Metal Gear Solid Delta dev says that Konami wants to make the remake feel familiar but not old: "Our whole goal [...] is to make sure that it still feels like the game that you played 20 years ago"
Xenogears deserves the FF7 treatment, damn near. They'd have to straight up recreate the second disc that was absolutely butchered into what we got.
Now, if we can get that rolling, can we also throw Saga into the mix? Please? Fuck, just pretty up the front half in an emulator, but give us the proper ending. 3 totally redone, in it's original design, and a complete 4th chapter.
Tell these stories right, the way they were meant to be told.
I'm cautiously optimistic about this one. Konami is obviously involved since they own the IP, but so far what we've seen and heard seems to indicate they're staying out of it.
The Producer is Noriaki Okamura and, while he does have Metal Gear Survive to account for, he also worked on several Metal Gear games with Kojima, including Metal Gear Solid V, Zone of the Enders, and Policenauts.
The Creative Producer is Yuji Korekado and he's worked on nearly every Metal Gear game over the years under Kojima.
It's being handled by legacy Metal Gear lead developers that worked with Kojima before, not an entirely different team remastering something they have no experience with.
As great as Kojima is, he can get in his own way sometimes. I don't think he would be good at making a faithful remaster, it would turn into something completely different by the end. He's much more about pushing boundaries in storytelling, not adapting already told stories, even if it is his own just being retold.