These are the new changes over the past week, collated by yours truly with this hacky script :P
(Split the changelog into multiple parts because it’s over the 10k character limit) Part 2 (comment) Part 3 (comment) Part 4 (comment)
Features
#61087 - Lock vehicle doors
by Numbuh474
Summary: "Make vehicle doors lockable and pickable"
#66611 - Make lanterns plug-in-able
by ashGlaw
Summary: "Give electric lanterns power cords"
#66585 - update to kerosene spawns and refillable lighter
by Daved27hundred
Summary: "Refillable lighters use kerosene instead of gasoline + touched up kerosene spawns"
Content
#66503 - adds some new possible nightmares
by Daved27hundred
Summary: "Adds a couple new nightmares based on nightmares that I've had"
#66484 - Pantsaclysm, Trouser Variants Ahead.
by DoctorBoomstick
Summary: "adds cosmetic variants for various items, including regular pants, fur coats, high-heels, and knee-length boots, as well as also adding tactical pants to the game."
#66380 - Cast iron
by Karol1223
Summary: "Actual cast iron resources"
#66529 - Condom Variants
by Paprika-H
Summary: "Condom Varieties"
#66271 - Rebreathers rework and general revisit
by randomtyper
Summary: "Reworks rebreathers"
#65732 - Faction succession without death
by RenechCDDA
Summary: "You can now choose a new leader for your faction without dying"
#66551 - Active backup generator ---> Functional generator appliance, useable in player grids
by RenechCDDA
Summary: "Active backup generator can now be transformed into an appliance"
#65942 - Digitigrade mutation
by GalacticApple
Summary: "Adds the Digitigrade Legs mutation which increases crouching move-speed and restricts footwear."
#63701 - Change single Talmud to multiple volumes of English Talmud Yerushalmi
by Standing-Storm
Summary: "replace single-volume Talmud with the 51 volumes of the English Talmud Yerushalmi using variants"
#66595 - Add ability to make slime globs into slime samples
by randomtyper
Summary: "Makes slime samples craftable from slime globs"
#66592 - This should add hm-12 to robofac trades
by Vgoloshivskiy
Summary: "Add hm12 to possible trades"
#66584 - Motel changes
by Procyonae
Summary: "Minor motel changes"
#66569 - added flesh property to snail_garden
by fyhannes
Summary: "Characters with Meat Intolerance are now allergic to raw snails"
#66540 - Binders! (the trans kind)
by Paprika-H
Summary: "Adds binders, XL, and XS bras"
#66499 - Unhardcode "crater", improve appearance of mutable craters
by Procyonae
Summary: "Mutable (the large not extra ones) craters are now round"
#66527 - Made Slingshot more Tacticool
by ashGlaw
Summary: "Made Slingshots more Tacticool"
#66520 - Some more nightmares
by Empyrean-Heaven
Summary: "Adds some new nightmares"
#66508 - Bastion fort fallback_predecessor, palette tweaks, tourist and closed variants
by Procyonae
Summary: "Fixes Bastion Fort terrain and adds variance"
#66462 - Phone case variants, to infinity, and beyond.
by DoctorBoomstick
Summary: "adds multiple boatloads of new phone case variants, based, mostly, around different horror movies."
#66218 - Map Item Audit
by Procyonae
Summary: "Adds new map items and reviews existing ones"
Pretty busy in boring old real life, but I'm making good progress unhardcoding attack vectors for Limb Stuff and (maybe) making them smarter about what you're attacking with. We'll see if it works out.
