Cities: Skylines (1 & 2)
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CS2 Mod - Road builder has been released. Share your favorite custom roads
I've been experimenting with this awesome mod and creating some interesting roads. I've ran into a lot of bugs especially with roads containing train tracks.
The first road I added was a 1 way highway that was train, car, car, bus This was good for cleanly getting rail into the hard to reach areas of the city but its very hard to peel the rail line off the road without artifacting and visual glitches.
The next road I tried was a CPP inspired rapid transit lane. Sidewalk - Bus - Median - tram, tram - median - bus - Sidewalk. This seems to work quite well for a central city public transport area. The only downside being that now I have to actually fix the godawful mess that is public transport in my city.
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New Patch with Smaller Service Buildings (amongst others) Released
YouTube Video
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Patch notes: https://forum.paradoxplaza.com/forum/threads/detailers-patch-1-patch-1-1-6f1.1693090/
Video by Biffa: https://www.youtube.com/watch?v=IVh-TtPOJQA
New content:
- Zoneable Roundabouts
- 8 New Roundabout Decorations
- Age Selector Added To The Tree Placement Tool
- Surface Tool
- 2 Concrete Surfaces
- 2 Grass Surfaces
- 2 Pavement Surfaces
- 2 Sand Surfaces
- 3 Tile Surfaces
- 27 New Service Building Variations
- New Small Water Tower
- New Small Medical Clinic
- New Urban Fire Station
- 4 New Education Buildings
- 2 New Police Stations
- New Small Post Office
- 6 New Public Transportation Buildings
- 5 New City Parks
- 6 New Parking Lots
- 4 New Vehicles
- New North American Garbage Truck
- New North American Snowplow
- New North American Passenger Train
- New European Cargo Train Engine
- Zoneable Roundabouts
- www.pcgamer.com Cities: Skylines 2 boss says lack of mod support is the 'biggest regret we have'
The Colossal Order CEO says the studio has "mountain to climb when it comes to delivering on the expectations."
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Anyone got a good list/collections of "essential"/Recommended mods for Cities Skylines 1?
Essential as in pretty much everyone agrees are good and worth having, I know no mod is essential in the literal sense, and opinions will change whats essential to each individual.
Looking for a bit of a list/collection cause otherwise I'll go down the rabbit hole and end up modding my game to much to be playable.. Which I wish was a joke, but that happened last time I got my itch on for city building, lol.
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CO Word of the Week #7 - patch coming this week with performance & QOL improvements, and two new maps
store.steampowered.com Cities: Skylines II - CO Word of the Week #7 - Steam NewsIt’s time for the last CO Word of the Week this year. Next week we’ll start our holidays and will be away for a few weeks. But before the holidays there’s still time for the last patch, which is planned to go out this week. We will of course have full patch notes for you when it releases, but in the...
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Cities skyline 2 patch notes for 1.15f1
store.steampowered.com Cities: Skylines II - Patch Notes for 1.0.15f1 hotfix - Steam NewsHi everyone. We have a new patch for you today with a bunch of fixes and improvements for the game. Thank you for all the reports and feedback, it's very much appreciated, and thank you for your patience while we've worked on these fixes. We'll continue to work on both performance improvements and g...
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Behold the HORROR of an intersection that saved me from massive traffic! I am not proud, but the cars made it through!
I ran out of residential areas, so I quickly built a neighborhood for some apartment buildings. Only after doing so did I realize I made a triple intersection I built. I'm trying not to demolish buildings when rebuilding infrastructure, so I made a quick fix to get traffic flowing that fit in the bounds of the existing buildings.
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I Really Like Wheel Style Cities But They Are Not Efficient For Pedestrian Traffic
The city I've been working on today is shaping up nicely, but I'm very quickly going to start having issues with traffic. I've managed to mitigate a lot with public transportation, but even so my intersections are BARELY handling the traffic I have. Once I fill out the rest of my skyscrapers and start adding in the further out apartments, I feel traffic becoming NIGHTMARISH.
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Say what you will, Skylines 2 is AWESOME
I never played the first one, so I don't know what better features are missing. But I love this game so far.
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Some "unofficial" mods have been made for C:S2
thunderstore.io Thunderstore | The Cities: Skylines II Mod DatabaseThunderstore is a mod database and API for downloading mods
There's also some mods on random GitHub repos aswell, but be careful with both thunder store and GitHub mods.
- www.youtube.com Building a New City in Cities Skylines 2 + Q&A.... LIVE!
*** Preorder Cities:Skylines II and support the channel at the same time! ***https://www.nexus.gg/cityplannerplays/cities-skylines-ii The embargo is over and...
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Who else is waiting to play CS2
After seeing all of thr current performance issues with CS2, I am very happy with my choice not to pre-order. I am not sure my computer will even be able to run this game and I want to wait until I see whar mods are needed. Who else is doing the same?
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Does anyone know of a reference to view all assets?
Some CS2 wiki that lists all assets per zone type, per zone size?
Curious to view all of the new assets.
- www.dsogaming.com Cities Skylines 2 may release with major performance issues
Colossal Order has issued a statement, claiming that Cities Skylines 2 may release with major performance issues.
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What excites you for C:S2?
The game is coming out in a few days, show of hands who is excited to play it right as it comes out, even if game performance is reportedly sluggish?
Moreover, what new feature in CS:2 are you most excited about?
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Anyone else reconsidering buying the game with the performance issues now being revealed? Or the lack of Workshop support?
