For sure thought about that when typing. At least digital or even physical publishing is still pretty low barrier for the general public so companies can't really own imagination.
Solasta is great and made by a small company. They know how to make a D&D game. Loved it. I did their survey about what game they should do next and asked for D&D Gothic horror like Ravenloft.
I love Solasta. It doesn't have quite the same narrative depth and player agency as (the first half of) Baldur's Gate 3, but I think it's a far better simulator of tabletop D&D. The mod support is awesome.
Baldur's Gate 3 did a great job and made lots of money. Solasta also did a great job for a small company. Make good products that the players want and you'll be successful.
I'm wondering why WotC are so committed to making plans that are so anti-consumer?
You'd figure they'd want to build back good will after the last year, but every move they make seems to just dig deeper into the "fuck you, give us more money" pit.
This argument is nonsense. The same Dev that did all that work to improve Payday 2 then released the shit Payday 3. Maybe if they'd never made a similar game before there might be an acceptable explanation, but that's the exact opposite of what happened with payday 3.