Half-German, Half-Chinese, Half-Canadian, all-bad at math, currently living to her consternation in the People's Republic of China.
@zbyte64 They justify it the same way that the workers of the South justified slavery, or the way that workers in the west justify sweat shops.
Ignoring it, or making shit up.
@allpoints @V0ldek @BlueMonday1984 Oh it's clear why the people on the TOP want the dystopia.
What baffles me is the people on the bottom who want them.
@Crell @thenexusofprivacy @fediverse @fediversenews Where is this mandate coming from that we should "help" people by "bleeding them off Threads"?
This is my spare fun-time activity, not a bloody **crusade**. If my spare fun-time activity starts causing me stress or obligation, I'll drop it and move on to a spare fun-time activity that doesn't think it owns my life.
@200fifty @sc_griffith But capitulation is the way of everything in the west! Capitulate to Nazis. Capitulate to late stage rentiers.
@juergen_hubert No, I don't. I've only ever seen one German RPG, and that wasn't it.
@juergen_hubert Well "introduced" if you ignore practically every game made for almost 15 years before it. ๐คฃ (I know what you mean. I just think it's funny wording!)
@juergen_hubert I like a good rules *framework* with a small, consistent, easily-extensible set of core mechanisms that can be used for everything else.
If the rules then show how to use it for everything else (like C&S 3.0+) that's icing on the cake.
What I don't like is games with incoherent, inconsistent rules for everything that don't interact well with each other (like AD&D's entire combat system from surprise through initiative through actual combat, including unarmed combat).