Hello, It's time to speak about more Gleba. Some changes, and also something new...
Hello, It's time to speak about more Gleba. Some changes, and also something new...
Hello, Today we once again dive head-first into the world of fluids.
Hello, Today we once again dive head-first into the world of fluids.
Hello, Welcome back to Vulcanus. It's been a while. You place your new prototype big mining drills, the pinnacle of resource extraction technology, on the closest tungsten deposit to your fledging Vulcanus factory. A few power poles later and they are happily mining away providing a new consist...
Hello, Welcome back to Vulcanus. It's been a while. You place your new prototype big mining drills, the pinnacle of resource extraction technology, on the closest tungsten deposit to your fledging Vulcanus factory. A few power poles later and they are happily mining away providing a new consist...
Hello, It's another week! The release is getting closer!
Hello, It's another week! The release is getting closer!
Hello, We are a bit busy this week hosting a small LAN party with some fans and community members to playtest the Space Age expansion, so this FFF might be a little bit shorter than normal.
Hello, We are a bit busy this week hosting a small LAN party with some fans and community members to playtest the Space Age expansion, so this FFF might be a little bit shorter than normal.
Hello, Make Way for the Pentapods! Last week (FFF-424) we announced two entirely new enemies coming to Factorio: Space Age: Stompers and Strafers. This week, we're going to take you on a behind-the-scenes tour of some of the features, systems, and optimizations that brought these adorable monster...
Hello, It is time. STOMPY TIME! If you don't want spoilers on enemies and want to discover them naturally then you might want to skip this one. Let's continue the story from FFF-413. A trumpeting scream quietens all the small animals. You hear the breaking of waves followed by stomping: ear...
Factorio blog about new enemies!
Oh that would be nice! Let’s hope next Friday!
Hello, GUI improvements often surprise us with just how impactful they can be, even for simple cases, they can really compound on the quality of life.
Hello, It's time for those "tesla items" I mentioned in FFF 399.
Hello, We all love building bigger and bigger, but hitting the UPS ceiling puts a really damper on the mood. Thats why we must continue our endless quest to optimize the game.
Hello, Welcome to our facts for the week. Sign posts or bulletin boards are a common sight in videos games, probably not far behind the ubiquitous wooden crate or explosive barrel. They are a nice clean understandable way to communicate with the player, and it was something we wanted to see in ...
This is nice!
Does anyone else wish the oil patches would actually dry up, like in Krastorio?
Hello, Grab your best lube, because it's time to talk about fluids!
Hello, While a lot of time of 2.0 development has been spent on new features and quality of life, we still take care of the smaller details and technical improvements.
Hello, last week you've seen how Gleba looks, it's time to get a glimpse of what you can do there. With the idea of being a biological planet full of life, it seems reasonable to expect our engineer is about to harvest some of that. We already have ways of harvesting nature, specifically trees. On...
Hello, We have another exciting batch of facts for you today.
I love the Monty Python reference! 🎉
Just to simplify the refueling hassle, this is amazing!
Wasn’t one litre of water a cube with sides measuring 1 dm? That would correlate with the value of the meter. 🤔