Tabs are 8 characters, and thus indentations are also 8 characters. There are heretic movements that try to make indentations 4 (or even 2!) characters deep, and that is akin to trying to define the value of PI to be 3.
I am in love with this awsome document; I love its guidelines, and coding conventions.
However, when Rust was introduced into the kernel, they butchered these beautiful guidelines, I know it's hard to look at such heretic actions, but you have to see this:
The default settings of rustfmt are used. This means the idiomatic Rust style is followed. For instance, 4 spaces are used for indentation rather than tabs.
How can this even relate to the ideology of the first document? I am deeply saddened by these new rules.
I know this is "The Rust experiment", but this must be fixed before it's too late! This has to reach someone.
A counter-argument might be:
The code should be formatted using rustfmt. In this way, a person contributing from time to time to the kernel does not need to learn and remember one more style guide. More importantly, reviewers and maintainers do not need to spend time pointing out style issues anymore, and thus less patch roundtrips may be needed to land a change.
And to that I say that rustfmtis configurable per project, and if it isn't, then it has to be. Doesn't something like .editorconfig exist?
Edit: I think I read enough comments to come up with a conclusion.
At first, forcing another language's code style upon another sounds backwards, but both styles are actually more similar than I originally though, the kernel's C style is just rustfmt’s default with:
80 character line.
8-space hard tabs.
Indentation limited to 3.
Short local-variable names.
Having function length scale negatively with complexity.
The part about switch statements doesn't apply as Rust replaced them with match.*
The part about function brackets on new lines doesn't apply because Rust does have nested functions.
The bad part about bracket-less if statements doesn't apply as Rust doesn't support such anti-features.
I left out some parts of the standard that I do not understand.
This all turned up to be an indentation and line-size argument. Embarrassing!
*: I experimented with not-indenting the arms of the root match expression, it's surprisingly very good for simple match expressions, and feels very much like a switch, though I am not confident in recommending to people. Example:
match x {
5 => foo(),
3 => bar(),
1 => match baz(x) {
Ok(_) => foo2(),
Err(e) => match maybe(e) {
Ok(_) => bar2(),
_ => panic!(),
}
}
_ => panic!(),
}
honestly 8 space indents always felt a bit ridiculous to me. i usually use 4 since it’s more conventional in most languages but could also be happy with 2.
weird hill to die on. use default setting unless you have a good reason not to. the argument itself is a waste of time on projects that want to get things done.
Also to advocate for a specific tab size while also advocating for hard tabs is nonsense. The one flimsy claim to usefulness tabs have is that different people can use different tab sizes and all at the low, low cost of everyone having five times more work to use tabs for indentations and spaces for alignment and thus having to use visual whitespace of some kind.
I would go so far as to say that languages that allow you to leave off the braces and have macros that look like functions that can generate multiple statements at the same time are just plain badly designed.
Rustfmt is not very configurable. That is a wonderful thing: People don't waste time on discussing different formatting options and every bit of rust code looks pretty identical.
We are not stuck to DEC VT100 terminals anymore. It’s okay to have 100 columns of code. And wasting 10% of that space for each indentation? What are you smoking?
The kernel had a consistent style before rust was even an idea! Who do you think has started this inconsistency? (Maybe not, what does someone like me know about the kernel anyway)
It has a long-lasting C coding standard, they call it the standard since it was the only language anyway. Then, they made a newly conceived Rust standards, which ignore everything the original standard stood for. (Note the strong language in the post's first quote, it's from the original standard)
Why should we have the same standard for two fundamentally different languages with distinct design philosophies and features?
Even if the C coding standard was used, it fundamentally will not make Rust more legible to C-only kernel devs. Imposing the C coding standard on Rust would be fundamentally counterproductive, as it would undermine Rust's safety and productivity features. Rust's coding guidelines align with its design principles, promoting idiomatic Rust code that leverages language features like ownership, borrowing, and lifetimes.
This ensures that Rust code in the kernel is safe, concurrent, and maintainable, while adhering to the language's best practices.
While the C coding standard served its purpose well for the procedural C language, it is ill-suited for a modern language like Rust, which has different priorities and language constructs. Having separate coding standards allows each language to shine in its respective domain within the kernel, leveraging their strengths while adhering to their respective design philosophies. Having separate coding standards for C and Rust within the kernel codebase is the sensible approach.