- herdingdice.blogspot.com Equivalent Dice for AGE
The test roll for the "Adventure Game Engine" is 3d6. I was experimenting with some math and realized the TN 10,11,12 probability chance l...
- herdingdice.blogspot.com Fantasty AGE 2nd Edition - What's different?
The second edition of Fantasy AGE is now available! I got the pdf as I was a play tester and I was granted access to a preview pdf two weeks...
I really like the rules to this system. Especially the 3d6 method of rolling
- coloursofpentagrams.blogspot.com Thoughts on (mega)Dungeons & the experience of crawling them
We all know what a dungeon is, right? A dungeon can be a hole in the ground, a cave, a crypt, an old abandoned castle or even a full city de...
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>Be a DM - have your vision destroyed
>Be a DM
>Make the Bad guy of the Region a Merchant that sell useful stuff with a trade-off
>Create connections with the players so that when they discover he's the bad guy from the start they are shocked
>Have your players try and steal all his stuff and start the fight with the Bad guy in his Dangerous Form 3 sessions ahead of what you predicted
>They just wanted the Kart to make it easier to travel around
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Ten Unanswerable Evergreen Discourses
At the risk of triggering one or more unanswerable RPG discussions that occur over and over without end, here is a terrific post about unanswerable RPG discussions that occur over and over without end:
https://www.indiegamereadingclub.com/indie-game-reading-club/ten-unanswerable-evergreen-discourses/
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"Twisted Gods" - few concepts for an inspiration
In RPG and fantasy, we are often faced with a situation where the existence of gods is an empirically confirmed fact, rather than a matter of belief. Two extremes can be distinguished in the representation of these entities (note – I do not claim that all creation adopts one of these two extreme points of view). On the one hand – the trend adapted by e.g. most of the settings for D&D – gods are personification of certain values professed by people, not infrequently they are even „born” from the faith of mortals or at least derive power from it/are shaped by it – gods described as „good” are simply good in the conventional sense of the word, they sincerely care about their followers and you know what to expect from them. On the other side, we have motifs that can be considered taken from Lovecraft’s Cthulhu mythology – the gods are incomprehensible, distant beings, completely unconcerned with human worldviews and so-called „good and evil”, mostly indifferent to humanity (and if by chance their paths intersect with humanit’s ones, humanity is screwed) – at the same time, it is not uncommon for most mortals to be unaware of their existence, instead worshipping imaginary, more anthropomorphic deities tailored to their emotional needs.
In this article, I wanted to present deities standing somewhere in the middle – entities whose goals, yes, are not fully understood by mortals, but nevertheless close enough to human morality that worshippers can find some commonality (real or imaginary) with their patrons. These gods are usually directly interested in some way in the lives of their worshipers – although not necessarily in the way those worshipers would like. At the same time, I wanted each description to contain a hook, an important point where the devotees’ understanding of the deity diverges from its real nature – and whose discovery could be a significant twist.
Rest of the book is avalaible for free, here: https://adeptus7.itch.io/twisted-gods . I invite You to read and discuss. And if You have Your own "twisted gods" I invite to share.
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"Twisted Gods" - few concepts for an insipiration"
"Twisted Gods" - few concepts for an insipiration"
In RPG and fantasy, we are often faced with a situation where the existence of gods is an empirically confirmed fact, rather than a matter of belief. Two extremes can be distinguished in the representation of these entities (note – I do not claim that all creation adopts one of these two extreme points of view). On the one hand – the trend adapted by e.g. most of the settings for D&D – gods are personification of certain values professed by people, not infrequently they are even „born” from the faith of mortals or at least derive power from it/are shaped by it – gods described as „good” are simply good in the conventional sense of the word, they sincerely care about their followers and you know what to expect from them. On the other side, we have motifs that can be considered taken from Lovecraft’s Cthulhu mythology – the gods are incomprehensible, distant beings, completely unconcerned with human worldviews and so-called „good and evil”, mostly indifferent to humanity (and if by chance their paths intersect with humanit’s ones, humanity is screwed) – at the same time, it is not uncommon for most mortals to be unaware of their existence, instead worshipping imaginary, more anthropomorphic deities tailored to their emotional needs.
In this article, I wanted to present deities standing somewhere in the middle – entities whose goals, yes, are not fully understood by mortals, but nevertheless close enough to human morality that worshippers can find some commonality (real or imaginary) with their patrons. These gods are usually directly interested in some way in the lives of their worshipers – although not necessarily in the way those worshipers would like. At the same time, I wanted each description to contain a hook, an important point where the devotees’ understanding of the deity diverges from its real nature – and whose discovery could be a significant twist.
Rest of the book is avalaible for free here: https://adeptus7.itch.io/twisted-gods
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Introduction To Tabletop Role Playing Games (TTRPG)
YouTube Video
Click to view this content.
