Please be advised that if you use the connect app, it doesn't always correctly parse links to lemmy posts. If they're not working for you, you can follow the whole plotline on my site. (These comics are in reverse chronological order, so start at the end and work backwards.)
I guess if you throw an egregious amount of magical power at a problem it DOES solve it!
I populated the bar here with characters from my other campaigns, and some other comics - most of these have a high resolution vtt token associated with them - so here are those faces :)
Was your GM paying attention to the events shown in the previous few strips in this series? Like, I know the people around you can sometimes know before you do, but Razira sure was flirting heavy for someone who didn't know she was doing it.
It's also worth remembering that I'm showing individually clipped out moments from months of sessions to make a narrative. Razira was created as a potential romantic interest for Konsi, but she's also a level-9-paladin-sidekick-NPC.
So... when you design a system to use "bounded accuracy" it can fall apart completely if you include a large number of stacking buffs.
WotC's original idea was that the way you'd "buff" someone for a check would be to give advantage on it, and the options for "flat bonuses" (or die-roll bonuses) would be extremely limited... but in hindsight, if you have the right classes and a lot of prepwork, you can force a ~30 roll on nearly any check you care about.
The biggest culprit is, as everyone knows, Pass Without Trace, but don's sleep on the Artificer ability Flash of Genius - it's incredibly impactful.
I understand WOTC's idea to simplify by making Advantage the primary way to modify rolls, but it runs into a wall pretty quickly: only one effect can help at a time. Therefore you've still got things like Guidance and Bardic Inspiration providing numerical bonuses and the issue WOTC was trying to solve is only mitigated. And occasionally you get things like the above with an easier 30.
On the other hand, our level 12 Bard has +13 to most of his CHA-based skills (+5CHA, 4 Prof, expertise) so rolling 20-25 with just a flat D20 is more common than not. Which means unless the people he's persuading are heroically resistant to charm, he's probably getting his way within reason. Not having level-based scaling really amplifies players into super-human.
I feel what it's really "missing" is the bonus "typing" from previous editions - where you couldn't "stack" bonuses of the same type - so you might have access to a lot of buff spells that give you a flat bonus, but you can't stack them if they're the same general kind of thing...
The reason they moved away from typing all the bonuses (and keywording everything) was "simplicity" - and that does make some sense, but "bounded accuracy" has a built in assumption that you can't stack lots of bonuses...
There's some ways you can house-rule to try and adjust this... but they're pretty significant system changes, so... is it worth doing, or is it better to focus on scenario design to avoid this mattering so much...
I feel it's WotC's intention not to keep stacking bonusses.
All the plusses and minusses in earlier editions could really turn a fantasy game into a mathematical slug-fest, and without the stacking bonus that doesn't happen all that much.
But it does fall flat rather quickly for me, as well.
Well, by "fall apart" I mean that the purpose of a dice system is to introduce uncertainty. If you remove the uncertainty, then there's not much point rolling dice :)
When people say this, they usually mean the story falls apart. Without struggle there’s no story. No one wants to hear the story of the white boy who lived without hardship with rich parents who made B’s and went to Yale and became a lawyer.