What Star Citizen mechanic are you most looking forward too?
Right now we have T1 or T0 for the following:
Bounty Hunting
Mercenaries
Piracy
Trading
Mining
Salvage
Racing
Medical/Rescue
Refueling
Repair
We're still missing mechanics for:
Exploration
Smuggling
Data Courier
Passenger Transportation
Am I missing anything else? It's kind of crazy to think we have at least T0 of so many game mechanics now. What are you most looking forward too? This can be either unimplemented or gold standard or any mechanic.
Personally, I want to see better bounty hunting. What we have now are just kill missions and there's not much finesse to it.
I want to have to track my prey down to somewhere inside a bustling city or outpost, or find where they're hiding in an abandoned asteroid mining facility. Missions should go through several stages, where we have to track down and interrogate outlaws that might know where our target is. I'd also like to see apprehension missions be worth a lot more than kill missions.
I think there's a lot they can still do with this profession!
I like playing pretty much all game mechanics, but I know I'm going to get most of my money from Trading, so that's what I'm looking forward to the most.
Unfortunately, we won't get a real taste of trading until CIG adds multiple other solar systems. True space trucking across multiple systems is going to be a lot of fun.
Tony has shown off Quantum a bunch of times. I'm really looking forward to the dynamic economy. Almost all space games so far have had static trade routes, but with SC that should all change!
We really need engineering because it will add more to do for multicrew gameplay. Right now just sitting around waiting for something to shoot isn't that thrilling.
What we have now is a huge step forward from before, but there are so many parts of medical gameplay that we haven't even scratched the surface of. I hope CIG does it justice!
Obviously we want to see exploration. It's hard to even really grasp what exactly CIG is going to do for it. We've seen a few concept renders and things for how the exploration scanning is going to work, but I feel like there's a ton of content that will need to be made to make it interesting. Lots of derelect ships and station, points of interest on planets, and unique content that make players feel like they're finding something new. I really hope they can pull it off.
Man I can't wait till exploration scanning is in game. I imagine there will be some pretty cool procedural point of interests that are on-the-fly generated!
Man we need this so bad. Let players make tracks and have some kind of front-end for players to look through them / rate them. It would be cool if the server could give payouts for winners, even if it's only like, 100k an hour max or something.
I messed around with VR a bit last year and parts of it worked really well. Other parts not so much. But because the game already supports full head movement, it's more or less ready for VR today. They just need to hire a team to work on it :D
This is also something that's high on my list of wants!
Not a major game mechanic per-se, but I'm looking forward to a better contract system. All of these professions will be great, but without the ability for players to contract other players, they all fall short. Imagine a mining captain issuing a contract for players and they automatically get paid out a set amount for the work they put in. That system is going to really improve the game!
Look at a game like EVE. It is what it is today because of the political struggles and the wars between major factions. I don't expect SC to get close to that, but fleet battles should be enough to keep the Orgs fighting and grinding.