Oh god are you sending me down a YouTube rabbit hole?!
In the early days of Halo I was shocked at how fleshed out the universe was. The games seemed to rush through the story without a ton of background and when playing them I always felt like I was missing some key information. I read some of the books and a Halo encyclopedia and it's really easy to get lost in the lore!
The gift that keeps on giving, No Man's Sky. Pretty much just aimlessly wandering around and having a blast!
While I agree about the issue as a whole, both the post and article are quite specific that these particular satellites won't remain in orbit.
I only know what this is because of subtronics..."they must have amnesia, they forgot that I'm him"
Young me found that game so confusing! I remember getting stuck in Moria and abandoning it (after also spending ages in the barrow downs)
When I was growing up reading those I was also a big fan of the Artemis Fowl series!
Wooooo may be worth trying out!!
It certainly works better in some games than others! Usually a HUD element would need to be replaced with a different on-screen visual indicator...how well it works can vary a lot between games and genres.
There are a lot of design choices I love about that game! I'm one of those people however that found the PvP frustrating.
Battlefield 1 just drips with atmosphere, it's amazing!
I tried that game once, got stuck at one point and put it down. I really need to give it a fair chance!
Holy crap I've played so much AC and never thought to try those without the HUD! I feel like unity and syndicate in particular would be great to wander around with no screen clutter!
That sounds glorious! I haven't played that one yet but it really interests me!
I much prefer a compass to a mini-map, for me the mini-map is the worst offender in terms of pulling my attention constantly into one corner of the screen. Halo's motion sensor was good in that sense too, I'd check it but not constantly.
That sounds amazing and part of why I loved fallout 4's survival mode! Does every game in the series have ranger mode?
I think you hit the nail on the head, give me what I need to know when I need it, and make it more environmental when possible. Halo for example had the assault rifle show the ammo count on the gun itself and other games have as well, there are countless other ways to give information organically to the player.
This is a great answer and I learned a new word today! I'm okay with diegetic elements, as it feels organic and as long as it's not distracting I'm okay with that! I forgot about mirrors edge, the minimal(ish) design of that game is great.
I suppose saying "no HUD" was a bit narrow, the spirit of my question was more about games that don't have displays and elements pulling too much attention from the game itself. I appreciate the response!
Immersion is one aspect, but I also find that artists put so much work into creating great visuals, it almost feels like I'm ignoring the great things to look at by chasing dots on a map. I really just want experiences that help me focus more on the world in front of me.
Good gaming experiences with no HUD?
I'm starting to find that HUDs in games clutter the screen and take away from being fully immersed in the game. I like games that force you to pay attention to what's going on in the game and not numbers/markers on the edges of the display. What are some of your favorite games to play with no HUD? Here are a few of mine:
Astroneer - this game has tool tips on screen but that's about it. There isn't even an inventory, all objects are interactive and you can physically place them on your backpack.
Battlefield 1 - super gritty and immersive, but playing without a HUD really puts you at a disadvantage online.
Red Dead Redemption 2 - I liked that you could hide the HUD, but the mini-map was a tap on the d-pad away if you get lost. It was a super immersive experience!
Grand Theft Auto 5 - maybe not designed to be played without the HUD, once you get used to the layout of the city this becomes a lot easier, and you focus more on landmarks to navigate and again this really increased immersion. Sometimes finding things in missions wasn't obvious and required consulting the map but otherwise this was enjoyable.