Lots of core UNIX and Linux projects are. C++ is not liked by a lot of low level FOSS community. I think Rust is going to get further into these areas. I know C++ well but prefer C. I know plenty of others who feel the same.
Torvalds just really dislikes C++. He's gone on the record saying that he thinks it's just not a good language. In his own words "C++ is just a waste, there is no design at all, just adding some scum on top of C."
The STD is maybe the only good thing C++ has over C, and even that is awful compared to other language’s standard libraries.
I can’t name another good thing C++ has. Maybe templates. C++’s reliance on inheritance for polymorphism is awful (should’ve gone with interfaces/traits).
Not to mention the mess with all the different types of constructors that must always be implemented.
It’s just a bunch of bad design choices added on top of an old outdated language.
I would have agreed with that before C++11. But since then, C++ has improved a lot. Its like the vision of what C++ suddenly became more clear. So I wonder if Linus would still say that today. (Unfortunately, there have been a lot of missteps in the development of C++ though, and so there is a lot of cruft that everyone wishes was not there...)
”C++ is a horrible language. It's made more horrible by the fact that a lot
of substandard programmers use it, to the point where it's much much
easier to generate total and utter crap with it. Quite frankly, even if
the choice of C were to do nothing but keep the C++ programmers out,
that in itself would be a huge reason to use C.”
”C++ is a horrible language. It's made more horrible by the fact that a lot of substandard programmers use it, to the point where it's much much easier to generate total and utter crap with it. Quite frankly, even if the choice of C were to do nothing but keep the C++ programmers out, that in itself would be a huge reason to use C.”
That’s my guess, but there was a conversation on the mailing list a few months ago that wasn’t just immediately shut down, even by other prolific developers
Ts’o seems skeptical, but is at least asking whether c++ has improved
Take a look at what even the proposer is saying wouldn't be allowed in:
(1) new and delete. There's no way to pass GFP_* flags in.
(2) Constructors and destructors. Nests of implicit code makes the code less
obvious, and the replacement of static initialisation with constructor
calls would make the code size larger.
(3) Exceptions and RTTI. RTTI would bulk the kernel up too much and
exception handling is limited without it, and since destructors are not
allowed, you still have to manually clean up after an error.
(4) Operator overloading (except in special cases).
(5) Function overloading (except in special inline cases).
(6) STL (though some type trait bits are needed to replace __builtins that
don't exist in g++).
(7) 'class', 'private', 'namespace'.
(8) 'virtual'. Don't want virtual base classes, though virtual function
tables might make operations tables more efficient.
C++ without class, constructors, destructors, most overloading and the STL? Wow.
I've only worked on a few embedded systems where C++ was even an option, but they allowed 2, 4, 5, and 7. Though, for the most part most classes were simple interfaces to some sort of SPI/I2C/CAN/EtherCAT device, most of which were singletons.
In that post, his critiques were around the problems with the STL and everyone using Boost. The STL has improved significantly since then, and it would be a limited subset of c++ if it was ever allowed
There have been mailing list conversations earlier this year, citing that clang/gcc now allowing c++ in their own code might mean they’ve taken care of the issues that made it unusable for kernel code
I’m not saying it will happen, but it’s not being shot down as an absolute insanity anymore, and I wouldn’t have expected Rust to be allowed in the kernel, either
Oh interesting. I didn't realize boost was the main issue. Most people I've talked to were complaining about VTables introducing a bunch of indirection and people blindly using associative containers.
Vtable equivalents are used extensively in the kernel
You’ll find structs all over the place setting them up, e.g. every driver sets up a .probe function that the core will call, since it doesn’t know what driver it’s loading
Right the issue was more because they're so easy to throw in without thinking about it so people overuse them. That may just be older devs complaining about newbies though.