Factorio
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Friday Facts #417 - Space Age development (release date to be announced next week)
factorio.com Friday Facts #417 - Space Age development | FactorioHello, we usually show finished stuff in Friday facts these days, but I personally always liked to have a peek behind the curtains and see the (temporary) mess there. This motivated me to do some kind of overview of how the overall expansion development felt from my perspective. If you are lik...
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Friday Facts #416 - Fluids 2.0
factorio.com Friday Facts #416 - Fluids 2.0 | FactorioHello, Grab your best lube, because it's time to talk about fluids!
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Friday Facts #415 - Fix, Improve, Optimize
factorio.com Friday Facts #415 - Fix, Improve, Optimize | FactorioHello, While a lot of time of 2.0 development has been spent on new features and quality of life, we still take care of the smaller details and technical improvements.
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Friday Facts #414 - Spoils of Agriculture
factorio.com Friday Facts #414 - Spoils of Agriculture | FactorioHello, last week you've seen how Gleba looks, it's time to get a glimpse of what you can do there. With the idea of being a biological planet full of life, it seems reasonable to expect our engineer is about to harvest some of that. We already have ways of harvesting nature, specifically trees. On...
- factorio.com Friday Facts #413 - Gleba | Factorio
IntroductionAlbert Making a new world in Factorio is relatively "easy", just create a new set of tilesets for the ground, add some new models of trees, create a bunch of new decoratives, some decals (optional), a new skin for the cliffs (optional), and bam! you get a new planet. Well, to be fair,...
Music reminds me of Terraria!
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Friday Facts #412 - Undo/Redo improvements & Car Latency driving
factorio.com Friday Facts #412 - Undo/Redo improvements & Car Latency driving | FactorioHello, We have another exciting batch of facts for you today.
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Friday Facts #411 - All about asteroids
factorio.com Friday Facts #411 - All about asteroids | FactorioHello! Welcome to Fearghall's Factorio Friday Facts! (FFFF, if you will.) Over the last few months, you have seen asteroids a few times as a background part of some other FFFs, but for all their understated majesty, they were actually quite a complicated trick to pull off! Come with me as I t...
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Friday Facts #410 - Rocket turret & Target priorities
factorio.com Friday Facts #410 - Rocket turret & Target priorities | FactorioHello, We know you love to blow things up, and the Space Age expansion will be bringing ever more advanced and powerful ways of bearing arms against your enemies.
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Friday Facts #409 - Diminishing beacons
factorio.com Friday Facts #409 - Diminishing beacons | FactorioHello, Today we're going to take a look at a feature some of us have dreamt of changing for years now - the beacon transmission. The main purpose of beacons is to allow massively increasing your production in the late game while being more than just a module or a faster machine. To make use of be...
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Friday Facts #408 - Statistics improvements, Linux adventures
factorio.com Friday Facts #408 - Statistics improvements, Linux adventures | FactorioHello, welcome once again to the world of facts.
- www.factorio.com Friday Facts #407 - Automating a soundtrack | Factorio
Hello, Today we continue our musical journey.
- www.factorio.com Friday Facts #406 - Space Age Music | Factorio
It was November of 2021 when we started conversations with Petr Wajsar, a very talented Czech music composer, to create the soundtrack for the Factorio expansion. Since then we have been working together on the soundtrack of Factorio Space Age. Conceptualising and finding solutions to our not ...
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Friday Facts #405 - Whole belt reader, New logistics GUI
factorio.com Friday Facts #405 - Whole belt reader, New logistics GUI | FactorioHello, Today we have a quite a range of new features and improvements coming in 2.0.
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Friday Facts #404 - Frustration not found
factorio.com Friday Facts #404 - Frustration not found | FactorioHello, Today we have another dose of anti-frustration improvements for you.
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Friday Facts #403 - Train stops 2.0
factorio.com Friday Facts #403 - Train stops 2.0 | FactorioHello, When playing with trains, you tend to spend a lot of time building train stops. In my latest playtesting, I noticed a few annoyances and pain points, which we will go in to today, along with some other improvements for 2.0.
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Friday Facts #402 - Lightspeed circuits
factorio.com Friday Facts #402 - Lightspeed circuits | FactorioHello, if we have any circuit lovers reading, this is another dose of facts for you.
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Friday Facts #401 - New terrain, new planet
factorio.com Friday Facts #401 - New terrain, new planet | FactorioSurprise! There are 5 new planets in the expansion. The first planet you arrive on is a strange new land, rich with iron, copper, coal, stone, oil, and uranium. Everything a starting factory needs and more. There's also water, fish, grass and trees. Yes, this is a fertile land, and we will thrive. ...
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Friday Facts #400 - Chart search and Pins
factorio.com Friday Facts #400 - Chart search and Pins | FactorioHello, Is it me you're looking for?
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Friday Facts #399 - Trash to Treasure
factorio.com Friday Facts #399 - Trash to Treasure | FactorioHello, It's Earendel back for another electric adventure. You got your first look at Fulgora in FFF-398. (If you haven't read that already please read that first.) Now let's take a look at the new planet's mechanics.
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Factorio 2 for the peaceful player
I'm one of the persons who likes to play factorio without the aliens and the pressure that comes with them. I've been drooling at the weekly blog entries showing the coming factorio 2 and have wondered if it's going to be possible to play without the aliens. I haven't seen mention of whether they will be required other than I seem to recall they were mentioned on one of the new planets. Does anyone know if the peaceful player will be able to exist in the new game?
Thanks! May your factory continue to grow!
