Skip Navigation
ram ram @lemmy.ca

migrated to @[email protected]

Posts 47
Comments 435
[Meta] Admins (not mods) here are already swinging around the content-removal-hammer
  • Communities are best served by an instance more tailored to their content. General instances are good and convenient for people new to the platform, but they're dangerous to communities. Think of all the beehaw.org communities that are effectively quarantined from .world users. Not that defederation is wrong, in fact I'm a huge supporter of defederation as a whole. But putting relevant content onto a more relevant instance will ensure that the community will be more likely accessible, broadly, to users regardless of defederation.

    If .ml wishes to not have anime content, that's entirely their prerogative. It's important, then, that anime be moved to somewhere that is is welcome, or else those in the community may find themselves without a community at any given time.

  • [Meta] Admins (not mods) here are already swinging around the content-removal-hammer
  • These actions are being taken by .ml site admin Arthur Besse / cypherpunks. There's nothing I can do as a mere community mod ^^

  • Episode Discussion Bot Outage
  • This is clearly causing pretty fundamental problems to infrastructure this community's reliant on. Cross-promotion would be fine, imo. We just need to know what the users want of the community.

  • [meta] The anime instance, ani.social, has been defederated by lemmy.ml
  • Communities on the fediverse aren't beholden to a single instance as well. If .ml admins can't come to agreement to refederate, y'all should contact the shinobu bot dev to start including links to ani-social discussions on this instance, and petition mods of this community to do something to help that transition (what that is? I dunno).

    That said, I'm saying this having read these comments but not the og post. idk what the actual context to the conversation is, nor validity of the defederation, I'm just pro-democracy.

    I of course can't speak on behalf of N3DSdude, but I'm in support of whatever the community wants to happen, happening. Just give us reason to believe it's actually a significant portion of the community please

  • Anime Questions, Recommendations, and Discussion Thread [Week 44]
  • Gotchu, ty for doing these btw

  • [Week 42] Anime Questions, Recommendations, and Discussion
  • I got it a bit ago, sorry for the delay; federation apparently doesn't distribute moderation properly

  • AI-generated child sex imagery has every US attorney general calling for action
  • Can you explain what exactly the equivalency you're drawing is?

  • Community Requests. @lemmy.ml ram @lemmy.ca

    [resolved] Requesting /c/anime

    The only active moderator disappeared over a month ago, just 3 months after requesting for it in the first place.

    Given that the community sees daily user activity, it's best to have mods who still use lemmy

    My preferred account is on bookwormstory.social, here's a comment from it on [email protected]: https://bookwormstory.social/post/243525

    2
    'My Next Life as a Villainess: All Routes Lead to Doom!' Movie New Key Visual
  • Looking forward to a movie of this! I loved the tv series.

  • Bluesky sees record signups day after Musk says X will go paid-only
  • Can't say I've felt any such issues. Probably comes down to you being on the biggest instance.

  • Unlimited Kagi searches for $10 per month
  • I appreciate the apology ♥

  • Unlimited Kagi searches for $10 per month
  • Blocks sites you specify from appearing in Google search results

    I wonder if you even read my comment? Also chill, there's no need to condescend over a search engine lmao.

  • Unlimited Kagi searches for $10 per month
  • There's literally not. For blocking, sure, but not changing the behaviours of your search algorithm.

  • X Announces It’s Shutting Down ‘Circles’ As of October 31st
  • Just requires whoever picks it up be in a country that doesn't respect US IP law.

  • X Announces It’s Shutting Down ‘Circles’ As of October 31st
  • Circles? Like from Google+?

  • Unlimited Kagi searches for $10 per month
  • Oh ya I use that as well, to turn Youtube results into Invidious, reddit into web.archive.org/save/, twitter into nitter, tiktok into proxitok, and AMP results into normal articles. It's nice because, since I use kagi on my phone, it reaches where extensions don't normally.

  • Unlimited Kagi searches for $10 per month
  • Totally valid. For me the killer feature is being able to change the weights for various sites, making it so websites with content that's not useful to me or I don't like don't appear^[e.g. apple.com, facebook, nypost, quora], pinning websites that I consider best-of-class for their relevant searches^[e.g. wikipedia, the ffxiv wiki], and prioritizing websites I do like, but aren't always the best answer^[e.g. opencritic, speedrun.com, cbc, w3schools, github].