Maybe a good video for anyone curious about what TTRPGs are.
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Modiphius conducting survey for Discworld RPG
https://www.modiphius.net/en-us/pages/discworld-adventures-signup
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[Shadowrun][GM discussion] Should eco-terrorists appear at an oil-rig under attack they are already being blamed (directly or indirectly) for hijacking?
cross-post: https://lemmy.world/post/12428174
> I know that eventually the answer is "whatever I want" but I would like to hear what others think. > > There's an MCT oil rig on Baltic Sea. Anarchists from Kronstadt noticed peculiar data transfer some time ago going there and managed to hijack the place. Then they transmitted message that they are an eco terrorist group (I did not specify which one to my players) and demand MCT to stop polluting. After that, folded the satellite dish to buy some time for the decker and rigger to look around the host. > > Now, from a point of, for example, TerraFist. An oil rig nearby is in disarray, none of their contacts in other groups say they're doing it. And MCT HTR is definitely on its way. > Does it make sense for them to come to the rig and make contact/make sure it gets disabled/make trouble for HTR? > > I think their appearance has potential to turn this job into a nice chaotic clusterfuck and opportunity to show my players some variety of the world (they would definitely come on a yacht going superspeed with help of a spirit). > But does it make any sense at all for anyone besides me?
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Soft launch of Rascal News
Rascal News is a subscriber-funded source of RPG-related independent journalism: https://www.rascal.news
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Coming soon: D&D pop tarts
D&D branding to get both more irritating and delicious.
Anyone want to guess which six “classic” adventures will be in the Staircase thing?
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Persona ttrpg from 1980s
Can you help me figure out what game this was? I saw it being played a couple times but only for a minute as I wasn't part of the group and just was in the area for few minutes each time (common room at school).
It was the mid-80s and a group of older students were playing an RPG they referred to as Persona.
It seemed to not require dice and characters were normal people living in NYC.
I know a lot of the guys were into d&d (as was I) but some girls were playing that had no rpg experience and liked the game because it was based on discussion and not so rule based.
I don't recall dice.
There was a rule book and it had a black and white cover that I think had a guys portrait (neck up, face turned sideways, I think).
Any ideas?
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I made write-ups for really weird things players can make deals to serve.
I made this thing for a game jam. Its 12 weird patrons for spicing up your player options with a healthy dose of chaos. This kind of thing is maybe not that useful for most, but I'm giving it to y'all anyway. I mean somebody out there probably wants to make a deal to serve a taxidermied unicorn.
Questions or feedback appreciated.
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TTRPG Product Category terminology?
I settled on using Zotero (meant for academia, but whatever, it does what I need) for cataloguing/organizing my ttrpg pdf hoard and I'm trying to set up some top-level tags to make it a bit easier to sift through what I'm looking for. One set of tags will be genre tags (fantasy, sci-fi, horror, etc), with another level below that for sub-genre (cyberpunk, supernatural, low fantasy, post-apocalyptic, etc).
Another set of top-level tags will focus on the actual types of books/products one might see for an RPG. These are just all the terms I've come across before, setup in a hierarchy that makes sense to me, though sometimes terms aren't used consistently across different RPG lines. Since some products can straddle multiple genres/categories, I'm hoping tags will help make it easier to sort through everything. Does this set of categories/sub-categories make sense? I'm still at the early stages of just importing everything into a library, so I'm sure there's categories I've not thought of or considered.
- Core Rulebook (books required to play)
- Player Handbook (this might straddle the line between core and supplement)
- Supplement (books that expand the rules/setting)
- Sourcebook
- Bestiary
- Splatbook
- Adventure/Scenario/Module
- Campaign
- Setting
- Accessory (mostly non-book related items)
- Cards
- Maps
- Fiction
- Music/Audio
- Screens
- Sheets
- Character sheet
- Rules/Cheat sheet
- Misc sheet
- Resource (more for general books on RPGs, system-agnostic)
- GM aid
- Player aid
- Educational
- Tables
- Core Rulebook (books required to play)
- gmkeros.wordpress.com The Oldest TTRPG Forum on the Net
Did you know there is an online forum for tabletop role-playing games that has been around since the early 80s, and which still is active and operating? Admittedly in a much diminished state than a…
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Organizing TTRPG pdf collection?
I've been searching around for a way to organize my TTRPG collection of pdfs (numbering in the thousands to tens of thousands) and haven't really found a silver bullet for it yet. Everything I've looked at has some sort of weird thing that's off about it that doesn't seem to make it ideal. Is there something out there that others are using that works well? Here's what I've looked at so far:
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Folder system: This is what I'm already using and it's serviceable (PC), but it really doesn't give me any tagging function and so it's hard to organize based on genre or come up with really any categories outside of just alphabetically naming folders based on the RPG name, then putting whatever subcategories I need as folders below that. It just feels so clunky going about it like this. Being able to organize/search via tags just seems like the way to go.
