Cities: Skylines
- arstechnica.com The rent is too dang high in Cities: Skylines 2, so the devs nuked the landlords
It was getting so bad, people were actually suggesting building more homes.
cross-posted from: https://lemmy.sdf.org/post/18232199
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Upcoming Patch & Content for Cities: Skylines II
forum.paradoxplaza.com Upcoming Patch & ContentHello Cities Mayors, We wanted to provide you with an update on the status of our upcoming patches and content. Economy Re-work The initial implementation of the economy re-work is done, and the patch is currently being polished. Our internal...
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Biffa (and others) had a chat with CO & Paradox, here's Biffa's video on it
YouTube Video
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Patch Notes 1.1.2f1 - Beach properties added to Base game, bugfixes & optimizations
forum.paradoxplaza.com Patch Notes 1.1.2f1Hi everyone. As patch 1.1.2f1 is rolling out on Steam and Microsoft Store, let’s have a look at what it includes and what you can expect next. This patch removes the entitlement from all the Beach Properties assets, so they are now a part of the...
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Potential Beach Properties DLC Refund Inbound
Multiple people claim to have received an automated email from the official paradox forums this evening.
Apparently a post was made to the forums that triggered this e-mail, announcing a refund of the Beach Properties DLC: Screenshots of the email
It was made by the official paradox account used for other announcements (as verified by checking the profile url in the email). The post was made private almost immediately because upon clicking the View This Thread button they couldn’t access it.
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Beach properties asset pack & modding wavelet patch announcement
store.steampowered.com Cities: Skylines II - BEACH PROPERTIES ASSET PACK & MODDING WAVELET PATCH ANNOUNCEMENT - Steam NewsBring life to your city’s waterfronts with Beach Properties and access to modding!
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Found the sentient car from Harry Potter
YouTube Video
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Think it's trying to park
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Cities: Skylines 2 - Word of the Week #14
forum.paradoxplaza.com CO Word of the Week #14While we’re receiving plenty of questions about Cities: Skylines II features, we have also received a ton of questions on topics surrounding the game. Today we’ll go over some of the difficult ones. Are you going to address the content creators’...
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CO Word of the Week #11: How the flow of resources and goods works in CS2
forum.paradoxplaza.com CO Word of the Week #11Last Monday I said we would be taking a break from these weekly posts due to the lack of concrete news and that we would come back when there’s something to share regarding updates to the game. On Tuesday I received a call from Sweden. It seems...
- hard-drive.net Cities Skylines 2 Introduces Gerrymandering DLC
Players can be assured this new feature will provide hours of fun and millions in potential dirty money for building their dream locale.
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So... I think I beat the game on my first city?
Aside from watching a YouTube video on getting started a few months ago for my wife, I went in pretty blind.
Is this mostly due to mods or bailouts for most cities?
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50 hours in and I'm able to reliably get to the "Small City" Milestone!
I've now got a grasp on most of the basic mechanics of the game, so it's time to get to the fun part: OPTIMIZATION!
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City is doing great now that I'm using mass transit!
I didn't realize how much TRAFFIC can be avoided with some mass transit! Airplane into the city plus a subway/tram system to get around!
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What am I missing with managing traffic
I just started playing Cities: Skylines 2, and it's pretty cool. Seems like a good mega time-sink game. But oh man is managing traffic flow DIFFICULT. I'm beginning to understand how the AI behaves whenever it comes to types of intersections, like oh man is the computer bad with changing lanes at the last minute or what.
But what I'm working on right now is figuring out how to manage my larger traffic volumes. I've gotten a couple cities to get to 10k-20k population, but around that point I have the same issue with traffic flow, in that I don't know a space efficient way to distribute high volume traffic in my city on my roadways. I think the issue is I'm just getting too high of a population too quickly. I think I'm also making neighborhoods that are WAAAAAAAAAAY too large. How large do you all usually make your large apartment neighborhoods?
Edit: Okay so additional parking makes traffic MUCH worse. I kept thinking "oh man, this is a TON of apartments, so they all need parking for their cars!" If you put 10 underground parking garages next to it, hundreds of cars will spawn and swarm at you in droves, bloodlust in eyes.