    They also have a "Lenses" feature that lets you make your own search lens (like I have one for Lemmy-only results), but I've not really had much use for those.

  • Season 2 announced for Jidou Hanbaiki ni Umarekawatta Ore wa Meikyuu wo Samayou • Reborn as a Vending Machine, I Now Wander the Dungeon

    archive [translation from DeepL]

    Hirukuma: >It's the second season! There will be a lot of new vending machines, so stay tuned for that too!

    Yuuki Hagure: >Congratulations on the decision for the second season! I was surprised and happy to hear the news! I'm looking forward to seeing more of Hakkon in the anime!

    Kunieda: >Congratulations on the decision for the second season of the anime! I am glad that we will still be able to see Hakkon and his friends in the anime version!

    9
    TabletopRPGs @lemmy.ca ram @lemmy.ca

    Announcing the FINAL FANTASY XIV TTRPG (Tabletop Role-Playing Game)!

    cross-posted from: https://lemmy.ca/post/5733635

    > ghostarchive > > >In commemoration of A Realm Reborn’s 10th anniversary, we are excited to announce the FINAL FANTASY XIV TTRPG (tabletop role-playing game), the first of its genre to be officially released by the FINAL FANTASY series! > > > >Tabletop RPGs are games in which a group of participants create and act as their own character in a dynamic narrative. Each decision can lead to all sorts of unpredictable moments, as the outcomes of players’ choices are determined by a roll of the dice! > > > >Newcomers will be well-equipped with this starter set, which includes scenarios supervised by the FFXIV Development team and original dice, all carefully crafted to provide an engaging experience for fans of FFXIV and tabletop RPGs. > > > >! > > > >Embark on your own original adventures in familiar locales and dungeons to rediscover FFXIV’s FATEs, monsters, and NPCs in tabletop form! > > > >Visit the FINAL FANTASY XIV TTRPG teaser site^[https://www.square-enix-shop.com/ffxivttrpg/en/ (archive: https://ghostarchive.org/archive/ja3ZN)] for product details and future updates. >

    0

    Announcing the FINAL FANTASY XIV TTRPG (Tabletop Role-Playing Game)!

    ghostarchive

    >In commemoration of A Realm Reborn’s 10th anniversary, we are excited to announce the FINAL FANTASY XIV TTRPG (tabletop role-playing game), the first of its genre to be officially released by the FINAL FANTASY series! > >Tabletop RPGs are games in which a group of participants create and act as their own character in a dynamic narrative. Each decision can lead to all sorts of unpredictable moments, as the outcomes of players’ choices are determined by a roll of the dice! > >Newcomers will be well-equipped with this starter set, which includes scenarios supervised by the FFXIV Development team and original dice, all carefully crafted to provide an engaging experience for fans of FFXIV and tabletop RPGs. > >! > >Embark on your own original adventures in familiar locales and dungeons to rediscover FFXIV’s FATEs, monsters, and NPCs in tabletop form! > >Visit the FINAL FANTASY XIV TTRPG teaser site^[https://www.square-enix-shop.com/ffxivttrpg/en/ (archive: https://ghostarchive.org/archive/ja3ZN)] for product details and future updates.

    2
    www.gamesindustry.biz Unity reportedly told dev Planned Parenthood and children's hospital are "not valid charities"

    Developers of indie puzzle game Orgynizer have claimed that Unity said organisations like Planned Parenthood are "not v…

    Unity reportedly told dev Planned Parenthood and children's hospital are "not valid charities"

