Me and my friend recently finished aragami 2, we both really like the gameplay but thought the story was only alright but if you like sneaky type games you might like it
Baldur's Gate 3. But the learning curve even on the easiest difficulty is pretty high. You're going to die or save scum a lot if you don't know DnD that well. Worth it though 100%.
I’m willing to accept the downvotes, but I found BG3 bland and corny.
Maybe I didn’t get far enough in the game, but the stories were kinda boring and the characters were annoying. Every time they spoke I wanted them to stop, especially Astarion.
I know different people like different things, but I gave that game far more time than I usually would’ve because of the critical acclaim and it just fell flat at every point.
I love what Remedy entertainment is doing with Alan Wake/Control/Quantum Break.
It’s a bit all over the place and an acquired taste, but since Control/Alan Wake 2 they’re really bringing it all together.
It’s kinda world building focused and spans across different games, rather than a concise “beginning and end” story. Quite difficult to describe tbh, but it’s probably the only video game story I’m really invested in.
I’d recommend starting with Control or Alan Wake 2, but I believe proper order would be Alan Wake 1>Quantum Break>Control>Alan Wake 2.
i wanted to play aw1 again and i think i had finished it before but Jesus Christ it feels janky.
i kinda miss the times when i could only buy a game or two at a time and that forced me to play them for a while.
now if I'm playing a game with jank i can just switch to one of the other 2000 games i already have waiting.
and i loved control but it has the worst save points. i just don't want to go back several rooms every time i make a mistake. that alone stops me from playing it again.
A Plague Tale: Innocence and the sequel Requiem are both amazing. The games are both very linear, which to me helps with narrative urgency feeling authentic. I highly recommend the games.
I'm highly recommending Oxenfree for the conversation system. Characters talk to you and each other in real-time and you have to choose an answer or silence in time. It's might be more on the atmospheric side than story, but I recommend it anyway.
I mean, plenty indies dish out excellent gameplay. So, I rather feel like it conflicts with good graphics.
In particular, and this is an old-man-yells-at-cloud take, I do not feel like 3D graphics do us many favors for gameplay.
3D usually just means less overview what's happening around you and more directions in which you can miss jumps/targets.
Game worlds suddenly need to look realistic, with sprawling (empty) mountains, cities and whatnot, rather than just screen-after-screen of compressed gameplay levels.
And of course, it's also much more challenging for gamedevs to prototype in 3D, when prototyping is essential for good gameplay.
Yup, Phasmophobia for instance is good. A bigger company could make more elaborate ghost stories, but would more likely go for micro transactions in cosmetics/items.
I watched a 4K play through of Hellblade 2 a couple of months back. Played and loved the original after my wife played it and loved it. She played the second one and said that while the story was good and it’s very pretty, it was kinda dull to play.
So yeah, I watched someone else playing it, and yeah, the story and visuals were great.
I feel that's almost unfair to LoL. Shitshow of a game it may be, the lore is actually pretty fantastic. It's also got nothing to do with the game itself which is why I'm waiting on that MMO.