Remember Marty Straton is a grade A cunt. Boycott doom.
I'm never paying for an ID game while Stratton is around, which is fine, because after the MS acquisition, there's only one direction to the quality of the franchises...
Halo Infinite's campaign was mildly enjoyable and the grappling hook was a small idea that was fun. But, the amount of money they spent to achieve that "mildly enjoyable" game was staggering.
I used to be a Halo fan, but I quit consoles like 15 years ago, so I haven't played anything past Reach.
I thought Infinite was pretty shit. It didn't have any interesting locations like the early game, since it's all set in the same place. The combat, while cool in concept, is really weak. The player can grapple up to places the enemy can't reach and the AI is really bad.
The open world added nothing but tedious objectives to the game. Theoretically, that's to give you more content to grind, but the campaign levels of the early games were so good you wanted to play through then again (and collect skulls and just mess around). There's nothing in Infinite I want to do once, let alone replay.
I just don't understand what Infinite does that people like, and I'd like to know.
I am very happy with this!
As an original Doom player, I would often like to explain to younger gamers that the whole zoomer-shooter thing came later with Q3 and the like and that many of us played all the Doom titles much more calmly.
I am not a fan of multiplayer but "Martin did reveal in the Q&A that "exploration is a huge part of the game", but it's more of "an expanded linear experience" than true open world." , so I am fine.
The only thing that I still fear will survive is all the candy-colored stuff popping out of monsters, which is needed when playing at a very high pace, but breaks the illusion for me.
Might be an unpopular take, but I'm not interested much in exploring in this case. I feel like the Doom Eternal gameplay was perfect for me - fast paced, fun and full of action with great visuals. Maybe I'm wrong and this turns out even better, but I feel like they nailed the formula with the last one.
I surely don't want it to be filled with unskippable lore, multiple choice or RPG-stuff like the latest ACs.
But a dark power metal-themed adventure with situations that can be addressed in different ways, I am all in.
My unpopular take would be that Doom (2016) looked much better than Eternal (too much neon/candy colors) and that Doom 3 and previous still look much better in atmosphere than both.
As someone else said, try turning up FOV. Last night I decided to try Doom Eternal for the first time. (I played the new Doom but didn't finish it.) The default FOV is 90, and motion blur is on. In a game mostly involving corridors and fast movement, 90 is stupidly low. It's set up for people playing on a TV 6+ feet away, not a comouter monitor much closer. These two settings may be your issue.
That sucks! I don't get any motion sickness, so no personal recommendations, but have you tried some of the common tricks (like increasing FoV, disabling motion blur)?