I've seen numerous games in my library that were formerly native switch over to supporting Proton and abandoning the native port. I get that it cuts down on needed time and effort to maintain and we can still play on Proton, but I would really prefer native if there is the opportunity.
The way I like to think about it is that Proton essentially provides a standard, stable API across both Windows and Linux for gaming (Win32). We typically talk about it as a translation layer, and it is, but also to some degree it's also "here's an implementation of Win32 for Linux."
If game devs can, say, buy a steam deck and know their game works on it, that means it's gonna work on other steam decks and probably most Linux machines. It's making it easy for devs to test and develop for Linux, even if it's not really "on Linux." Copy the Windows files to the steam deck, run your release checklist, and you're good to go.
but I would really prefer native if there is the opportunity.
This only makes sense if the native port is better. In the witcher 2, I get better graphics and performance when playing through proton instead of using native. And there are certain games with 'native' ports which don't even run and just crash.
That has absolutely 0 relevance to this post lol. Smite has literally always been Windows only.
Smite devs are very mediocre bordering on inept. It took themike a year and a half of multiple attempts to get EAC working for Linux. Crashing is prevalent on both windows and proton in smite 1.
If smite devs took on a native Linux port, it would be an absolute garbage dumpster fire filled with never fixed bugs, incompatibility, probably an unusable amount of crashes. I'd rather play decently through proton than experience that BS.
I would really prefer native if there is the opportunity
I prefer native apps too, but I'll still use websites and some electron apps, and I'll still use applications built in C#, Java, Python, etc. None of those are really native either. Proton is analogous to a virtual environment for running an interpreter. Potentially, it's slower and has issues a la Python, but if the program can work, then I don't care about the theoretical problems; it works despite them. So I think it's fine.
If it means more games for Linux and a standard that developers can target, encouraging them to "support Linux," then that's a win I think. Like I said in another comment, a studio can buy a steam deck, throw the same Windows export on it, and then have someone run through the same set of tests they'd normally go through. If it works there, it'll work on most Linux machines. Having a standard API is not a bad thing imo
Apparently there are a number of instances where it outperforms the native Windows version.
I'm inclined to agree -- it seems Proton has reached the point where your Windows game will now play essentially the same on Linux as it does on Windows, with a few edge-cases. Why make extra work to maintain a native Linux version?
Proton is just the compatibility layer, which allows you to play Windows games on Linux.
It's one of the main reasons so many people switched to Linux in the last months and years, since Proton gets even better from week to week. Something, games designed for Windows run even better on Linux (Proton) than on Windows!
From what I've heard, requiring Proton isn't that bad, especially for the devs. Often, games engineered for Windows run better on Linux than the same ones for Linux.
In the short term the answer is a clear "yes", as it allows players to play nearly all Windows games on Linux without modifications, and game developers to ship their games on Linux without any extra costs.
In the long term it might have a bad effect on the market, as it further helps to cement Microsoft's control over multimedia APIs, since game developers now have little incentive now to target anything other than DirectX...
In this case it's a bit weird though, as the game lists Linux as supported platform, but obviously just ships the Windows build with Proton instead of having a native Linux build that uses open cross-platform APIs.
In the long term it might have a bad effect on the market, as it further helps to cement Microsoft’s control over multimedia APIs, since game developers now have little incentive now to target anything other than DirectX…
However, there are others that would argue that Microsoft's control over multimedia APIs was fully cemented since decades ago, and developers have never had much incentive to target anything other than DX since then.
Back in 2014, Valve tried to bring Linux gaming to the spotlight by offering solid and targetable APIs for developers to port their games. This approach failed hard, and most games had serious deficiencies because most publishers would rather stick a half-assed DX wrapper (like DXVK only infinitely worse) than actually do the work for a proper port.
So, with only a handful of games and what did appear was usually worse than on Windows, releases stopped coming after a year or so.
In this case it's a bit weird though, as the game lists Linux as supported platform, but obviously just ships the Windows build with Proton instead of having a native Linux build that uses open cross-platform APIs.
It being under supported platforms might mean that the developer officially supports proton and thus Linux. Hopefully they'd provide fixes if they somehow break the game on proton (e.g. they won't add an unnecessary launcher which breaks the game).
In the short term the answer is a clear “yes”, as it allows players to play nearly all Windows games on Linux without modifications, and game developers to ship their games on Linux without any extra costs.
In the long term it might have a bad effect on the market, as it further helps to cement Microsoft's control over multimedia APIs, since game developers now have little incentive now to target anything other than DirectX...
You're not wrong, but people have been saying this for >20 years. We're living in that future.
Wait, so you're telling me there's a MOBA without kernel-level, permanently running anti-cheat? Sign me up!
(Yes, I know, every MOBA except LoL doesn't require kernel level anti-cheat soon)
System requirements are identical to Windows, except they replaced "GTX 1050" with "GTX 1060", but oddly enough the Radeon card is the same model. In my experience Proton runs games at pretty much native performance, so I'd be surprised if it was different here.