    cross-posted from: https://lemmy.ca/post/5555641

    > archive.org > > >Developers of indie puzzle game Orgynizer have claimed that Unity said organisations like Planned Parenthood are "not valid charities" and are instead "political groups." > > > >In a blog post, the EU-based developer LizardFactory said the plans to charge developers up to $0.20 per install if they reach certain thresholds would cost them "around 30% of the funds we have gathered and already sent to charity." > > > >As Unity clarified the runtime fee will not apply to charity games, LizardFactory reached out to the company to clarify their game would be exempt from the plan. > > > >However, Unity reportedly said their partners were not "valid charities" and were viewed as "political groups." > > > >Profits made from the game go directly to non-profit organisation Planned Parenthood and C.S. Mott Children's Hospital, Michigan. > > > >"We did this to raise money for a good cause, not to line the coffers of greedy scumbags," the developers wrote in a blog post. "We have been solid Unity fanboys for over ten years, but the trust is scattered all over the floor." > > > >The developers are considering a move to open-source game engine Godot, "but we will have to recode our entire game because we refuse to give you a dime," they wrote. "This is a mafia-style shakedown, nothing more, nothing less." > > > >Today, Unity responded to the ongoing backlash and apologised, acknowledging the "confusion and angst" surrounding the runtime fee policy. > > > >The company has promised that changes to the policy will be shared in "a couple of days."

    47
    www.gamesindustry.biz Unity reportedly told dev Planned Parenthood and children's hospital are "not valid charities"

    Developers of indie puzzle game Orgynizer have claimed that Unity said organisations like Planned Parenthood are "not v…

    Unity reportedly told dev Planned Parenthood and children's hospital are "not valid charities"

    cross-posted from: https://lemmy.ca/post/5555641

    > archive.org > > >Developers of indie puzzle game Orgynizer have claimed that Unity said organisations like Planned Parenthood are "not valid charities" and are instead "political groups." > > > >In a blog post, the EU-based developer LizardFactory said the plans to charge developers up to $0.20 per install if they reach certain thresholds would cost them "around 30% of the funds we have gathered and already sent to charity." > > > >As Unity clarified the runtime fee will not apply to charity games, LizardFactory reached out to the company to clarify their game would be exempt from the plan. > > > >However, Unity reportedly said their partners were not "valid charities" and were viewed as "political groups." > > > >Profits made from the game go directly to non-profit organisation Planned Parenthood and C.S. Mott Children's Hospital, Michigan. > > > >"We did this to raise money for a good cause, not to line the coffers of greedy scumbags," the developers wrote in a blog post. "We have been solid Unity fanboys for over ten years, but the trust is scattered all over the floor." > > > >The developers are considering a move to open-source game engine Godot, "but we will have to recode our entire game because we refuse to give you a dime," they wrote. "This is a mafia-style shakedown, nothing more, nothing less." > > > >Today, Unity responded to the ongoing backlash and apologised, acknowledging the "confusion and angst" surrounding the runtime fee policy. > > > >The company has promised that changes to the policy will be shared in "a couple of days."

    100
    www.gamesindustry.biz Unity reportedly told dev Planned Parenthood and children's hospital are "not valid charities"

    Developers of indie puzzle game Orgynizer have claimed that Unity said organisations like Planned Parenthood are "not v…

    Unity reportedly told dev Planned Parenthood and children's hospital are "not valid charities"

    cross-posted from: https://lemmy.ca/post/5555641

    > archive.org > > >Developers of indie puzzle game Orgynizer have claimed that Unity said organisations like Planned Parenthood are "not valid charities" and are instead "political groups." > > > >In a blog post, the EU-based developer LizardFactory said the plans to charge developers up to $0.20 per install if they reach certain thresholds would cost them "around 30% of the funds we have gathered and already sent to charity." > > > >As Unity clarified the runtime fee will not apply to charity games, LizardFactory reached out to the company to clarify their game would be exempt from the plan. > > > >However, Unity reportedly said their partners were not "valid charities" and were viewed as "political groups." > > > >Profits made from the game go directly to non-profit organisation Planned Parenthood and C.S. Mott Children's Hospital, Michigan. > > > >"We did this to raise money for a good cause, not to line the coffers of greedy scumbags," the developers wrote in a blog post. "We have been solid Unity fanboys for over ten years, but the trust is scattered all over the floor." > > > >The developers are considering a move to open-source game engine Godot, "but we will have to recode our entire game because we refuse to give you a dime," they wrote. "This is a mafia-style shakedown, nothing more, nothing less." > > > >Today, Unity responded to the ongoing backlash and apologised, acknowledging the "confusion and angst" surrounding the runtime fee policy. > > > >The company has promised that changes to the policy will be shared in "a couple of days."