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Calibre: This gets recommended everytime, but honestly I'm not interested in duplicating my library of +10,000 pdfs and following their organization system. The desktop app looks ugly (which is apparently fixed with Calibre-web but still requires the desktop app).
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Jellyfin: Really not geared towards books in general, it's functional but not great for it. This may end up being what I fall back to if I can't get anything else working.
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Kavita: Looks nice and works nice EXCEPT it has some weird ass naming convention with regards to numbers in the folder/file names. Only top-level stuff can contain numbers, everything below has to have roman numerals? Such a weird thing that just breaks it for me.
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Komga: It looks nice and works nice, but is more geared towards comics, and thus doesn't work so hot with RPGs with multiple categories (Core rulebooks, Scenarios, Settings, etc), since I tend to break those out into different folders. It ends up treating sub-folders as a different series altogether, so it sort of demands that you just keep everything in the same folder.
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Ubooquity: Tried it, it ran like ass on my machine and didn't seem to do as good a job. Making updates in the folders themselves took awhile to propagate and it just overall didn't seem to work well for how I wanted to use it. I just didn't particularly care for it.
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Zotero: It's actually more meant for academic journals and such, but it could be used for organizing TTRPG pdfs, though not sure how well it scales up once you start throwing thousands of pdfs at it. Downside though is that it's not as flashy as some of the others, it doesn't display book covers and you have to create additional objects for each item. You also can't just add tags to the PDFs themselves, you have to create an additional 'Book' object and attach the pdf to that item, then add whatever tags/notes/metadata you want to add. I haven't figured out how to automate the process and the one item I tried where it automatically found it, it created a 'Journal Article' and renamed it based on the authors of the book (which it did correctly find), which is not ideal for going through thousands of items. I just want it to keep the file names in most cases as I've already gotten most file names where I want them.
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- thaumavore.substack.com What lies behind the madness of Ultraviolet Grasslands?
My interview with Luka Rejec reveals some important answers about one of the most creative RPG settings in recent history.
> In this interview I talk with Luka Rejec, the creator of the award-winning Ultraviolet Grasslands, a pillar on the neon side of the OSR. He discusses his creative process and the other UVG-related things that he is working on.
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Advent's One-Shot Challenge: Showcase Your DnD Prep Skills for a Chance to Win $100 and Join Our Creative Team!
Hey, everyone my name is Advent, and I run a Patreon called Advent's Amazing Advice! I take popular One-Shots, Adventures, Campaigns, etc., and fully prep them for New and Busy DMs. My prep includes detailed notes, music, ambiance, maps, encounter sheets, handouts, and tweaks so you can run the best sessions with the least stress possible!
I've been working on Advent's Amazing Advice for well over a year now! Thanks to all the support of my Patrons, I'm finally in the position where I can add someone to the team to lighten the load of prepping! With their assistance, I'll be able to expand the ways I can help everyone!
In order to find the perfect person, I'm creating a contest. The rules are simple. The person who can prep a One-Shot in a style most similar to mine will be the winner. I'll be judging this based on the following:
Main Criteria
- Formatting: How close you can match my style
- Improvements: Includes additions; as well as flow, ease of use, etc.
- Music Selection: Picking the perfect tracks to match each scene (\*Create a YouTube playlist)
- Including additional resources: ie. maps, handouts, encounters sheets, etc. (Be sure to properly credit)
- Packaging: Delivering the Prep the same way I would (ie. Folder Organization)
The One-Shot that contestants will be working on will be The Delian Tomb. I've chosen this one because it's short, has multiple versions, and is made for beginners to D&D. How you choose to prep will allow me to see how well you can get into the mind of a new DM; ensuring they have all the tools at their disposal to run an Amazing session!!!
Not only will the winner be joining the team\*, but there will be prizes! Additionally, if 2nd and 3rd place impress me enough with their quality, they might just find themselves being called up to collaborate in the future!
Prizes
- 1st - $100 and have your prep featured on Advent's Amazing Advice
- 2nd - $50
- 3rd - $25
Deadline \- 1/15/24
If this sounds like something you're interested in, you can get started by downloading the Contest Resources by Clicking Here or Here. Once you've finished, you can upload your files to Google Docs and send an email with the link, as well as to the YouTube playlist that you created!
Email \- [email protected]
For those of you who haven't seen my work before, you'll find an example of my Into Ivy Mansion prep in the Contest Resources Pack. I've also included additional examples of my prep below.