A lot of people who have had hands on experience with the game thus far (certain modders, City Planner Plays, Biffa, etc) have made note of its terrible performance, even top of the line rigs with 1500 dollar video cards.
Like, 15-20fps levels of performance on top tier cards.
Granted, that's on high settings.. but its a freaking city building game, not a AAA hyper realism ray traced first person VR experience. It shouldn't require a nuclear power plant to play a city builder!
And you shouldn't have to run the game on low settings just to get a playable framerate with a decent rig, modern rig.
That, and the lack of workshop support? I mean, I get them wanting to host it themselves, but that just means it'll be alive only for as long as they want to host it, vs steam which the workshop will be there until valve goes out of business.. and I'd wager CO goes under long before steam does.
I was excited for CS2.
But these two bits have really pushed the game off the shelf for me into that "Well, Maybe I'll buy it in a year or 2 when its on sale for 5-10 bucks" territory.
- forum.paradoxplaza.com Behind the Scenes #1: Modding
Greetings everyone. We have a new mini-series of development diaries as we count down to the release of Cities: Skylines II. In this series, we take you behind the scenes of development sharing some of our processes and philosophy behind certain...
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My favorie of the recent "Grand Village" YouTuber videos
YouTube Video
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TDT goes to a lot of effort to make his grand village believable and gets some great results. It's an excellent demonstration of the flexibility of the vanilla tools and the realism that's achievable out of the box.
- forum.paradoxplaza.com Development Diary #11: Citizen Simulation & Lifepath
Hi and welcome back to another development diary for Cities: Skylines II! This time we’ll take a closer look at the people populating your cities, their lives, and the choices they make as they grow older as well as how your actions steer their...
Another Paradox Dev Diary ahead of City skyline's release.
I really like they are including something akin to the "Favourite Cims" mod I used in CS:1.
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YouTuber plays Skylines 2 live for 2 hours
www.youtube.com 日本初公開!累計1200万本売れた伝説の街作りゲーム最新作『 Cities Skylines II / シティーズスカイライン2 』世界最高の街作りゲーム『Cities Skylines II』のワールドプレミアLIVE配信をさせてもらえることになりました!詳細 → https://play.citiesskylines.com/hayayabo-------------------------------------------------...
This looks like it may be officially sanctioned, even... I wish I understood Japanese.
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Where do you turn for game information?
I tend to rely on City Planner Plays, and then Biffa, for hands-on explanations or analysis.
There has to be other sources of solid content - what is your preferred source of information?
I may give the dev diaries a read-through today, but I strongly suspect the content creators have already done a credible job of surfacing the bits that matter.
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Maps & Themes I Feature Highlights Ep 7 I Cities: Skylines II
YouTube Video
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Electricity & Water I Feature Highlights Ep 6 I Cities: Skylines II
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"We're here to shock you with the sixth episode of the Feature Highlights, all about Electricity & Water. How has the gameplay been changed and improved in the sequel? LET'S FIND OUT!"
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City Services I Feature Highlights Ep 5 I Cities: Skylines II
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"🤗 What makes your citizens happy & what doesn't? 🥲
Learn how you can cater to the many basic & special needs your citizens have, with the brand-new city services coming in Cities: Skylines II.📝"
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Zones, Zoning, Zoned | Developer Insights Ep 4 | Cities: Skylines II
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"More plopping & zoning!
What went into making the zoning in Cities: Skylines II more complex without making it more complicated? Let the Developers tell you all about it!"
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Zones & Signature Buildings I Feature Highlights #4 I Cities: Skylines II
YouTube Video
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"🏘️ Take a look at new & returning zoning tools, types, and options in Cities: Skylines II.
🏭 Find out what makes Signature Buildings special and how you can elevate your city's neighborhoods using this brand-new feature. 🌆
Footage captured In-Game is not final and might change in time for release."
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Cities: Skylines II Development Diary #3: Public & Cargo Transportation
forum.paradoxplaza.com Development Diary #3: Public & Cargo TransportationHi everyone! Welcome back to another Cities: Skylines II development diary. Today we are taking a look at the public and cargo transportation options available for you when you build that dream city of yours! An integral part of a city’s inner...
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Worried about the lack of traffic in the trailers.
I've heard this same argument in many other videos analyzing the videos and images we've gotten as of now from the new game, and I gotta say, I agree, the downtown in the videos feels completely empty and lacks life. Only in some cuts from the videos do I get to see light traffic jams, but the downtown should be completely full, and instead I only really see a few cars.
What do you guys think? Do you think this is just a matter of it being in a beta state? And maybe they turned down the amount of agents? Do you think the network in the city is so good that people just don't seem to get stuck in traffic. Do you think this lack of traffic is being diverted to foot traffic instead, or a really good public network, thus eliminating the need for the car?
I personally believe the fact that the game got rid of pocket cars made it so that people will think twice about the amount of parking space available before they choose to drive their cars, back in C:S 1, the Traffic Manager president edition got rid of pocket cars, and unless you started placing parking spots like crazy people just wouldn't drive their cars and the economy would colapse unless you improved the public transport.
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Managing Traffic | Developer Insights #2 | Cities: Skylines II
YouTube Video
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Answering Your Questions - My Experience Playing Cities Skylines 2
YouTube Video
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I Built the City for the Cities Skylines 2 Trailer. My Experience Playing Cities Skylines 2
YouTube Video
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Traffic AI I Feature Highlights #2 I Cities: Skylines II
YouTube Video
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Roads Tools I Feature Highlights #1 I Cities: Skylines II
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