    31

    Godot just received a 10k monthly recurring donation from OSS Capital

    archive || nitter

    > We're amazed and humbled at this level of support, and how much this will accelerate our efforts! > > Thank you so much @OSSCapital and @JosephJacks_ for adding an incredible $10,000/month to the #GodotEngine Development Fund! 💙

    Contribute: Godot Patreon Godot Development Fund

    17

    Update: Unity office death threat was made by a Unity employee

    www.polygon.com Unity closes offices due to ‘credible death threat’

    The closures come after a week of controversy around a new pricing model

    Unity closes offices due to ‘credible death threat’

    cross-posted from: https://lemmy.ca/post/5340114

    > ghostarchive > Original Discussion^[https://lemmy.world/post/5057297] > > >San Francisco police told Polygon that officers responded to Unity’s San Francisco office “regarding a threats incident.” A “reporting party” told police that “an employee made a threat towards his employer using social media.” The employee that made the threat works in an office outside of California, according to the police statement.

    145

    Update: Unity office death threat was made by a Unity employee

    www.polygon.com Unity closes offices due to ‘credible death threat’

    The closures come after a week of controversy around a new pricing model

    Unity closes offices due to ‘credible death threat’

    ghostarchive Original Discussion^[https://lemmy.world/post/5057297]

    >San Francisco police told Polygon that officers responded to Unity’s San Francisco office “regarding a threats incident.” A “reporting party” told police that “an employee made a threat towards his employer using social media.” The employee that made the threat works in an office outside of California, according to the police statement.

    11

    Unity rushes to clarify price increase plan, as game developers fume

    cross-posted from: https://lemmy.ca/post/5186904

    > archive > > > >Unity, the tech company behind one of the most popular engines for creating video games, is scrambling to clarify how a price increase for its services will work, after its announcement Tuesday morning broadly infuriated the game development community. > > > >Why it matters: The fees, which Unity said are essential for funding development of its tech, left many game makers wondering if having a hit game through Unity would cost them more money than they could make. > > > >- Developers spoke throughout the day of delaying their games to switch to rival Epic Games' Unreal Engine or other services on X, the platform formerly known as Twitter. > >- But by the evening, Unity exec Marc Whitten was updating Axios on the policies, potentially defusing some concerns raised by game creators. > > > >Details: The new "Runtime Fee" announced Tuesday morning is tied to a player's installations of a game, an action that previously didn't cost developers anything. > > > >- With Unity's new plan, developers who use Unity's free tier of development services would owe Unity $0.20 per installation once their game hit thresholds of 200,000 downloads and earn $200,000 in revenue. > >- Developers paying over $2,000 a year for a Unity Pro plan would have to hit higher thresholds and would be charged with lower fees. > >- The newfee system will begin at the start of 2024. > > > >Yes, but: Game developers, rallying on X, began fuming immediately that any game enjoying a spike in installations due to a big sale, inclusion in a charity bundle or even just by being included in a popular subscription service like Microsoft's Game Pass, would trigger back-breaking Unity fees. > > > >- "Stop it," development studio Innersloth, makers of the hit Among Us, tweeted Tuesday evening. "This would harm not only us, but fellow game studios of all budgets and sizes...." > >- Another studio, Aggro Crab, called on Unity to reverse its plans, saying that it feared that its next game, set for release to the 25 million subscribers on Game Pass, could incur fees that "threaten the stability of our business." > > > >The intrigue: Unity has scrambled to clarify and in one key case alter what it has said about its policies around the fees. > > > >Zoom in: After initially telling Axios earlier Tuesday that a player installing a game, deleting it and installing it again would result in multiple fees, Unity'sWhitten told Axios that the company would actually only charge for an initial installation. (A spokesperson told Axios that Unity had "regrouped" to discuss the issue.) > > > >- He hoped this would allay fears of "install-bombing," where an angry user could keep deleting and re-installing a game to rack up fees to punish a developer. > >- But an extra fee will be charged if a user installs a game on a second device, say a Steam Deck after installing a game on a PC. > > > >Between the lines: Runtime fees will also not be charged for installations of game demos, Whitten said, unless the demo is part of a download that includes the full game (early access games would be charged for an installation, he noted). > > > >- Games offered for charity or included in charities will be exempt from the fees. Unity will provide a way for developers to inform Unity that their games are being offered that way, Whitten said. > >- As for Game Pass and other subscription services, Whitten said that developers like Aggro Crab would not be on the hook, as the fees are charged to distributors, which in the Game Pass example would be Microsoft. > >- Runtime fees will also not be charged for installations of game demos, Whitten said, unless the demo is part of a download that includes the full game (early access games would be charged for an installation, he noted). > > > >Of note: Whitten estimates that only about 10% of Unity's developers will wind up having to pay any fees, given the thresholds games need to hit. > > > >What they're saying: "Our core point with this is simply to make sure that we have the right value exchange so that we can continue to invest in our fundamental mission to make sure that we can deliver the best tools for people to make great games." > > > >- "It's not fun to get a bunch of angry feedback on any particular day. And I think that that is us needing to clarify some of these points. > >- "But we're we're listening and we will continue to make sure that we deliver the best that we can." > > > >Go deeper... Unity CEO: Generative AI will make better games, but won't steal jobs