- Dragons of Stormwreck Isle - Click Here
- A Most Potent Brew - Click Here
- Index of over 4 dozen sessions with previews - Click Here
I can't wait to see how this turns out and I'm so excited to have the chance to be able to do something like this. Thank you all so much, without you, I could never have imagined coming this far! If you have any questions at all, please don't hesitate to ask!
Cheers,
Advent
\* Joining the team is contingent on producing high-quality content and being a person others would want to work with!
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Arcology in planning stages
If you need plans for an arcology as big as “20 Empire State Buildings” for your cyberpunk game, look no further.
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Advent's Amazing Advice: The Night Before Wintermas, A Holiday One-Shot fully prepped and ready to go! (DnD 5e)
I hope everyone is having a Fantastic December! With the Holidays in full swing, I wanted to give everyone here a present, by doing all the prep work for a fantastic Holiday One-Shot for you! Then, in turn, you can gift that experience to your players! And what better gift is there for players who have been so good, than an opportunity to let loose and be evil for a change! Yes, that's right, The Night before Wintermas is specifically designed for Level 5 Evil/Neutral aligned players.
Thanks to the creative mind of jmanc, you'll bring your players to The Town of Frosthold and join a morally bankrupt Toy and Tabacco company to put an end to Santa's charitable operations by Infiltrating his workshop and dealing with the problem for good!
Experience holiday music to fit every scene, face your favorite Christmas Characters...in a battle to the death, earn unique magic items to help you take on the fat man, and live vicariously through your newly evil characters! This is a One-Shot you won't want to miss!
Without further ado:
- Google Docs Notes for The Night Before Wintermas: DM Notes (Preview)
- Google Docs Notes for The Town of Frosthold: DM Notes
- Link to: The Night Before Wintermas PDF
- Link to: The Night Before Wintermas Playlist
- Link to: The AAA Collection
Included in The AAA Collection is:
- A Word document with all my notes including links to music tracks for ambiance and fights
- Special PDF for the encounter. This includes the enemy stat block organized neatly along with an initiative tracker and a spot to mark HP
- An Alternate encounter PDF for Frosty and The Snowmen \*(Updated 2023)
- Custom Maps for Santa's Grotto
- Custom Boss Fight Music
- Handouts for the Scrolls of Haste and Invisibility
- A Preview PDF of Flee Mortals
Other One Shots, Adventures, and Campaigns:
- Dragons of Stormwreck Isle - Click Here
- The Wild Sheep Chase - Click Here
- The Haunt - Click Here
- We Be Goblins - Click Here
- Scarab of Death - Click Here
- Don't Say Vecna - Click Here
- The Egg of Estyr - Click Here
- Into Ivy Mansion - Click Here
- Wolves of Welton - Click Here
- To the End of Time - Click Here
- A Most Potent Brew - Click Here
- Moon over Graymoor - Click Here
- The Drunken Treasure - Click Here
- Curse of Strahd - Click Here (W.I.P)
- A Grimdark Adventure - Click Here
- A Wild West One-Shot - Click Here
- The Wizards Treehouse - Click Here
- D&D vs Rick and Morty - Click Here
- A Prison Break One-Shot - Click Here
- A Holiday One-Shot (2023) - Click Here
- The Barber of Silverymoon - Click Here
- The Tavern at Death's Door - Click Here
- The Night Before Wintermas - Click Here
- L'Arsène's Ludicrous Larceny - Click Here
- Shadow of the Broodmother - Click Here
- Grammy's Country Apple Pie - Click Here
- The Secret of Skyhorn Lighthouse - Click Here
I hope you enjoy this as much as I did! If you have any advice on how I can improve my notes further, please let me know either here or leave a comment on the Google doc itself! If you'd like to support me, shape future releases, and get content early, feel free to check out my Patreon!
Cheers,
Advent
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Hasbro lays off 1,100
techcrunch.com Hasbro to cut 1,100 jobs despite Dungeons & Dragons thriving | TechCrunchHasbro is struggling, yet its subsidiary Wizards of the Coast is booming due to franchises like Dungeons & Dragons.
Hasbro is shedding 1,100 jobs. SEC filing doesn’t say if they will continue renting Pinkertons.
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Of Hidlings - a homily on grounding fantasy, including an implied setting
grislyeye.com Of Hidlings - The Grisly EyeI'm an indie game designer (and forever DM) and this is my blog.
- www.cracked.com 5 Monsters That Were Just Optical Illusions
Legends tell of a lady that was also a vase
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USPS to issue D&D stamps
about.usps.com U.S. Postal Service Reveals Additional Stamps for 2024 - Newsroom - About.usps.comWASHINGTON, DC — Today, the U.S. Postal Service announced four new stamp subjects for 2024. This group, along with the stamps announced in October, make up only a partial list, with more to be revealed in the weeks and months ahead. All stamp designs are preliminary and subject to change.
