Flamer can now kill a charger as fast or faster than the previous railgun strategy. Just aim body, let it rip and make sure you don't burn yourself. What you don't have is the range of the railgun so you can't help someone else fighting a charger in the distance.
Expendable Anti-Tank one of the (front) legs and then shoot the exposed leg still seems to be viable solution. EAT also works with Bile Titans pretty well.
Anywhere on body: 110mm rocket pods*, railcannon strike, orbital laser, orbital precision strike*, 2 x EAT, Arc Thrower (20+ to body), flamethrower, Spear, might be others
Headshots: Arc Thrower seems to kill a charger in about 10-12 shots if you can land it on their face. The lightning is somewhat more accurate and reliable at medium ranges, so get some distance.
Front leg and then shoot exposed flesh: EAT, Recoilless Rifle, Railgun on Unsafe mode (4 shots to break),
When paused after a charge**: autocannon to backside of front leg, laser cannon to backside of front leg, impact grenade to backside of front leg, probably many others
*These stratagems seem to be sticky for some reason and I've had good success attaching them to the chargers as they pass or after they've stopped.
**Some people seem to think that this strategy takes advantage of a hitbox bug where the charger's armor is temporarily reduced after their charge attack.
Nothing compared to what we had, but when it's only one: dropping an AP/HE Strat between your positions will draw it into the concussive fire, and chuckin' a couple grenades under it en route tends to result in a cinematically satisfying skid to a dead stop in a heap a few meters from you... 🤓🤘🏽
Yeah, I feel like 1 is easy enough to deal with. Orbital rail strike will 1 shot anything. But once there are more than 2 chargers out, I felt like it is impossible.
Instead of working on fixes and content, they nerf people’s ability to play the endgame.
Typically this is a sign that they lack content and want to drop what little they have while people struggle with their shit weapons.
Then in two weeks they will roll out the new weapons that I’m sure will be mistakenly overpowered, but it’s ok because those are sold for super credits; they will balance them once enough people grind missions to earn credits to earn them.
They had such a great start and now they seem to be going the path of anthem.
I don't agree with your points.
The nerfs and the buffs were really needed, because what's the point of having any other weapons or stratagems if 99% of the time players won't be using them.
The Shield Generator is still good.
The Railgun is still good, even though you can't one shot Bile Titans and deal easily with the Chargers.
The Breaker is still good.
But now they are more on the same level with the others.
Basing this in my experience with around 100 hrs in-mission time (I can't check the exact time currently).