Attention theft is an existing term, though it's used to describe bad practices by marketers. I suppose it's bad that the term has had to come into existence, but it is good that it exists as a way to talk about bad practices more easily.
(not) fun fact: In game design there exists analogical term for "making player addicted" called "dark patterns". Mostly used by live service and mobile games
Some insurance group put up a billboard on the route I use to go to work telling us how we all suffer from insurance fraud.
Each and every time I went past it I would try to imagine how much I would have to hate a person in order to side with the enemy against them. No saint and I never pretended to be one but I still wouldn't do that.