In its 2024 lineup of #stamps, the US Postal Service is including stamps commemorating the 50th anniversary of Dungeons and Dragons.
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Chronomutants 1.3 needs eyeballs
Finished a big rewrite of my rulebook. It's a goofy time-traveling action mess of a game. I've been working on and playing the game for almost 3 years now, but the rulebook is falling behind where the game is at the table. I would really appreciate it if anyone that likes reading rulebooks could check out the Google Docs version and see if there is anything obviously incoherent or typos.
The entire game is 100% free and will always be that way, I'm only interested in sharing my esoteric design.
If you see this big pile of gamma world inspired jokes and think it sounds like fun, I'm down to talk about how to run the game, or answer any questions. Thanks Y'all
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Advent's Amazing Advice: Grammy's Country Apple Pie, A perfect One-Shot for kids and adults alike fully prepped and ready to go!
Welcome back to Advent's Amazing Advice! The series where I take popular One-Shots, Adventures, Campaigns, etc. and fully prep them for both New and Busy DMs. This prep includes fully fleshed-out notes, music, ambiance, encounter sheets, handouts, battle maps, tweaks, and more so you can run the best sessions possible with the least stress possible!
We're back at it again with another Level 1+ One-Shot, this time by the amazing Jennifer Adcock! Grammy's Country Apple Pie is the perfect One-Shot to run for a group of kids who are looking to just have some fun. They can go in the hard way and try to fight everything or they can try to practice those bard-like skills and converse their way through the challenges!
In Grammy's Country Apple Pie, a wizard named Tyndareus develops a craving for a special treat from his childhood, he will stop at nothing to get his hands on the best apple pie in the whole world. He hires your group to seek out the bakery that once produced the wonderful dessert – unfortunately for them, the bakery has long since been overrun by goblins. But all is not as it seems at Grammy’s Bakery, and Tyndareus isn’t the only one who’d do anything for those pies.
Parents and Teachers can oftentimes be even busier than the rest of us and with this Fully Prepped One-Shot I hope I can help get families together and bring new generations of players to the table!
Without further ado:
- Google Docs Notes for Grammy's Country Apple Pie: DM Notes (Preview)
- Link to Adventure: Grammy's Country Apple Pie
- Link to: Grammy's Country Apple Pie Playlist
- Link to: The AAA Collection
Included in The AAA Collection is:
- A Word document with all my notes including links to music tracks for ambiance and fights
- Special PDF for all encounters. This includes the enemy stat blocks organized neatly along with an initiative tracker and a spot to mark HP
- Custom Maps of Grammy's Bakery
Other One Shots, Adventures, and Campaigns:
- The Lost Mine of Phandelver - Click Here
- Dragons of Stormwreck Isle - Click Here
- The Wild Sheep Chase - Click Here
- The Haunt - Click Here
- We Be Goblins - Click Here
- Scarab of Death - Click Here
- Don't Say Vecna - Click Here
- The Egg of Estyr - Click Here
- Into Ivy Mansion - Click Here
- Wolves of Welton - Click Here
- To the End of Time - Click Here
- A Most Potent Brew - Click Here
- Moon over Graymoor - Click Here
- A Wild West One-Shot - Click Here
- The Drunken Treasure - Click Here
- A Grimdark Adventure - Click Here
- D&D vs Rick and Morty - Click Here
- The Wizards Treehouse - Click Here
- A Prison Break One-Shot - Click Here
- The Barber of Silverymoon - Click Here
- The Tavern at Death's Door - Click Here
- The Night Before Wintermas - Click Here
- L'Arsène's Ludicrous Larceny - Click Here
- Shadow of the Broodmother - Click Here
- Grammy's Country Apple Pie - Click Here
- The Secret of Skyhorn Lighthouse - Click Here
- Phandelver and Below: The Shattered Obelisk - Click Here (W.I.P)
If you see something you think I can improve, add, change, etc. please let me know. I want this to be an amazing resource for all DMs and plan to keep it constantly updated! If you'd like to support me, shape future releases, and get content early feel free to check out my Patreon!
Cheers,
Advent
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Warlock that casts spells using hitpoints instead of spell slots
Thoughts on creating a Spellcaster that uses hit points for spell casting instead of spell slots.
I was just wondering about home-brewing a walock NPC who's patron saps hitpoints in exchange for spell casting. Essentially, as long as the character has hitpoints they can cast as many spells as they like but with each one it takes a toll.
Balance is obviously an issue here in preventing them from just being healed by the party and used as a spell battery in exchange for healing but Im thinking perhaps balancing that out by making con saves to prevent them from passing out from blood loss or something from wounds appearing on their body as till for the spells. Aswell as that, spells would have different hit point costs that scale with levels like a first level costing 5, 2nd 10 and so on.
