The output isn't guaranteed to be correct though. Most implementations of sleep can only guarantee that it will sleep for at least the amount of time specified. It can sleep for longer though.
For anyone who controls time travel this is the fastest algorithm ever. Probably gonna change everything when we are traveling through space and passing by some dark holes.
Perfect, we'll just spin up an image of your machine in EC2, give it a public IP, set the default network rules to "allow any any" and we're good. And I have no idea why the security team just all quit.
I would start (if you havent already) with an introduction to CS. You can take CS50 for free online - https://cs50.harvard.edu/x/2025/.
I dont think they cover much C# (I took the 2020 course and they didnt) but they do introduce you to C, C++, Python, html, etc. They provide github codespaces available for anyone for free, so you can complete the weekly labs and problem sets offered in the course. It really is a good jumping off point.
Learn rust for game dev, develop the game in rust, and then brag about how your game is written 100% in rust (nerds will be extremely impressed, for maximum clout release it under GPL V3 with native Linux support).
I know a bit of python and ruby, but doing something similar except I'm writing it in BASIC on a Commodore 64 and am going to attempt to refactor it assembly. I have most of the BASIC version working now.
After learning the basics of a programming language, you could try using a game engine like Unity or Godot to not have to code a lot of more complicated things like displaying things and collisions
Software development is all stress all the time and I don't know what the fuck I'm doing and I really don't think this much stress at 34 is healthy even with the salary
I think software development is a good career, but game development specifically is certainly not. It's a fine hobby though. Also, learning development through a hobby is fine.