These are the new changes over the past week, collated by yours truly with this hacky script :P
(Split the changelog into multiple parts because it’s over the 10k character limit) Part 2 (comment)
Features
#66847 - Add more link ups
by GuardianDll
Summary: "More tools can be connected to grid directly"
#66334 - Player character now can get sick with common cold or flu only after contacts with sick NPCs or ferals
by Night-Pryanik
Summary: "Player character now can get sick with common cold or flu only after contacts with NPCs or ferals"
#65549 - Apply different messages per intensity level
by Maleclypse
Summary: "Apply different messages at different intensity levels"
Content
#66704 - Added some additional labels on graves.
by Daved27hundred
Summary: "Graves may have ruder writing on them"
#65702 - New monster: Colossal Zombullfrog, and zombie frogs no longer fear fire/pain.
by Nebnis
Summary: "Added new zombullfrog evolution and removed their fear of fire and pain"
#66676 - Arabic Armaments and book, More Graded Steel
by MorvarchPrincess
Summary: "Adds a new arabic armaments book that has some new and old stuff. moving multiple other things to graded steel."
#66808 - More large building and up above start locations
by ashGlaw
Summary: "More large building and up above start locations"
#66672 - Implement all-wooden fermenting vat (see #65632).
by db47h
Summary: "Add an all-wooden fermenting vat"
#66909 - Add tactical_grenade_pouch spawn to Military Warehouse
by DonOfSandiego
Summary: "Added the MOLLE Hand Grenade Pouch to the Military Base warehouse"
#66934 - Jsonify succession cooldown + fix some bad bugs!
by RenechCDDA
Summary: "Faction succession cooldown is now a json value, and can be modded as such"
Balance
#66856 - Some brain bionics cannot be removed
by anoobindisguise
Summary: "you can't uninstall bio_int_enhancer or bio_memory"
#66842 - Clear character succession cooldown when PC is badly wounded
by RenechCDDA
Summary: "Being badly wounded will always allow you to swap characters in camp while you heal"
#66911 - put f_nuclear_fuel_cell in the microlab reactor
by anoobindisguise
Summary: "microlab reactor has nuclear fuel cells instead of asrgs"
#66910 - make arbitrarily undodgeable attacks dodgeable
by anoobindisguise
Summary: "certain previously non dodgeable attacks can be dodged"
#66836 - Titanium skeletal bracing provides some bash armor
by anoobindisguise
Summary: "titanium skeletal bracing provides bash armor"
#66834 - Adjust the way Intelligence affects focus (multiplier instead of flat bonus)
by anoobindisguise
Summary: "intelligence provides a multiplier to current focus rather than adding to its value"
Bugfixes
#66828 - Fix #66712
by MNG-cataclysm
Summary: "Add missing dialogue to tell Rubik about the Hub."
#66814 - No more civilian de-aging
by Karol1223
Summary: "Prevents civilians from evolving into zombie children"
#66807 - Fixed bug where 'w'ield can pick up NPC items without triggering warning
by fyhannes
Summary: "'w'ield menu will now correctly trigger a steal warning when wielding an item that does not belong to player"
#66852 - Add Aluminum Bat To Practice Recipe
by BarndoBoi
Summary: "Adds the aluminum bat to beginner bash practice"
#66833 - Fix fix_time
by anoobindisguise
Summary: "fix issue where fault fixes use the wrong time to fix"
#66888 - Give the FN SCAR its attachment points back
by carmakazi
Summary: "Give the FN SCAR its attachment points back"
#66912 - remove damage malus from sig 553
by anoobindisguise
Summary: "sig 553 doesn't have a flat damage modifier"
#66903 - Fix z-level shadows drawn on unseen tiles
by Rewryte
Summary: "Fix z-level shadows drawn on unseen tiles"