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Marvel Rivals dev on why Rivals succeeded and Concord failed - "it didn't bring any unique value"

www.videogamer.com Marvel Rivals dev on why Rivals succeeded and Concord failed - "it didn't bring any unique value"

Marvel Rivals game director Thaddeus Sasser explains why PlayStation exclusive Concord failed upon release.

Marvel Rivals dev on why Rivals succeeded and Concord failed - "it didn't bring any unique value"
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