What‘s your favorite Sierra game from the 80s to early 90s? I think for me it’s probably Space Quest III. It‘s a very short game, and not a great game, but I have a lots of nostalgia for it.
What‘s your favorite Sierra game from the 80s to early 90s? I think for me it’s probably Space Quest III. It‘s a very short game, and not a great game, but I have a lots of nostalgia for it.
#retrogaming #sierraonline
Quest for Glory: Shadows of Darkness! It shipped with a game-breaking bug and was a pain in the ass sometimes but damn the voice acting and writing still hold up.
@[email protected] A friend from school showed me a Larry game back in the early 90s on his father’s PC (he was the only PC kid in class at that time). I don’t remember which part we played. But I do remember the strange colours on the screen (Seriously? Cyan, magenta, and white?). And that the game was supposed to have some kind of sexual content. And that we couldn’t quite follow the story because our English was so bad. I wonder if I should make up for it?
The incredible machine. Dynamic/ sierra. I know it doesn't fall into the category above, but the lucasarts games had me at 'im guybrush threepwood, mighty pirate'.
@[email protected] Space Quest III was a bummer. Great music and beautiful screen scenerys, also funny dialogs. And playing Astro Chicken was also really exciting.
@[email protected] Police Quest! Not because it was the best, but because I played it a lot. This was before I knew English, so I kept a dictionary next to the PC and looked up every word it said and every word I wanted to type.
Slow gaming... 😄
@[email protected] I wouldn't say "poor man's". They basically invented the graphical adventure genre and were feeling their way around how to make games, and how to make better games. Yes, they were more quantity than quality, compared to LucasArts, but I give them the benefit of doubt, as it was definitely a pioneering task.
Their games very much felt like text adventures with a thin graphical veneer on top (some of them even needed you to type iirc), and all the warts that came with those. And even a few early LucasArts games had deaths and failures. I think Loom was the first to really follow a rule they had since that the player can only be stuck, no game over screens.
And fair play to Roberta Williams. Being a woman in the games industry isn't an easy task today, and she was there in the mid 1980s.