    31

    Unity rushes to clarify price increase plan, as game developers fume

    cross-posted from: https://lemmy.ca/post/5186904

    > archive > > > >Unity, the tech company behind one of the most popular engines for creating video games, is scrambling to clarify how a price increase for its services will work, after its announcement Tuesday morning broadly infuriated the game development community. > > > >Why it matters: The fees, which Unity said are essential for funding development of its tech, left many game makers wondering if having a hit game through Unity would cost them more money than they could make. > > > >- Developers spoke throughout the day of delaying their games to switch to rival Epic Games' Unreal Engine or other services on X, the platform formerly known as Twitter. > >- But by the evening, Unity exec Marc Whitten was updating Axios on the policies, potentially defusing some concerns raised by game creators. > > > >Details: The new "Runtime Fee" announced Tuesday morning is tied to a player's installations of a game, an action that previously didn't cost developers anything. > > > >- With Unity's new plan, developers who use Unity's free tier of development services would owe Unity $0.20 per installation once their game hit thresholds of 200,000 downloads and earn $200,000 in revenue. > >- Developers paying over $2,000 a year for a Unity Pro plan would have to hit higher thresholds and would be charged with lower fees. > >- The newfee system will begin at the start of 2024. > > > >Yes, but: Game developers, rallying on X, began fuming immediately that any game enjoying a spike in installations due to a big sale, inclusion in a charity bundle or even just by being included in a popular subscription service like Microsoft's Game Pass, would trigger back-breaking Unity fees. > > > >- "Stop it," development studio Innersloth, makers of the hit Among Us, tweeted Tuesday evening. "This would harm not only us, but fellow game studios of all budgets and sizes...." > >- Another studio, Aggro Crab, called on Unity to reverse its plans, saying that it feared that its next game, set for release to the 25 million subscribers on Game Pass, could incur fees that "threaten the stability of our business." > > > >The intrigue: Unity has scrambled to clarify and in one key case alter what it has said about its policies around the fees. > > > >Zoom in: After initially telling Axios earlier Tuesday that a player installing a game, deleting it and installing it again would result in multiple fees, Unity'sWhitten told Axios that the company would actually only charge for an initial installation. (A spokesperson told Axios that Unity had "regrouped" to discuss the issue.) > > > >- He hoped this would allay fears of "install-bombing," where an angry user could keep deleting and re-installing a game to rack up fees to punish a developer. > >- But an extra fee will be charged if a user installs a game on a second device, say a Steam Deck after installing a game on a PC. > > > >Between the lines: Runtime fees will also not be charged for installations of game demos, Whitten said, unless the demo is part of a download that includes the full game (early access games would be charged for an installation, he noted). > > > >- Games offered for charity or included in charities will be exempt from the fees. Unity will provide a way for developers to inform Unity that their games are being offered that way, Whitten said. > >- As for Game Pass and other subscription services, Whitten said that developers like Aggro Crab would not be on the hook, as the fees are charged to distributors, which in the Game Pass example would be Microsoft. > >- Runtime fees will also not be charged for installations of game demos, Whitten said, unless the demo is part of a download that includes the full game (early access games would be charged for an installation, he noted). > > > >Of note: Whitten estimates that only about 10% of Unity's developers will wind up having to pay any fees, given the thresholds games need to hit. > > > >What they're saying: "Our core point with this is simply to make sure that we have the right value exchange so that we can continue to invest in our fundamental mission to make sure that we can deliver the best tools for people to make great games." > > > >- "It's not fun to get a bunch of angry feedback on any particular day. And I think that that is us needing to clarify some of these points. > >- "But we're we're listening and we will continue to make sure that we deliver the best that we can." > > > >Go deeper... Unity CEO: Generative AI will make better games, but won't steal jobs

