Turns the quote of "A late game is a game that arrives late, a rushed game remains bad forever." is not from Miyamoto. It's from a trans game dev from 1982/1992 named Siobhan Beeman.
While tweeting about my latest attempts, a mutual pointed out to me that the reason I’ve been having trouble finding her is that she’s since transitioned and changed her name to Siobhan Beeman. This is such a not-uncommon occurrence in the gaming industry that, honestly, anytime I can’t find someone and there’s no obituary, I assume they’ve simply transitioned.
Thanks to this new lead, I was able to get in contact with Beeman and ask about that GDC panel, and she confirmed: “To the best of my recollection I came up with that phrasing. The sentiment certainly existed in the industry, especially at places like Origin.” Beeman was the project director at Origin from 1989 to 1992.
There does not appear to be 100% certainty as to who coined it or phrases it first...
...but this not not change the underlying meaning of the quote and its similar permutations:
A game that sucks on release date because it got rushed out the door is always remembered as a game that sucks, whereas a game that is delayed is only remembered as delayed until it comes out, fully developed.
This seems obvious, but somehow it evidently is not, as the history of video games is full of stuff that was rushed out the door before it was fully baked, and these games very seldom get updated and finished to the point they defeat that stigma.
The fact that games can be more easily patched now has not actually changed this, again, excepting very rare instances. The stigma of a broken, half cooked release is still nearly impossible to overcome.
Steam Input... as in, you are playing on a Steam Deck?
That would likely be from Proton not quite catching up to it?
Steam Deck and linux gaming in general is a bit of an extra complication to this quote, as significantly fewer games are actually released with native linux support, and Proton is basically a compatibility layer that translates various levels of code in the game that are designed to work in windows to work in linux, and it has to be constantly updated to keep up with new methods used in games.
Anyway I don't know as I have never played Jedi Survivor, but I have played games on linux for about a decade now, and it is absolutely wild to me that we went from basically not being able to play any current games made for windows, to now being able to play the vast majority of them, with the occasional exception of a totally new AAA game, or an online game that refuses to allow its anti cheat to function with a linux system.