Six years in the making and more than twenty years in the waiting, we can finally say this: Baldur’s Gate 3 is out now on PC! It's time to gather your party and venture forth. Make sure you're sufficiently prepared with our tips for ensuring a smooth transition from Early Access to release. If you h...
I would make a review thread but it seems like reviewers just started playing, so there aren't many yet.
Hardly any mention of this from Apple or their associated media, despite the fact that an AAA game launching a Mac port on day 1 is virtually unheard-of in 2023.
outside of Apple arcade, I don't think Apple cares one iota about gaming. As evidenced by your observation. It's a huge market to miss, but they don't really seem to care. All they keep doing is adding old mobile remakes of games everyone has played before to their Arcade subscription nobody would ever pay for if it wasn't bundled into Apple one..
They've been investing way more in gaming lately, but I imagine their long-term plan involves setting up Apple Arcade as a premium brand for high-end titles in a way that might be undermined by promoting their "competition" now. Like if Apple promoted a lot of shows that were available on iTunes shortly before launching Apple TV+. No idea, though, I'm just wildly speculating.
Unless it’s shipped to the App Store and not just Steam, they wouldn’t market it anyway. I don’t believe they publicise third-party marketplaces / appstores (which Steam arguable is).
I love how almost naively passionate and nerdy the folks at Larian are.
I love how aside from a few AAA game developers trying to tell everyone that this masterpiece shouldn't set the new standard for RPGs (LOL) Everyone else just seems so happy these maniacs have actually pulled it off.
I love the freedom this game offers. So many permutations, over 170 hrs of cinematics, most of which the average player will never see. All so that the world can feel almost as limitless as the tabletop D&D. There were no shortcuts to this goal. I'm sure the tech is great, but fundamentally, this wasn't about clever technology, which can only do so much. It was about the herculean effort of 400+ people making content for over 6 years in some of the most indulgent over-engineering I've ever seen in a AAA title.
They could have rolled out the EA Act I a few years ago and it still would have been better than most RPGs out there. Instead, we get an Act I with 33% more content and 2 entirely new acts.
Got two kids under 4 and a demanding job so no idea when I'll get to play even. But I'm just so happy something like this has happened in this shitty, cynical industry.
It really has been a breath of fresh air. I rarely ever buy EA but I bought this one. Played 236 hours just in that and forced myself to stop because I wanted more. There's no DLC, just cosmetic stuff, they're out here doin it.
I can't wait to get home and play for the first time in a while.
For the first time in years I lost track of time while playing a game. It was 6:15 in the morning when I thought about actually getting some sleep. Kids woke up shortly after that ¯\_(ツ)_/¯
Seriously. The changes from beta have all been incredible (beyond the obvious [character options, et al], the cutscenes are slightly "reshot", gfx overhaul, voiceover content, etc.) and while I knew key points of the storyline, their delivery or even triggers were fresh to discover. I'm so damn excited to play this full release, I'm doing everything I can just not to run solo instead of getting the gang together for multi sessions. 😅🤘🏼
The friend group tried to play D&D over discord and it was like pulling teeth to get everyone online at the same time. I typically like having multiple players in games like this because it makes it more fun to actually play AS the character because we all have different motives/mindsets.
I'm doing a solo campaign first while I'm impatient, then I'll do a group campaign when everyone can actually get together.
Look, the only thing I can say is that I have no regrets :). What I plan on doing is just waking up an hour or so earlier and having some game time in the morning.
Sure the gameplay is well tested (it has a overwhelmingly positive on Steam already from Early Access), but it's a huge game, and everything beyond Act 1 is brand new, plus many things in Act 1 have been changed (ex. one origin character was rescripted and recorded).
So while the gameplay and the implementation of the 5e ruleset is well known, the rest of the story and the journey is still mostly new, and that's a huge part of what will make people enjoy the game or not.
Just my few cents on why it's still important to see how it reviews. Mortismal Gaming is already reporting that there are some crashes, bugs in the release version, especially in the later acts (even if that is normal for a game of this scope, it's good to know).
That's the main reason i suggested the older stuff. You get an idea of what it's like without spoilers. It's what i did when i started hearing about it. I don't think it's a game for me just based on the gameplay.
