I've been here for 14 years and own a stroller. Someone will always help, even in less dense areas. It's common courtesy. I'd guess more people would actually induce a bystander effect. Same thing with asking for directions.
Start local. Where I live we have ranked choice voting for mayor.
Steam deck works for me but the performance is bad. Playing a small city on low graphics runs fine. But eventually the simulation speed will get too slow. Gamepad controls work surprising decent though.
The economy works better now and they just released smaller assets for schools, firehouses, more parks, etc. Still no bikes. Performance is better and barely playable on my amd 8700g apu.
When I paused the game, plopped a park in an existing busy path, remake the connections with anarchy - the cims immediately updated their path to use the new park's path. They left. And then no cim ever came in again. Making a second path around the park (being slower) makes them take it again and avoid the park. I noticed that some paths made with anarchy just don't work at all too, or at least their connection to a road doesn't work even when it looks like it should. Another anarchy path connected to a train station platform did work.
I'll have to try invisible paths. I really want to get people walking through those parks.
I was excited to use Anarchy to connect the pedestrian paths on parks. But then I realized no one uses them. And then I realized the problem is no one goes in any park at all... I really want to like this game but it feels so dead having parks and paths entirely unused. The better road network tools are great, it's hard to go back to CS1.
With SSPLv1, does that mean one can sell redis hosting as long as everything used to manage it is open source? It says it's based on AGPL. So if say digitalocean open sourced all their api's and UI they could still offer managed redis. It seems like the answer is yes but then the blog post also says
Under the new license, cloud service providers hosting Redis offerings will no longer be permitted to use the source code of Redis free of charge.
That sounds like no.
Beach properties asset pack & modding wavelet patch announcement
Bring life to your city’s waterfronts with Beach Properties and access to modding!
Hello, I'm the lead dev of GlitchTip. Fun to see it mentioned here. Source maps are supported. I wish I had time to make the feature easier to use and write better docs. Contributions are welcome. It's very much a hobby project for the little time I have after work and family. Right now all of my attention is on an event ingest rewrite to work with fewer resources.
What's your experience with bluetooth audio?
Bluetooth audio is my least favorite part of using Linux and it seems like my coworkers agree. I hear a lot of praise for pipewire, but it doesn't match what I experience. Does any system work well for anyone?
To clarify, it can work. But it's a harsh experience compared to say Android. I've used Ubuntu, Fedora, and PopOS. I've tried a few different headphones, using Galaxy Buds 2 current. Pulseaudio tends to "do as it's told" but doesn't automatically switch to the right (confusingly named) profile. With Ubuntu 23.10, using pipewire, it does automatic switch profiles. Sometimes this works great. But very often, it gets stuck on on a profile or just stops working. I have to reconnect bluetooth to fix it.
Is there some magic combination of things that works or is this just how it is for everyone?
That description of the visuals is spot on. It's hard to describe because when you look at one asset, it looks great. But most of the time the overall feel is a downgrade. I'm playing on Geforce Now, so it's not on a low end device. The trees can model well, except when they are glitchy weird paint smudges rapidly shifting LOD for no apparent reason. Some roads look great while others seem lower resolution than SimCity 2000. CS 1 had a more cartoonly look but overall IMO can easily look overall better especially on lower end devices. The cartoon or pixelated style is easier to pull off with weaker hardware. Regardless I wish CO luck. Add bikes and make the LOD not bonkers and it will be a great game.
You can make a city without private vehicles. There's pedestrian roads and public transit. Early on it looks silly seeing huge parking lots on low density commercial connected to a pedestrian street.
I'm happy it runs at all on steam deck. Hopefully performance improves by the time I make a larger city. It's surprisingly controllable but the graphics are glitchy.
The linked example repo would suggest some part of it is indeed async. At least with psycopg 3 and postgres. The async version is able to serve multiple concurrent requests that make database calls. It uses just one worker. The sync version just hangs loading one request at a time.
*edit looking at the source more, yes everything seems to use sync_to_async under the hood. I wonder if the observed performance improvement is just something small like the database connection being async.
What's your experience with async Django?
I'm curious to know how folks use async Djagno in production. Have you switched a project over? Fully or critical code only? What was your experience like? Was it worth it?
I made an example app to demonstrate superiority in a confined test. I've found it quite awkward converting existing sync views to async. Fetching a limited queryset for json serialization is awkward [x async for x in values]
. Some ORM functions, like get_or_create, appear to be just wrappers that call sync_to_async. Django Rest Framework doesn't support async and adrf doesn't support everything.
Lactose is a sugar and can cause cavities. What is overall healthier is debatable. Milk, I suppose, would lower the acidity.
I listened to my dentist's advice to stop adding milk and sugar in my coffee. I now appreciate the taste of coffee much more, felt like reducing added sugar overall, and best of all I can be a coffee snob now. Win-win.
I'm glad it's helpful to you. I was toying with the idea of converting the backend to Rust. It's easier to write async Rust than Python. I believe that would allow me to distribute a small all-in-one binary - except for Redis and PostgreSQL. I have entertained the idea of making Redis optional. In trivial cases, it's possible to abstract a database ORM and use something like sqlite. But I don't think this would happen for GlitchTip. I'm currently using PostgreSQL specific features like jsonb. Of course contributions are welcome and with enough effort anything is possible.
GlitchTip 3.2.0 adds refinements for uptime monitoring and issue grouping. We also have a new user feedback survey.
I'm the lead developer of GlitchTip, an open source error and uptime monitoring platform. This release includes port monitoring for internal assets like PostgreSQL. GlitchTip aims to be easy to self-host. We're compatible with Sentry SDKs. If you've found Sentry's backend too complex to run or prefer 100% open source code, give GlitchTip a try. We're always looking for Python, Rust, and TypeScript contributors. I'm happy to answer any questions.