Backstory and lore could be pretty interesting as to how they received their patronage, why they took such a harmful deal, they could be good or evil depending on their motives for doing so and other fun stuff!
Let me know what you think or if you have any ideas!
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Advent's Amazing Advice: The Haunt, A Halloween-Themed One-Shot fully prepped and ready to go!
Welcome back to Advent's Amazing Advice! The series where I take popular One-Shots, Adventures, Campaigns, etc. and fully prep them for both New and Busy DMs. This prep includes fully fleshed-out notes, music, ambiance, encounter sheets, handouts, battle maps, tweaks, and more so you can run the best sessions possible with the least stress possible!
It's October, the month of Halloween, so of course I had to prep a spine-chilling One-Shot! The Haunt is one of the highest-rated 5th-Level Horror-Themed One-Shots around by Phil Beckwith. In it, your players will have to survive, solve puzzles, and uncover the mysteries of Montarthas Manor.
In ages past, an ancient town was lost and destroyed by a siege of orcs. Only one building survived and to this day, the manor is the only still standing building to be seen for miles around. Some say it is haunted, a few whisper of great treasures within, whilst others whisper that it is the manor itself that lives! No one knows for sure, only that a great evil haunts its halls. Do you dare enter Montarthas Manor?!
Without further ado:
- Google Docs Notes for The Haunt: DM Notes (Preview)
- Link to: The Haunt PDF
- Link to: The Haunt Playlist
- Link to: The AAA Collection
Included in The AAA Collection is:
- A Word document with all my notes, including links to music tracks for ambiance and fights
- Special PDF for all encounters. This includes the enemy stat blocks organized neatly, along with an initiative tracker and a spot to mark HP
- Handout for The Scroll of Invisibility
- Custom Maps (Credits: just\_2\_clarify, Before the Lore, Anonymous, PogS\_3)
Other One Shots, Adventures, and Campaigns:
- The Lost Mine of Phandelver - Click Here
- Dragons of Stormwreck Isle - Click Here
- Curse of Strahd - Click Here (W.I.P)
- The Wild Sheep Chase - Click Here
- The Haunt - Click Here
- We Be Goblins - Click Here
- Don't Say Vecna - Click Here
- The Egg of Estyr - Click Here
- Into Ivy Mansion - Click Here
- Wolves of Welton - Click Here
- To the End of Time - Click Here
- A Most Potent Brew - Click Here
- Moon over Graymoor - Click Here
- A Wild West One-Shot - Click Here
- The Drunken Treasure - Click Here
- A Grimdark Adventure - Click Here
- D&D vs Rick and Morty - Click Here
- The Wizards Treehouse - Click Here
- A Prison Break One-Shot - Click Here
- The Barber of Silverymoon - Click Here
- The Tavern at Death's Door - Click Here
- The Night Before Wintermas - Click Here
- L'Arsène's Ludicrous Larceny - Click Here
- Shadow of the Broodmother - Click Here
- Grammy's Country Apple Pie - Click Here
- The Secret of Skyhorn Lighthouse - Click Here
- Phandelver and Below: The Shattered Obelisk - Click Here (W.I.P)
As always, If you see something you think I can improve, add, change, etc. please let me know. I want this to be an amazing resource for all DMs and plan to keep it constantly updated! If you'd like to support me, shape future releases, and get content early feel free to check out my Patreon!
Cheers, Advent
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Ultima VII: Black Gate playable in a browser window
classicreload.com Ultima VII: The Black GateUltima VII is the seventh of the cardinal parts of the Ultima series of computer role-playing games. The game was released in two parts, Ultima VII: The Black Gate (1992), and Ultima VII Part Two: Serpent Isle (1993). Aside of the direct continuation of the plot, the two parts are independent of eac...
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Little Wizards - Haloween Horror Special
Guten Abend, meine Frau hat beim Crowdfounding von Littel Wizards mitgemacht und seither haben wir es noch nicht bespielt.
Ich habe mir jetzt überlegt zum 31.10.23 für unsere Tischrunde ein Halloween Horror Special anzubieten und habe auch schon eine Idee.
Da ich jetzt erst anfange, das Werk zu lesen, könnte mir von euch ein wenig Input helfen. Ich habe mir überlegt das es auf einem Jahrmarkt geht, mit entsprechenden Schaustellenden.
Viele Besuchende haben sich zum Feldfrüchtedankestag verkleidet um auch im Nächsten Jahresabschnitt die Bösen Geister fernzuhalten.
Am ersten Tag wo die Spielenden dort hin kommen ist noch alles normal so wie es soll. Am nächsten Tag allerdings wenn sie sich dem Fest nähern hängt ein schauriger Nebel über dem Jahrmarkt und der näheren umgebung.
