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Nova @citizensgaming.com
Posts 3
Comments 22

More drama than usual?

I still look at the SC subreddit because there's not a lot of action here on Lemmy yet (just being honest). It seems like there's a lot of upset people these days.

We've been going through a pretty big dry spell for development, so I'm sure that contributes. I just wish people weren't so dramatic about it.

9
Appreciation post for Liftoff not collecting user data or injecting ads.
  • Yeah, if people don't like it, they shouldn't use it. End of story. It's not really a big deal.

    Use the app you like. Sync is the only one that really works flawlessly for me so I'll support it.

    If people ever want Lemmy to become mainstream, they're going to start support some of the more mainstream features.

  • What Star Citizen mechanic are you most looking forward too?
  • Personally, I want to see better bounty hunting. What we have now are just kill missions and there's not much finesse to it.

    I want to have to track my prey down to somewhere inside a bustling city or outpost, or find where they're hiding in an abandoned asteroid mining facility. Missions should go through several stages, where we have to track down and interrogate outlaws that might know where our target is. I'd also like to see apprehension missions be worth a lot more than kill missions.

    I think there's a lot they can still do with this profession!

  • What Star Citizen mechanic are you most looking forward too?

    Right now we have T1 or T0 for the following:

    • Bounty Hunting
    • Mercenaries
    • Piracy
    • Trading
    • Mining
    • Salvage
    • Racing
    • Medical/Rescue
    • Refueling
    • Repair

    We're still missing mechanics for:

    • Exploration
    • Smuggling
    • Data Courier
    • Passenger Transportation

    Am I missing anything else? It's kind of crazy to think we have at least T0 of so many game mechanics now. What are you most looking forward too? This can be either unimplemented or gold standard or any mechanic.

    19
    Making money in 3.19.1
  • There's something about this gameplay loop that is super fun. Just be real careful if you have to go to the salvage yard.

    But if you have a couple friends, it makes the game great when they have to come give you protection. This is how the game is supposed to be played!

  • Maelstrom - a destructible object system refactor?
  • CIG has put good effort into making shops be destructible in the best ways that they can, so it makes sense that they would be working on a T2 or T2 version of all that.

    I think ships will always have specific segments that break apart, so I'm really curious to know more about what exactly this "maelstrom" is. Maybe now that Sean talked about it, they'll release a more detailed overview.

  • Star Citizen Live: Arena Reborn, Part Three

    As an FPS enthusiast, it's nice to hear more discussion about Star Marine and things like capital ship boarding. They also addressed directly the issues with AC/SM servers and that they have a few critical issues to address to improve their performance.

    The most exciting thing from this for me was the discussion around the possibility of using the experimental modes in AC/SM for a capital-ship boarding mode! It's great to seem them finally realizing the power of these modes and moving towards doing something with them.

    4
    Share why you're still a Star Citizen
  • As funny as it may sound, I'm mostly interested in FPS. SC has all the aspects of the best shooter games out there... CIG just needs to make it work right. Loot like Tarkov, movement a lot like PUBG, the concept of PvP across an entire planet surface... what's not to love? And I really like the direction towards more realistic movement and injuries. Games like COD just aren't that fun anymore and I'm looking for something that you need to put a little more thought and effort into to be successful.

    Unfortunately FPS is in a really bad state, with all the bunny hopping in AC and server desync in PU. NPC bunker missions can be fun when the NPCs work, but it's usually just like shooting mannequins.

  • Turbulent acquired by Cloud Imperium Games
  • Yeah I remember when we were amazed that they were getting to around 300 employees. It was hard to see how CIG was paying for everything back then, let alone 1100. If the average cost of employment is only $50,000 a head, that's still like $55 mill a year. Lets hope funding continues to grow! 😀 buy more ships.

  • Discussion | Do we need remasters & remakes?
  • I think there's a threshold for how often a remake is needed.

    There are a lot of people that never played Resident Evil 4. It was like, old school PlayStation. The remaster was substantial and not only completely changed the game, but also brought it to a whole new generation.

    Dead Space was just a cash grab and the old game was fine. I never even considered buying it.

    Just like all games: vote with your wallet. We don't have to buy absolutely everything that gets released.

  • Reddit exodus - Using Lemmy from my existing Mastodon
  • I wish someone would create a front end that combined both Lemmy and Mastodon. That and PeerTube.

    I think if we create a system that works better than other corporate sites, is all inclusive of everything you would want to do on social media, and provides those services while giving control to the users/hostsers, it would be hugely popular.