    28

    Amazon’s FTC Antitrust Suit Likely to Be Filed in September

    cross-posted from: https://lemmy.ca/post/4763702 > ghostarchive.org > >The Federal Trade Commission is likely to sue Amazon.com Inc. later this month, capping a four-year antitrust investigation into the company, people familiar with the matter said Tuesday. > > > >The antitrust suit is expected to target the online retail giant’s popular marketplace, where third-party merchants, who now account for more than half of the company’s online sales, pay a commission on each sale, according to the people, who asked not to be named discussing the potential suit. Merchants have complained that Amazon unfairly ties access to its marketplace with its logistics service. > > > >The long-expected complaint will be the fourth the agency has filed this year targeting Amazon, stepping up pressure by the Biden administration, which has focused on antitrust and competition as a keystone of its economic policy. FTC Chair Lina Khan, Biden’s pick to lead the agency, has long had the online commerce giant in her sights, writing a seminal paper as a law student about how to rethink the antitrust laws in connection with its online platform. > > > >Top company executives met with the FTC’s three commissioners in mid-August to discuss the suit, though no settlement was discussed, according to the people. > > > >The FTC, which has both antitrust and consumer protection mandates, has been investigating Amazon for potential anticompetitive conduct over several aspects of its business, including its marketplace, Prime subscription service and cloud computing. > > > >In May, the agency sued the e-commerce giant in two separate cases for failing to delete data about children collected by its Alexa speakers and illegally spying on users of its Ring doorbells and cameras. Amazon said it disagreed with the FTC’s allegations, but agreed to pay $30.8 million to resolve the cases. > > > >One month later, the FTC again sued Amazon in a consumer protection case, alleging the company duped consumers into signing up for Prime membership and deliberately made it hard to cancel. Amazon denies the allegations and that suit is ongoing. > > > >The Wall Street Journal reported earlier that the new suit is expected this month.

    0
    www.bloomberg.com Amazon’s FTC Antitrust Suit Likely to Be Filed in September

    The Federal Trade Commission is likely to sue Amazon.com Inc. later this month, capping a four-year antitrust investigation into the company, people familiar with the matter said Tuesday.

    Amazon’s FTC Antitrust Suit Likely to Be Filed in September

    cross-posted from: https://lemmy.ca/post/4763702 > ghostarchive.org > >The Federal Trade Commission is likely to sue Amazon.com Inc. later this month, capping a four-year antitrust investigation into the company, people familiar with the matter said Tuesday. > > > >The antitrust suit is expected to target the online retail giant’s popular marketplace, where third-party merchants, who now account for more than half of the company’s online sales, pay a commission on each sale, according to the people, who asked not to be named discussing the potential suit. Merchants have complained that Amazon unfairly ties access to its marketplace with its logistics service. > > > >The long-expected complaint will be the fourth the agency has filed this year targeting Amazon, stepping up pressure by the Biden administration, which has focused on antitrust and competition as a keystone of its economic policy. FTC Chair Lina Khan, Biden’s pick to lead the agency, has long had the online commerce giant in her sights, writing a seminal paper as a law student about how to rethink the antitrust laws in connection with its online platform. > > > >Top company executives met with the FTC’s three commissioners in mid-August to discuss the suit, though no settlement was discussed, according to the people. > > > >The FTC, which has both antitrust and consumer protection mandates, has been investigating Amazon for potential anticompetitive conduct over several aspects of its business, including its marketplace, Prime subscription service and cloud computing. > > > >In May, the agency sued the e-commerce giant in two separate cases for failing to delete data about children collected by its Alexa speakers and illegally spying on users of its Ring doorbells and cameras. Amazon said it disagreed with the FTC’s allegations, but agreed to pay $30.8 million to resolve the cases. > > > >One month later, the FTC again sued Amazon in a consumer protection case, alleging the company duped consumers into signing up for Prime membership and deliberately made it hard to cancel. Amazon denies the allegations and that suit is ongoing. > > > >The Wall Street Journal reported earlier that the new suit is expected this month.

