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Mermitian Mermitian @lemm.ee

Embedded software developer, musician (acoustic guitar), Electrical Engineering student and in LDR

Also on Lemmy.ca

Posts 12
Comments 46
Development Diary #7: Maps & Themes
  • Definitely wondering the same. We pretty much already knew about all of this week’s topic. But we’ll still get to explore the new mechanics and try to learn the game, when it launches. Just that we already know a lot on a surface level.

  • Development Diary #7: Maps & Themes
  • Indeed! It’s a lot of area to work with and a lot more than cs1 offered (without mods). As long as it runs well, it will be a great sequel :)

  • Cities: Skylines @lemmy.ml Mermitian @lemm.ee
    forum.paradoxplaza.com Development Diary #7: Maps & Themes

    Hi everyone! Welcome back to our weekly development diaries! Today we will go over the Maps and Themes featured in Cities: Skylines II. To get started let's have a brief comparison between the map sizes. In Cities: Skylines the playable area...

    Development Diary #7: Maps & Themes
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    Jammin’!
  • Masayoshi Takanaka! And his music is pretty good, haha.

  • Let's Get Electrified | Developer Insights Ep 6 | Cities: Skylines II
  • A bit random question for the people that come across this, but would it be an idea to make a megathread for CS:2 (speculations and otherwise) since we are a relatively small community on here?

  • Let's Get Electrified | Developer Insights Ep 6 | Cities: Skylines II
  • It could be an annoying chore at times, yeah. With C:S2, I don't think it will be too bad with the two separate power networks, as you can probably get some pretty assets that function as transformers. And since the bottleneck mechanic is relatively simple, spamming some transformers probably can solve that without having to wait long. And mods would definitely pick it up quickly after release!

  • Let's Get Electrified | Developer Insights Ep 6 | Cities: Skylines II
  • Not that much going on in this one. They quickly showed all popups for the electricity stations, and in general did covered the same stuff as in the other video.

  • Cities: Skylines @lemmy.ml Mermitian @lemm.ee

    Let's Get Electrified | Developer Insights Ep 6 | Cities: Skylines II

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    Development Diary #6: Electricity & Water
  • Yeah, dirt roads carrying electricity doesn’t really make sense to me. Perhaps as an upgrade with above ground poles? But I’m sure we either get them officially or with mods!

  • Cities: Skylines @lemmy.ml Mermitian @lemm.ee
    forum.paradoxplaza.com Development Diary #6: Electricity & Water

    Hi everyone! It's time for the next development diary for Cities: Skylines II and today we dive deep into the Electricity and Water services! Almost all buildings need electricity and water to function properly so these services are the...

    Development Diary #6: Electricity & Water
    5
    New rules for bots on lemm.ee & Lemmy programming stream
  • Great news, honestly! I rather have less content, but actual interaction than all those bots reposting.

    And I’ll try to check out your stream, sounds really interesting! Hopefully my internet will be also agree, haha

  • All New City Service Tools | Developer Insights Ep 5 | Cities: Skylines II
  • Is it me or did the game build of this video feel more like a developer build? Bit more rough, but things changed like the motorcycles finally having drivers.

  • All New City Service Tools | Developer Insights Ep 5 | Cities: Skylines II
  • Did you see the underground and automated parking upgrades? And in general the road one was very interesting to see!

  • Cities: Skylines @lemmy.ml Mermitian @lemm.ee

    All New City Service Tools | Developer Insights Ep 5 | Cities: Skylines II

    Sorry for the late post everyone! The internet is a bit spotty for me.

    4
    Why does Play Store prompt me to update Bitwarden?
  • The slow rollouts are so annoying too, I often saw apps say I need to update without there even being an update for me.

  • Why does Play Store prompt me to update Bitwarden?
  • Someone correct me if I’m wrong, but I believe that sideloaded apps do get updated by the play store. (As long as their internal app manifest matches, I presume?)

  • Development Diary #5: City Services
  • There really was! It’s making me even more excited for next week, since they split it from the other city services. And I’m also glad they added splitting services per distract, I want to make some spread out rural towns when I create my first ‘city’ in C:S2

  • Development Diary #5: City Services
  • It also looks like in won't be feasible to make every area have perfect coverage for all the services, as it will become too expensive!