Have yet to try but I've read you need to turn on proton experimental for it to work. I've seen that people are getting roughly 30fps with medium settings and FRS. Also, the final release has gamepad support.
I'm probably going to give it a try later tonight and can update then if you're still interested.
Definitely interested, if you don't mind providing an update! I'm especially interested to hear how it plays on the gamepad. If it's not great I might just wait for a time when I can play on PC, but I'd love to jump on it on Deck if it turns out to be a fairly good experience!
I’d like to find this out too. My main computer is a Mac, so I will likely just buy it and try it out on there, but I hope it works cleanly on the deck.
I read just a couple of days ago that they’re committed to supporting the deck, but as of now I don’t see the supported icon.
I have had issues with some “works great” games - cyberpunk in particular has an issue with things like text size so I’ll try it with the deck hooked to a monitor and with a keyboard and mouse - but I’m hoping that BG3 will work out of the gate,l (so to speak).
If you never played the original Baldurs Gate games or the devs original Divinity Original Sin games then you are in for an absolute treat.
This game is basically Dungeons and Dragons with so many ways to play and have fun.
Imagine if you will a half demon and a Dragonborn walk into a bar. The Dragonborn is a bard and the half demon is what is called a Tiefling. The two are best friends ready to take on the world. They meet a dark elf who is a powerful druid that can turn into a spider and a dwarf who is also warlock. The four of them find themselves surrounded by bandits but fret not the Dragonborn sings his tunes to make the Tiefling stronger. The drwarf helps freeze them in place and the druid spins her spindly legs to eat the bandits.
Together they will save the world. Well if your brain imagines all that in your own way then welcome to Baldurs Gate 3.
Indeed. They even refunded my Ubisoft+ sub costs which surprised the hell out of me. I got two controllers free from various deals as well, they are decent Bluetooth controllers now. I think I paid for a handful of months of pro that I didn't get back, but everything else was refunded.
Anyone comment on the general writing style? I didn't gel with the Divinity games. Loved the gameplay systems but found that the tone of the writing stopped me from getting sucked into the world unlike the original BG games.
RPGs aren't my style generally so I can't really put my finger on anything specific with storytelling but I can at least say , for someone that (unfortunately) finds it difficult to get into stories, I found bg3 much more intriguing and easier to get sucked into then divinity 2.
I'm also currently playing on a build from 2 years ago and seeing all the updates since then, I'm really exited to pick it up today and see how it's improved.
I think the writing is overall better than it was in Divinity Original Sin 2. The world is darker and more sinister. There is also a deeper emphasis on what your character is thinking, with a narrator describing things more regularly to you.
That being said this is unmistakably a Larian game. I’d suggest watching some gameplay online to see if it’s for you.
I sadly have to wait for my partner to install her copy first as this is her only free day, and our Canadian internet is shit. I probably won't get to play until tomorrow evening. Hope everyone enjoys launch day
If you are using steam, you can just copy all the files from your device to hers. Then let steam validate the files and you are off to the races. My spouse and I do this all the time to save of bandwidth and time.
I've never played any BG nor DnD. I do know vaguely some basics about DnD. I got the game to play with a friend. How difficult is it going to be for me to get used to? Should I read up on anything beforehand? I play mostly single player RPGs like fallout, mass effect, and occasional turned based stuff like FF, isometric stuff.
You may want to read up on basic terms for D&D. Thus game relies heavily on that jargon to describe game mechanics.
For example AC is Armor Class and the value defines how difficult you are to hit. Not to be confused with Air Conditioning or Assasins Creed.
As with D&D there are no set-in-stone archetypes. A fighter can focus on throwing rocks to be ranged or a sorcerer can do their damndest to be a melee player. Classes and races do have innate traits that lend themselves better to other roles and synergies.
It starts pretty gentle and has plenty of tooltips.
Ultimately as well like if you're in combat it's turn based, if you don't mind tabbing out to look things up every now and then I don't think you will run into too many problems.
Probably wouldn't hurt to watch a 5-10 minute D&D gameplay overview on youtube before though just so you know what to expect.
It’s very much balanced around having a party of 4 characters. But the game itself is incredibly open ended. You could probably make fewer characters work but the game would be harder.