    0
    www.videogameschronicle.com Square Enix confirms Final Fantasy 16 PC version and DLC plans | VGC

    A significant update has also been released for the PS5 version…

    Square Enix confirms Final Fantasy 16 PC version and DLC plans | VGC

    cross-posted from: https://lemmy.ca/post/4549425

    > archive.org > >Square Enix has officially announced a PC version of Final Fantasy 16 is in development, in addition to two pieces of paid DLC. > > > >More details will be shared on Square Enix’s plans for Final Fantasy 16 for PC before the end of the year, it said. > > > >Final Fantasy XVI producer Naoki Yoshida shared the news during a PAX West panel on Saturday, along with news that a significant update has released for the PlayStation 5 version. > > > >“It’s been just over two months since Final Fantasy XVI’s release and we’ve received an enormous amount of feedback from players around the world,” Yoshida said via a pre-recorded video. > > > >“The development team and I have also been watching your videos and streams, paying special attention to what everyone thinks of Final Fantasy XVI. We put our all into creating this game, so it’s a real joy to see so many different reactions. > > > >“And so as an expression of our sincerest gratitude, we are releasing a free update available for download today.” > > > >The full patch notes for the new update can be found embedded below. Yoshida highlighted the fact that it’s added new controller layouts, a weapon skin feature allowing players to change the appearance of Clive’s weapon, and alternate outfits for Clive, Jill, Torgal, Ambrosia and Joshua. > > > >“As I mentioned earlier, we’ve seen so many opinions and reactions from our community of Final Fantasy XVI players,” Yoshida continued. “But one thing that came through particularly strongly was how people wanted to see more of Valisthea’s story and spend more time with her inhabitants. > > > >“To accommodate, the development team has started work on two instalments of paid DLC. > > > >“Finally, while Final Fantasy XVI was released as a PlayStation 5 exclusive, we are aware that many of you have been asking for a PC version. So allow me to take this opportunity to officially announce that development on a PC version is currently underway. > > > >“I hope to be able to give you more information on both the DLC and the PC version before the end of this year, so please stay tuned.” > > > >Final Fantasy 16 was released for PS5 in June, and Square Enix claimed that it would remain exclusive to Sony’s console for at least the remainder of the calendar year. > > > >Prior to the game’s release, Yoshida said he’d like to see a PC version of the game released “eventually”. > > > >“First of all, it is true that Final Fantasy 16 is a six-month limited time exclusive on the PS5 platform,” he told the Japanese PlayStation Blog. “However, it is a completely different story that the PC version will be released in half a year. I will make it clear, but the PC version will not come out in half a year. > > > >“This is because we spent a lot of time and money optimizing the PS5 platform to deliver the best gaming experience. Of course, I would like to release a PC version at some point so that everyone can play as many games as possible. > > > >“However, even if we start optimizing the PC version after the PS5 version comes out, we won’t be able to optimize it in half a year, so it won’t come out in a short span of half a year. I would like to release it eventually, and I think I will, but I am not at the stage where I can say when.”

    6

    [HELP] vaultwarden+cloudflared with docker compose

    I'm used to cloudflared CLI, and would prefer to keep the config files server-side.

    My docker-compose.yml file is:

    YAML version: '3.9' services: vaultwarden: image: vaultwarden/server:latest container_name: vaultwarden restart: always environment: - WEBSOCKET_ENABLED=true volumes: - ./vw-data:/data tunnel: container_name: cloudflared-tunnel image: cloudflare/cloudflared restart: always command: tunnel --config /etc/.cloudflared/config.yml run volumes: - ./cloudflared:/etc/.cloudflared

    My config.yml is: ```YAML tunnel: [tunnelid] credentials-file: /etc/.cloudflared/[tunnelid].json ingress:

    • hostname: [mydomain] service: http://localhost:80
    • service: http_status:404 ```

    I've noticed online people setting an env variable TUNNEL_TOKEN, but since I'm using self-hosted files, my token is a cert.pem.

    Another issue however is that when I run this and try to browse to the page, I get the error ERR Request failed error="Unable to reach the origin service. The service may be down or it may not be responding to traffic from cloudflared: dial tcp 127.0.0.1:80: connect: connection refused.

    Any assistance would be beloved ♥

    6