  • Development Diary #5: City Services
  • I really like the addition of high and low voltage networks, telecom networks and welfare buildings. It looks like everything is more in depth and more detailed than the previous game!

  • Cities: Skylines @lemmy.ml Mermitian @lemm.ee

    Zones, Zoning, Zoned | Developer Insights Ep 4 | Cities: Skylines II

    It's Thursday, so time for another developer insight!

    1
    Development Diary #4: Zones & Signature Buildings
  • I mean the one with the radius, instead of just a single tile!

  • Development Diary #4: Zones & Signature Buildings
  • And no zoning brush anymore, but we do get architecture themes straight from the zoning tool! It also looks like the zoning options can change depending on that theme, as the names in the video specifically mention NA. If true that would be great for modding!

  • Development Diary #4: Zones & Signature Buildings
  • Also, the developers are starting their holidays today, until the 7th of August. So they won't answer questions until then.

    Colossal Order: on summer holiday until the 7th of August

  • Development Diary #4: Zones & Signature Buildings
  • I'm sad to see that there isn't any medium density for offices, commercial and industry, I had hoped for them to be there.

    But holy damn, dynamic farmlands? And that huge mine? That is great stuff, basically one of the few things that Cities (x?)XL did super well!

  • Cities: Skylines @lemmy.ml Mermitian @lemm.ee

    Development Diary #4: Zones & Signature Buildings

    forum.paradoxplaza.com Development Diary #4: Zones & Signature Buildings

    Hi everyone! Welcome back to the Cities: Skylines II development diaries! This time we’ll take a look at the zoning, what’s new, and what’s familiar to the original Cities: Skylines. A brand new and exciting feature is signature buildings, a...

    Development Diary #4: Zones & Signature Buildings
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    [Facebook federation megathread] Downvote this post if you want lemm.ee to federate with Threads. (Updated)
  • Regardless of the fact that it is meta doing it, I don’t know if a mastodon or twitter like service is gonna work well with Lemmy when it has that much users. So whatever way it goes, I don’t really mind

  • Cities: Skylines @lemmy.ml Mermitian @lemm.ee

    Transportation is fun? | Developer Insights #3 | Cities: Skylines II

    Mostly the same as we already saw, but they did show the new upgrade tree! And it looks very in depth, and exciting.

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    Latest lemmy update doesn't show all posts

    lemm.ee Lost a bunch of posts on some communities I mod - lemm.ee

    Hey all, Have any of you seen this? I mod a couple of communities which have a number of posts each. They’re not huge, but one had something like 16 posts and the other had 17. The latter one is down to showing just 5 posts ( https://lemm.ee/c/whatcouldgowrong [https://lemm.ee/c/whatcouldgowrong] ) ...

    Posts are missing on various communities, while aren't removed by mods

    See the discussion in the original post, for more details.

    4

    Cities: Skylines II Development Diary #3: Public & Cargo Transportation

    forum.paradoxplaza.com Development Diary #3: Public & Cargo Transportation

    Hi everyone! Welcome back to another Cities: Skylines II development diary. Today we are taking a look at the public and cargo transportation options available for you when you build that dream city of yours! An integral part of a city’s inner...

    Development Diary #3: Public & Cargo Transportation
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    Cities: Skylines II Development Diary #3: Public & Cargo Transportation

    forum.paradoxplaza.com Development Diary #3: Public & Cargo Transportation

    Hi everyone! Welcome back to another Cities: Skylines II development diary. Today we are taking a look at the public and cargo transportation options available for you when you build that dream city of yours! An integral part of a city’s inner...

    0

    Cities: Skylines II Development Diary #3: Public & Cargo Transportation

    forum.paradoxplaza.com Development Diary #3: Public & Cargo Transportation

    Hi everyone! Welcome back to another Cities: Skylines II development diary. Today we are taking a look at the public and cargo transportation options available for you when you build that dream city of yours! An integral part of a city’s inner...

    3
    Cities: Skylines @lemmy.ml Mermitian @lemm.ee

    Cities: Skylines II Development Diary #3: Public & Cargo Transportation

    forum.paradoxplaza.com Development Diary #3: Public & Cargo Transportation

    Hi everyone! Welcome back to another Cities: Skylines II development diary. Today we are taking a look at the public and cargo transportation options available for you when you build that dream city of yours! An integral part of a city’s inner...

    Development Diary #3: Public & Cargo Transportation
    20