EA open sourced parts some games like Command and Conquer
EA open sourced parts some games like Command and Conquer
But it seems they only revlealed some of the code and not the engine nor assets.
So compiling the code could be pretty difficult.
They released the engines for the games minus 3rd party libraries they didn't have rights to. Working builds were available within a day of the code being released as people found copies or wrote replacements for the missing code.
2 0 ReplyThats awesome!
1 0 Reply
I like it when the only useful piece of information is missing: https://github.com/electronicarts
The resources are missing but you could already have those everywhere else on the internet.
27 0 ReplyNow what's missing is where will all the fans and modders hang around :-)
I sure hope we'll get some nice rehashing out of this!
About the graphics, someone will probably make a ripper of the bought copy you have, a bit like Diablo 1.
8 1 Reply
Is it actually missing the engine? That looked like it was there when I skimmed a couple of the repos
Missing assets is pretty common when they open source commercial games, the rights of the art is often more complicated than just doing the game code.
11 0 ReplyOpenRA existed since a long time - You could play in 4k on modern windows since many years. EA didn't do anything revolutionary really
8 2 ReplyThis includes stuff like generals zero hour
6 0 ReplyAlso it's pretty interesting to see the actual code.
4 0 Reply
But not resources
6 2 ReplyIt requires more vespene gas!
4 0 ReplyWhat gas? Your ass is full of tiberium! :)
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I wonder how hard it would be to make some minimal placeholder resources/assets, sufficient to build the game and for it to run, even if it won’t look good or be particularly playable.
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