Generator as appliance, hype! I think it was one of the last classic base things you needed a vehicle for. Also the right meatball/spaghetti ratio has now been scientifically determined
#66493 - remove fine screwdriving from multitool
by anoobindisguise
Summary: "multitool no longer has fine screwdriving"
#66485 - Add missing mutagen types to mutagen item groups
by RenechCDDA
Summary: "Add missing mutagen types to mutagen item groups (spawn in labs etc)"
#66514 - make welding practice less resource intensive
by anoobindisguise
Summary: "welding practice uses less materials"
#66496 - Readd Glorious to Elf-A
by anoobindisguise
Summary: "Elf-As are Glorious again"
#66541 - fix mine spawns of coal
by anoobindisguise
Summary: "mines spawn less coal"
#66558 - Partially reduce coverage of gambesons
by anoobindisguise
Summary: "Less of aketons/gambesons coverage is 100%"
#66557 - Increase world spawns of welding consumables
by anoobindisguise
Summary: "bigger spawns of weld consumables"
#66575 - Add ability to cull more farmed/bred animals
by RenechCDDA
Summary: "Most friendly breedable animals can now be culled without having to attack them"
Bugfixes
#66490 - Move mansion bookcase memorial items out of the mansion_books item group
by RenechCDDA
Summary: "No more memorial items spawning in bookstore shelves, only books!"
#66487 - No cities = no roads
by anoobindisguise
Summary: "city size 0 disables roads"
#65915 - Adds barrel-length entries to firearm conversion kits.
by DoctorBoomstick
Summary: "partially resolves issues in #65824 by adding barrel-length entries to the newly added rifle conversion kits."
#66505 - Fix and re-enable 3D map memory
by Rewryte
Summary: "Fix and re-enable 3D map memory"
#66463 - Better special placement and road connections
by Procyonae
Summary: "Sanity checks special placement and road connections"
#66534 - Remote vehicle controller and programmable autopilot fixes
by deepvelocity
Summary: "Autopilot & vehicle remote controls"
#66482 - Camps display required calories for crafting and building upgrades
by RenechCDDA
Summary: "Camps properly display required calories for building and crafting"
#66429 - Counter gate move cost
by Procyonae
Summary: "Open counter gates are faster to navigate than counters"
#66610 - Crater core migration
by Procyonae
Summary: "Adds migration for craters"
#66591 - Lessens chance to fall on school start
by Procyonae
Summary: "Lessens chance to fall on school start"
#66572 - Makes founders’ leg bags much, much, much rarer.
by DoctorBoomstick
Summary: "Fixes the spawn rates for the founders’ leg bag, and also adds spawn weights for the American/ patriotic items which lacked them."
#66571 - Fix endless teapot error
by Demivan
Summary: "Fix error when activating non-empty endless teapot"
#66570 - Don't report monsters breaking free from unknown grabbers if the play…
by aschuhardt
Summary: "Do not report monsters breaking free of unknown grabbers if the player cannot see them"
#66457 - Various Down Bed Fixes
by theyareclose
Summary: "Fix Down Mattress interactions with smashing, construction, and deconstructing beds"
#66407 - Adding ranged damage enchantment and Old guns perk to bombastic perks
by MorvarchPrincess
Summary: "Adds a new perk giving increased gun damage for pre WWII guns to bombastic perks. Also adds ranged damage enchantment"
#66512 - [Xedra Evolved] Magic MTFs
by GuardianDll
Summary: "Added few magic related profs"
#66554 - [Alternative Map Key] Building alternatives now show correctly on the map
by VladMasarik
Summary: "[Alternative Map Key] Building alternatives now show correctly on the map"
#66391 - Add Mind Over Matter to C:DDA repository
by Standing-Storm
Summary: "Add the Mind Over Matter mod to the CDDA repository"
#66578 - Add missing buildings to Alternative Map Key
by VladMasarik
Summary: "[Alternative Map Key] Add missing buildings"
#66612 - [Mom] Change Telekinesis +10% weight passive into Telekinesis lifting field (try 2)
by Standing-Storm
Summary: "Replace the +10% carry weight current bonus with an expandable 'Lifting Field' "
If it still works the same as it did a while back, you need to have certain skill levels to notice it on Cranberry. Otherwise you need to keep progressing the Hub standard quests.