Compiler output only marginally better than working with c++
No one claims it's faster at runtime than good C++, it's just a lot easier to write decent code
I think they're referring to warning and error content. Compared to things like rust, deciphering error notifications from the c# compiler can sometimes feel like trying to figure out what a child with limited vocabulary is trying to tell you.
Even with decades of personal experience with it, they can be confusing and non-informative sometimes for me.
Nullable reference types are (a completely mandatory) bandaid fix in my opinion as a .net dev. You will encounter lots of edge cases where the compiler is unable to determine the nullability of an object, e.g. when using dependency injection to populate a field, or when using other unusual control flows like MediatR. You can suppress the warnings manually at the slight risk of lying to the analyzer. Objects supplied by external library code may or may not be annotated, and they may or may not be annotated correctly. The lack of compile-time null checking is occasionally an issue. But that said, NRT makes nullability a significantly smaller issue in C# than it used to be
Yeah, 100%. I don't really recognize the complaint that "it isn't in the standard library" as being super valid. If you know what an option monad is and you want to use one, you can certainly create one. Lots of people don't know what it is and won't miss it, especially in this context since the option monad is a functional construct and C# is an objects-first language.
I have such a love hate relationship with Gradle... I forget exactly what but there was something Maven couldn't do that made me first try Gradle locally. I didn't use it professionally for so long.
Now that I am using it professionally, I'm not sure it's better. Maybe it's just a case of "grass is always greener on the other side" sort of thing.
Some of my gripes,
The documentation is almost really useful, but as soon as you have to look at Gradle's Javadoc it's a mess.
I like the kotlin stuff better than groovy but a lot of old guides still use groovy and sometimes it is very confusing trying to translate.
Why the hell does IntelliJ Idea Professional version still not give me code hints for Groovy Gradle files???
I love that everything is customizable, but I think slightly more concrete conventions would be useful a lot of times. Or at least documenting the conventions somewhere.
Why is it so hard to get the Maven BOM experience? There's always fucking edge cases. Plus, why can't I do it with plugins too?