This is a good answer. Too bad people are downvoting it for the reasons mentioned.
Love the vibe + colors. Not 100% sure what’s going on but it looks painful
Detective game where you have to find plausible explenations for paranormal events
They still put drm in the games sold on their store though.
Piss and Poo, at it again (sorry)
Answering the Most Googled Questions: Palestine 🇵🇸 vs Israel 🇮🇱
YouTube Video
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All of them?
Sorry but I don’t give a shit, cyclists can be wherever they want as long as they use the ring ring when they come up behind me
ok so I'm out of the bath.
#[derive(SystemParam)]
pub struct Sprite3dParams<'w, 's> {
pub meshes : ResMut<'w, Assets<Mesh>>,
pub materials : ResMut<'w, Assets<StandardMaterial>>,
pub images : ResMut<'w, Assets<Image>>,
pub atlases : ResMut<'w, Assets<TextureAtlas>>,
pub sr : ResMut<'w, Sprite3dRes>,
#[system_param(ignore)]
marker: PhantomData<&'s usize>,
}
It seems like Sprite3dParams is already accessing Assets<TextureAtlas>
which is why you get the the error.
So you need to either remove texture_atlases
or sprite_params
. in your system.
have you looked at this example? I won't be much help sorry :(
You should probably ask over here as well: https://github.com/FraserLee/bevy_sprite3d/issues I havent used this library before but I might take a look once Im out of the bath
What is object permanence?