The less exclusives, the better. We don't need lock-ins, we need open platforms and open systems. If I want a plug&play gaming experience I can buy a console, if I want maximum performance and quality in a more maintenance and setup intensive package I can build my own PC.
For real - it’s so nice nowadays being able to play nearly any hot new game I want to on my desktop. Never been a huge fan of consoles - keyboard+mouse was always far more natural for me, but then again I was big into C&C and SC when I was a kid. The only console I’ve really loved since the N64 is the switch, and that’s largely because I can bring it on a long flight and fuck around in ZELDA: BOTW or TOTK for hours on end, which is awesome (I tend to avoid putting games on my personal dev laptop, and it also only has an iGPU).
MKB is more natural because controllers are redesigned constantly to create a false sense of innovation. The fundamentals of controlling a figure on a screen have not changed, nor have hands.
The source notes that for Mac there have been 2 exclusive games across all versions, and for Windows, there have been about 2560 across all versions. There doesn't appear to be a listing for Linux unfortunately.
It depends on how the source categorized the information and how Microsoft classifies the Xbox One versus the Xbox One Series (whether as being two actual different consoles, or two versions of the same console.)
There is only one entry for anything related to Xbox One as far as I can see so I expect the 12 it notes are distributed across all versions of the Xbox One, or that there are 0 dedicated games for the Xbox One Series proper.
To be fair, PS4 had things like Horizon and Spider-Man, and that was more than enough for a lot of people to call it the best with just one game. Looks like PS5 is getting Wolverine, so that's likely to make opinions move, at least.