarterstaff recipe costs
by Zapafaz
Summary: "Ironshod and Steelshod quarterstaff recipe cost adjustments"
#67004 - change chewing gum to not be a stimulant
by Zapafaz
Summary: "Chewing gum is (not) a stimulant"
#66985 - Fix message in ter_furn_data don't be translated
by lispcoc
Summary: "Fix message in ter_furn_data don't be translated"
#67059 - [Sky Island] Fix Exit Point not Disappearing after teleporting home issue
by gettingusedto
Summary: "[Sky Island] fix the issue of exit points not disappearing after teleporting home"
#67091 - Fish samples spawn in labs now
by randomtyper
Summary: "Fish samples spawn in labs now"
#67102 - Prevent workout duration overflow
by RenechCDDA
Summary: "Can no longer get stuck for days thinking about working out if you're a WIMP with NEGATIVE WORKOUT TIME"