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The district demand suggestion lies
In Cities: Skylines 2, I just learned that the demand suggestor for which distructs your city wants should basically be ignored. I had a city where less than 1/3 of all jobs were filled, and it was telling me to build a TON more job buildings.
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Roads are HARD
Title is everything . . . I tried making intersections and diverted traffic elsewhere, and the townpeople cut through neighborhoods instead of my nice roadways!
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Cities: Skylines 2’s troubled launch, and why simulation games are freaking hard | Ars Technica
arstechnica.com Cities: Skylines 2’s troubled launch, and why simulation games are freaking hardElaborate parking booths, Q4 financials, game engines, and the nature of sims.
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Is the financial trend indicator messed up for anyone?
I have a near 200k city which is essentially a set of neighbourhoods isolated from the highway separated by train and airplane lines for both passenger and cargo.
The money trend indicator goes up and down between +300 000/month (=24h) and -2 500 000/month... yet I'm consistently making money hand-over-fist jumping up about 20k every time it updates.
So IDK if it's a source of income like haulage fees for freight or ticket income from transit being more than reported, or if my municipal council is reporting low numbers to defraud the national government to give Rentlar City all the subsidy monies (which were around 2-4 million a month) and bankroll the transit system.
Any one have any ideas or thoughts?
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[Cities 2] - First city, still growing
cross-posted from: https://poptalk.scrubbles.tech/post/323936
> Tired of all the negativity online around this game. Wanted to start sharing that while there are a lot of people who are not enjoying it, there are just as many people who are. > > 170k Citizens, 5 in game years in, 30 real-world hours in, still growing > > And since it'll be asked > Ryzen 5000 series CPU > RTX 3090 GPU > 5120x1440@30ish fps > Most settings on high (except for the ones they recommended disabling) > Personal enjoyment level 5/5 >
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This annoys me more then it probably should
Why does it have to leave the "work area" and drive onto the motorway???
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Resource management in the game is a deception
Big if true.
Response from the Devs included, they're claiming this is just bugs which I really hope is the case.
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How’re you all liking the game so far?
Performance could certainly be better, but it’s good to be playing this game! Can’t wait to see the performance improvements and mod support coming soon. I will say it is amusing to see the meltdown of so many people reviewing it on Steam.
I’m just hoping to get more traffic! My city isn’t too big yet, but I’m looking forward to the puzzle of improving efficiency, especially since I’m nowhere near a pro in street designs.
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Who is excited for C:S2's release?
The game is coming out in a few days, show of hands who is excited to play it right as it comes out, even if game performance is reportedly sluggish?
Moreover, what new feature in C:S2 are you most excited about?
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Official Release Trailer | Coming October 24th, 2023 I Cities: Skylines II
YouTube Video
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- www.gameinformer.com Cities: Skylines II Console Release Delayed To Spring 2024
The PC version will still release next month.
Well this is a bummer. I'll have a few more months with my existing cities I guess.
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Humble Bundle - Build Today Plan For Tomorrow
www.humblebundle.com Cities Skylines: Complete Your CollectionWe’ve teamed up with Paradox Interactive for our newest bundle. Get the original Cities: Skylines plus expansions and add-ons, and get ready for Cities: Skylines II on October 24!
New Humble Bundle looks great for anyone still looking to pick up some DLCs. At quick glance, any of the major DLCs missing? I'm not up to speed on them all, but it does look like some aren't in the pack.
Edit: Looks like several DLCs are missing including Sunset Harbot, Park Life, and some others.
- forum.paradoxplaza.com Development Diary #11: Citizen Simulation & Lifepath
Hi and welcome back to another development diary for Cities: Skylines II! This time we’ll take a closer look at the people populating your cities, their lives, and the choices they make as they grow older as well as how your actions steer their...
cross-posted from: https://lemmy.ca/post/4169847
> Another Paradox Dev Diary ahead of City skyline's release. > > I really like they are including something akin to the "Favourite Cims" mod I used in CS:1.