Falls die Abenteurer aufmersam sind in der Nacht zuvor, können sie vom Himmel ein herabfallendes Objekt beobachten und ggf. das es irgendwo in der nähe des Jahrmarktes herunter gefallen sein muss.
Was es ist und wie es aufzuhalten sein wird, das weiß ich noch nicht, aber um seine macht zu schwächen müssen die Helden 4 - 5 aufgaben bewältigen.
Die Besuchenden die noch auf dem Jahrmarkt waren, wurden zu dem verwandelt, wozu Sie sich verkleidet haben und benehmen sich auch so.
Bevor die erste aufgebe gelöst wurde Interessieren Sie sich noch nicht für die Abenteurer.
Nachdem die erste Aufgabe erfolgreich gelöst wurde werden die Monster sich ihrer Bewusst.
Nachdem die zweite Aufgabe gelöst wurde, werden die Abenteurer angefeindet und Beäugt.
Nachdem die dritte Aufgabe gelöst wurde finden erste Angriffe statt. Einige fangen aber auch an ihr Wahres bewusstsein wieder zu entdecken.
Nach der vierten Aufgabe ist der ganze Markt hinter ihnen her, also müssen sie sich schon gut verstecken, allerdings erwachen einige und wollen den Abenteurer Helfen.
Ich habe allerdings keine Ideen zu den Konflikten, soll schon was mit Feldfrüchtedankestag und Halloween zu tun haben.
Eine Aufgabe könnte sein, DIE richtige Jacko Laterne zu bekommen um genug zu sehen in dem dichten Nebel.
Eine könnte sein, in einem Maislabyrinth zu gehen um dort an einem Artefakt zu gelangen was ihnen den richtigen weg zu dem Finalen Konflickt zu leiten. Aber woher sollten die Abenterer das wissen und warum ausgerechnet ins Maislabyrint gehen.
Ach und, sobald sie eine Aufgabe angehen werden die Charaktere in eine andere Domäne gezogen, bei Jacko Lantern kann es ein Kürbesfeld sein wo die richtige Lampe gefunden werden muss. Sollten sie eine Falsche nehmen versucht der Kürbis sie für sich ein zu nehmen um somit laufen zu können.
Nehmen die Charaktere die richtige entseht direkt ein Konflikt mit Jacko Lantern und er wird sie nicht angreifen oder sowas sondern er wird versuchen diese übers Ohr zu hauen. Aber dafür habe ich auch noch keine Idee.
Und hier kommt ihr ins Spiel wenn ihr mögt gebt mir doch Infos, ihr dürft euch auch dieser Idee selsbt annehmen und ein Abenteur draus stricken.
Zu den anderen beiden Aufgaben und dem Finalen Konflikt habe ich noch keine Idee. Achja, es darf ruhig dunkel und düster sein, es spielen keine Kinder mit. Nur Erwachsene, ab 36 Jahren aufwärts. :)
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Anyone of you that played Dragonbane, can you clear something up for me?
I played Forbidden Lands and loved everything, except that it uses dice pool.
It had the perfect level of crunch and lethality in combat. I loved the critical injury system.
So im basically looking for Forbidden Lands but not dice pool. And Dragonbane seems kiiinda similar? But deathsaves and larger hp pools kinda bums me out.
So, need advice on DB:
Do you think the game supports a mature and dark story? How lethal is the combat? Can you easily modify the system to be like I want it, without breaking it, or is it better to stay with Forbidden Lands?
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Celebrate Indigenous Peoples Day with a free copy of Coyote and Crow, an rpg with an alternate future in which colonization never occurred
shop.coyoteandcrow.net Coyote & Crow Core Rulebook PDFThis is the digital edition of our core rulebook for the Coyote & Crow roleplaying game. This 480 page full color manual provides you with everything you need (short of dice) to dive into the alternate future science fantasy world of Coyote & Crow. Developed and led by a team of Natives, thi...
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Zireael07's Awesome List of free and/or open source tabletop RPGs - Github
github.com GitHub - Zireael07/awesome-tabletop-rpgs: Awesome list of free and/or open source tabletop RPGsAwesome list of free and/or open source tabletop RPGs - GitHub - Zireael07/awesome-tabletop-rpgs: Awesome list of free and/or open source tabletop RPGs
cross-posted from: https://kbin.social/m/13thFloor/t/371761
> A list of over 200 gaming systems available in various free formats, classified as follows: > > * Open Source > * Free > * Retroclones > * Quickstarts > * System Reference Documents > * Card Games
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New Chronomutants Devlog: Saying Yes
Wrote a new blog today on two different topics. 1st my inability to finish a project vs my desire to start 20,000 more projects. 2nd about saying yes to players.