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Enhancing the Factorio experience with SAT solvers
github.com GitHub - R-O-C-K-E-T/Factorio-SAT: Enhancing the Factorio experience with SAT solversEnhancing the Factorio experience with SAT solvers - R-O-C-K-E-T/Factorio-SAT
cross-posted from: https://programming.dev/post/10016863
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Friday Facts #397 - Factoriopedia
factorio.com Friday Facts #397 - Factoriopedia | FactorioHello, we have gathered here today to talk about a new quality of life feature coming with 2.0.
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Any Factorians excited for Shapez 2?
store.steampowered.com shapez - shapez 2 – Play the Demo NOW! - Steam NewsYou can finally give the game a go and let us know what you think
I read about Shapez going 3D a few years back, and it initially sounded silly and pointless, but tried the new demo, and now I'm very excited for it to release in early access.
Gameplay-wise it's pure distilled optimization puzzles, and the 3D graphics give it an abstract surreal vibe that I find very comforting.
- factorio.com Friday Facts #396 - Sound improvements in 2.0 | Factorio
Hello, Today we will be looking at (and listening to!) many of the sound improvements we have been working on for 2.0.
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An improved Factorio chatting experience
Or at least my attempt at improving it with the limitations of runtime scripting.
I'm posting because I would like some feedback on it.
The current things I still need to do are to listen for more command events so I can reimplement their messages, including fixing the admin promotion one. The current admin promotion message simply responds to the event of someone becoming admin, which doesn't contain info about who promoted them like the localized string expects.
As well as try and make a function that can send a message one tick late, as sending a message in the command event happens before the command is actually handled. Meaning the default error message happens after a custom one.
Finally, I need to implement some graceful way of handling shortcode collisions. I think discord does :shortcode~1: or something. Then I wonder if I should handle the order somehow, or let the modified pairs choose it for me. Though, with the companion mod of Twemoji, it re-registers the shortcode dictionary on the fly so the server can choose which standard to use. I think that might affect ordering, but I'm not actually sure.
I also have a branch that was attempting to do the colors differently, but I worked on that while slightly burned on the project and I don't like dealing with color math (it confuses me).
Sorry for the rambling, this kind of became my Todo list.
- www.factorio.com Friday Facts #395 - Generic interrupts and Train stop priority | Factorio
Hello, Another trains FFF!
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Friday Facts #394 - Assembler flipping and circuit control
factorio.com Friday Facts #394 - Assembler flipping and circuit control | FactorioHello, let me show you another dose of things we just can't stop ourselves from doing.
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Friday Facts #393 - Putting things on top of other things
factorio.com Friday Facts #393 - Putting things on top of other things | FactorioHello, I have an irresistible urge to tell you a little story. I'm sure you come here for stories, don't you?
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Friday Facts #392 - Parametrised blueprints
www.factorio.com Friday Facts #392 - Parametrised blueprints | FactorioHello, I'm going to cover a feature I only just finished. I was thinking about this idea for years already. I always thought the feature is too hardcore to be included, but I learned that it is usually a mistake to underestimate the players, so I gave it a go, and decided to share it right awa...
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what kind of run are you doing right now?
Let's post about our current runs!
Are you doing vanilla? Modded?
What's your goal? What are you finding interesting?
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First spoon run post v1.0
Originally got the sub 8 hour achievement during a 2-player game in Early Access, back when you had to collect alien orbs to get science. It was before cliffs, and logistics bots were easier to get, so I was curious if it would be much easier or much harder.
And not least I wanted to get the achievement "properly legitimately", i.e. single player release version.
All in all it was easier than I feared! With proper settings I didn't even encounter the biters even though they were present, and the run was doable by just winging it with little pre-planning and no restarts.
Yeah yeah it's a phone photo. I originally took it to brag on snapchat. :)
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Can You Get to the END OF THE WORLD in Factorio?
YouTube Video
Click to view this content.
For those unfamiliar, DoshDoshington's Factorio videos tend to be anywhere from 50 to 500 hours tightly edited into 1-ish hour.
Oh, and Happy New Year, everyone!
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Friday Facts #391 - 2023 recap
factorio.com Friday Facts #391 - 2023 recap | FactorioHello, Another year has come to an end, from all of us here we wish you good fortune in the year to come.
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Version 1.1.101 - Factorio Forums
forums.factorio.com Version 1.1.101Bugfixes Fixed a crash when entering bad number values in some input fields. (https://forums.factorio.com/110140) Fixed a crash when removing an item that is…
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Friday Facts #390 - Noise expressions 2.0
www.factorio.com Friday Facts #390 - Noise expressions 2.0 | FactorioHello, We've had a lot of requests to talk about map generation. It's difficult to talk about map generation without first explaining noise expressions. From time to time we need to talk about noise expressions anyway because they are a critical part of the game, but I don't think we've ever...
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Friday Facts #390 - Noise expressions 2.0
factorio.com Friday Facts #390 - Noise expressions 2.0 | FactorioHello, We've had a lot of requests to talk about map generation. It's difficult to talk about map generation without first explaining noise expressions. From time to time we need to talk about noise expressions anyway because they are a critical part of the game, but I don't think we've ever...
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"The Factory Must Grow"
YouTube Video
Click to view this content.
Solstice - 5 is a CGI short created by Paul Chadeisson, which discusses a situation where factories which create warships, kept growing on its own
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Friday Facts #389 - Train control improvements
factorio.com Friday Facts #389 - Train control improvements | FactorioHello, trains are one of our most favorite parts of the game. We already talked about the ways we improved rails (FFF-377), so its time to talk about how we improved the way you can control the trains that ride on them.