Piracy was never stealing. It’s copyright infringement, but that’s not the same as stealing at all. People saying it’s stealing have always been wrong.
But the time to create a novel, a videogame, or a news story is not infinitely reproducible, either. So when you are pirsting one of those things, you are actively reaping the benefits of someone's time for free, like going to a concert without a ticket
Yeah, this is the real issue. That said it is a shame and a waste for the results of these efforts to be artificially restricted. I do really hope that one day we can find a way to keep people fed and happy while fully utilizing the incredible technology we have for copying and redistributing data.
I mean, we've kinda already found a way, and it's ads. Now it's obvious that the ad market as a whole is horrible (it's manipulative, it has turned into spying, it does not work really well, it's been controlled by just a handful of companies etc), but at least it's democratic in that it allows broader access to culture to everyone while still paying the creators.
Personally, I would not be against ads, if they were not tracking me. As of now, though, the situation seems fucked up and a new model is probably necessary. It's just that, until now, every other solution is worse for creators.
There's a difference between the performer's time to create not being infinitely reproducible, and an user's time to use the product being or not infinitely reproducible. Whether I'm pirating or buying a TV show, the actors were already compensated for their time and use for the show; my payment for buying actually goes to the corporate fat: licensors, distributors, etc.
Whereas when pay a ticket into a live concert, I'm actually paying for something to be made.
This only applies to cases where the artist/actor/whatever gets paid upfront. Most of the times, that does not happen. The creator of something only gets money when somebody buys what they have created (books, videogames, music, etc)
Even if they were paid upfront, they were paid off the idea that the company could make bank on their (ready yourself for the word in case it triggers): Intellectual Property.
In a future world where people have achieved their wish and the concept no longer exists, companies have no reason to pay creators ahead of time.
I can get that they'd not necessarily be paid upfront, but there is no possible legal contract in which they are to be paid only in the future, in causality, according to the performance of a ~~third~ ~ fourth party who is not in the contract. What, are the actors paying their weekly groceries with IOUs?
I don't see anything wrong with paying for software or music or digital media. I don't think that not doing so is theft - like I also don't think that getting into a concert without paying is theft. By the way a concert is also not digital data, at least an irl one.
The library buys once and allows multiple people to read/watch each item without each person needing to individually purchase. Just like one person buying something and sharing it with others.
The main point is that digitization distribution is not a concert
If the prostitute uses a technique, and then you use the same technique without paying hem for reuse, is that stealing or does their direct involvement matter?
If you’re going to retype the code of a program from scratch, then your analogy is valid. If instead you are taking the production created through someone else’s labor without compensating them, then you are stealing from them.
Prostitutes don't become prostitutes because they know secret techniques.
The metaphor is describing the service provided, and that not paying for said service is indeed stealing.
Trying to make it a different metaphor requires a new framework from you, because you copying their actual service would be you pimping them, under this metaphor.
Someone sharing content on a peer to peer distribution network is not using the digital distribution service of whoever sold the content. They are not 'stealing' HBOs bandwidth to share Game of Thrones.
They are sharing a thing that they initially paid for from HBO at no cost to others, similar to letting your friends watch it with you on your TV at the same time. The only difference is scale.
If you provide access to GoT, by acquiring their content and then redistributing it, you are stealing the same way you pimping your prostitute is stealing.
Idk why people here love stealing but hate admitting it. It's fuckin weird. Like the literal word used is "piracy" for shits sake lol
Libraries get money via tax. What people here are arguing for is that others should work for them or free. Because game studios, for example, are overwhelmingly not paid via tax money. They are depending on people buying their software. And many software has ongoing costs.
Why don't you just gift away your software than? That's an honest question. You obviously aren't expecting to be paid for it, do you think in general developers shouldn't earn money with software or is it just you?
Because I don't make those decisions; my employer does. They ought to give it away, but they don't.
(The software I've worked on has tended to be either (a) tools for internal company use or (b) stuff used by the government/large companies where the revenue would definitely have come from a support contract even if the code itself were free.)
That question is a red herring. My employer isn't paying me to write software; they're paying me to write the software they want instead of the software I want to make.
The writer whose article is the subject of this post releases his books without DRM. He ends his podcast with a quote encouraging piracy. I found him because of an earlier book he released under a share alike licence
He has found that piracy increases the reach of his message, and increases his sales
I don't think it's reasonable to expect every commercial product to find profitability through exposure. I can attest to this first hand as I had published an open source Android game that was republished without ads. This led me to ultimately make the repository private, because I could not find a way to remain profitable while offering the source code and bearing the costs of labor and various cloud services.
On the flip side I guess I can take credit for the millions of installs from the other app… except they didn't publicly acknowledge me.
Was it under a "copyleft" licence (like GPL) that forces the other one to also be open source? Did you use a licence that requires you are acknowledged?
If you did the first, you at least pulled someone else into open source work
At the time I had seen that it had been forked into numerous private repositories, I believe roughly 100 or so. Perhaps I could have made a claim to have the other app taken down through Google Play, but I had no faith that this would be resolved, and even if it would be, it would be an ongoing problem.
As for whether they would have made open source contributions or not is in the end a moot point for me, because the only change that I observed was that they changed the colors and typeface and extracted the in-game menu into a separate welcome screen. I would not have merged this back into my repository.
While I myself violated the copyleft of my project by taking it closed source, I felt that it was my only resort. I've continued to develop the game over the past few years and by modernizing it and adding additional content, I've been able to significantly outpace my competitor.
For me, this ordeal had been a bit of an eye opener. I came out of university fully supportive of open source and when I discovered how this affected a real world project, I genuinely approached this situation understanding that it was just a risk I needed to accept. However, in the three years that it was available on GitHub, I received only two small PRs, and combined with the license violations, I felt that there was really no advantage to keeping it open source.
While this is just my anecdote, it has changed my perspective on how open source can realistically work more broadly. I honestly can't envision any kind of business that needs to offset large production costs able to publish that content viably as open source.
Most people who work on open source projects have a lucrative job and work on Open Source on the side. I also volunteer, but I still need a job that actually pays me as well.
Reading some of the comments here it feels like speaking to little children who believe money magically appears on their account.
Ah yes, because downloading Shark_Tale.mp4 is exactly the same as someone taking your house away from you and obtaining your wife and owning her as personal property.
Get some fucking perspective. I usually try to be polite online but this is just straight up moronic and you need to be told so bluntly.
You need to disconnect the badness with the term stealing because you're just wrong. Yeah it's ip infringement. Yes it's illegal. Yes people are impacted. And still... Not stealing.
I have been for over 20 years actually! What do I get for winning the bet?
Edit:
One of our games we actually ended up supporting a form of piracy. A huge amount of our user base ended up using cheat tools to play our game which meant that they could get things that they would normally have to purchase with premium currency. Instead of banning them, we were careful to not break their cheat tools and I even had to debug why their cheat tool stopped working after a release.
Yes I am. And the two companies I worked for both were small, offered their products for cheap and still had people pirating the modules or circumvent licensing terms. It's a legit problem that a lot of people don't see why they should pay for software simply because it's sometimes easy to steal it.
So to be clear: was it possible to purchase and own the software? Or did users have to pay a subscription for a license? Because personally I'm getting sick of every piece of software thinking it's appropriate to require a subscription.