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Nearly 6 months later, Palworld devs confirm Nintendo never drew so much as an inch of its legal sword over bootleg Pokémon allegations
  • My opinion, but I like Palworld more than any of the 3D Pokémon games since X/Y. It's not really the same style of game when you really get into it, but the things that make Palworld different make it outright better to me. I don't plan to buy Pokémon games at all anymore, and Palworld is a significant reason why not. It's a little dismissive to suggest they aren't a threat.

  • Nearly 6 months later, Palworld devs confirm Nintendo never drew so much as an inch of its legal sword over bootleg Pokémon allegations
  • Dunno if you were aware, but there's an easy tech you're able to use to get actually good travel speed. Slide down a hill, any slight decline really, and jump into a glide. Slide momentum is maintained into the glide, and any glider will give high speeds. It's the best way to explore by far.

  • Helldivers 2 director weighs in on Elden Ring: Shadow of the Erdtree's difficulty: 'A game for everyone is a game for no one'
  • If you understand the design philosophy of From's games, you know why you're wrong here. Have you ever even played their games? They all require you to be capable of knowing how to overcome obstacles and rise above a challenge. It's on you, no one else. They've literally always been this way. Their games are wildly successful with or without your complaints for a damn good reason.

  • Helldivers 2 director weighs in on Elden Ring: Shadow of the Erdtree's difficulty: 'A game for everyone is a game for no one'
  • It's not hard to install Easy Mode either. From has never had a difficulty slider, and the games are always incredible. Either git gud or cheat. They maintain an organic, difficult experience that you either can overcome or can't. "Game too hard" has never been a valid complaint with these games.