Making a storytelling first game, taught me to bend over backwards to say yes to my players. Really excited to take this philosophy with me into other running other games. The line behind enforcing the rules and giving players what they want can be hard to navigate in some systems, it's not even always easy in my super squishy system. I have never gotten so much narrative collaboration from players though. Letting them invent their own answers, being flexible, and rolling with player ideas.
Curious about any stories experiences with saying yes, especially to something you never thought of before they uttered it. I think collaboration is something ttrpg excel at and is underused in lots of game styles. I want to hear about it. Anybody have anything they put into their own designs to encourage collaboration?
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Advent's Amazing Advice: Phandelver and Below: The Shattered Obelisk, A Campaign Fully Prepped and ready to go! (Part 1 Cragmaw Hideout)
Welcome back to Advent's Amazing Advice! The series where I take popular One-Shots, Adventures, Campaigns, etc. and fully prep them for both New and Busy DMs. This prep includes fully fleshed-out notes, music, ambiance, encounter sheets, handouts, battle maps, tweaks, and more so you can run the best sessions possible with the least stress possible!
Phandelver and Below: The Shattered Obelisk stems from The Lost Mine of Phandelver a classic and beloved starter set that many new DMs run. Even with this being the most recent release it still has an issue, the same as with many others...it doesn't describe the best way to transform the book's contents into an actual session. The Book-to-session conversion can be difficult between figuring out when things should happen, understanding motivations, and even organizing encounters.
Well, fortunately for you, 99% of that work is done! Only a few things are really left:
- Read the book, I know surprising, but It can be extremely confusing when you don't know where everything leads to.
- Consider the needs of your group. As you've heard or are about to hear a million times, every table is different. If you plan on combining this with a campaign, you'll have to make tweaks here and there.
- These notes aren't meant to be the end-all-be-all. Tweak to your heart's content, and don't consider any of what's written to be set in stone. For me having notes like this helps give me the confidence to go off the rails and follow along with what my players want. It helps me understand where things were meant to go and why. Having that understanding allows me to guide the players and create other new and interesting stories. These are all things that will come with experience, though, so don't freak out and enjoy the journey!
Advent's Notes: I was surprised with how few changes were made in the book considering how long this adventure has been around and all the wonderful things the community has come up with, I was even more surprised when they started adding more monsters to Cragmaw Cave. It's already pretty rough in there and with the additional creatures, it's almost assured there's going to be a TPK. I've kept most of the fights the way they were with only a few minor adjustments, the most important changes are just subtle nods to the Psi Goblins that will be encountered later on.
Without further ado:
- Google Docs Notes Part 1 Cragmaw Hideout: DM Notes
- Link to: Intro + Cragmaw Hideout Playlist
- List of changes in Phandelver and Below: Change List
- Link to: The AAA Collection
Included in The AAA Collection are:
- A Word document with all my notes, including links to music tracks for ambiance and fights
- Special PDFs for all the encounters. This includes all the enemies' stat blocks organized neatly, along with an initiative tracker and a spot to mark HP.
- An additional PDF with Sildars stats should he join the party as an ally
- Custom maps of Cragmaw Hideout. I enlarged and printed this out for my players as a battle map!
Other One Shots, Adventures, and Campaigns:
- Dragons of Stormwreck Isle - Click Here
- The Wild Sheep Chase - Click Here
- We Be Goblins - Click Here
- The Egg of Estyr - Click Here
- Into Ivy Mansion - Click Here
- Wolves of Welton - Click Here
- To the End of Time - Click Here
- A Most Potent Brew - Click Here
- Moon over Graymoor - Click Here
- The Drunken Treasure - Click Here
- Curse of Strahd - Click Here (W.I.P)
- A Grimdark Adventure - Click Here
- A Wild West One-Shot - Click Here
- The Wizards Treehouse - Click Here
- D&D vs Rick and Morty - Click Here
- A Prison Break One-Shot - Click Here
- The Barber of Silverymoon - Click Here
- The Tavern at Death's Door - Click Here
- The Night Before Wintermas - Click Here
- L'Arsène's Ludicrous Larceny - Click Here
- Shadow of the Broodmother - Click Here
- The Secret of Skyhorn Lighthouse - Click Here
As always, If you see something you think I can improve, add, change, etc. please let me know. I want this to be an amazing resource for all DMs and plan to keep it constantly updated! If you'd like to support me, shape future releases, and get content early feel free to check out my Patreon!
Cheers,
Advent
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Quantum Ogres
https://www.youtube.com/watch?v=yl0z5Z8bvro
In this video Seth talks about quantum orges, or what I call Schrodinger plot point. He had a mostly positive view. So do I, in fact I wa blinded sided that some people see this thing in a bad way.
What is everyone's view on this?