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The reddit hivemind would do that to you
I managed to fix it, by making a new distro and installing dxvk, d3d11, and dotnet via winetricks.
Skyrim AE not running(wine, DXVK)
I got Skyrim from GOG, and am not able to run it with Wine, I remember running Skyrim AE GOG a couple months ago, and don't what changed.
I get this running SkyrimSE.exe from terminal
info: Game: SkyrimSE.exe info: DXVK: v2.2 info: Vulkan: Found vkGetInstanceProcAddr in winevulkan.dll @ 0x2d4ad3f50 info: Built-in extension providers: info: Win32 WSI info: OpenVR info: OpenXR info: OpenVR: could not open registry key, status 2 info: OpenVR: Failed to locate module info: Enabled instance extensions: info: VK_KHR_get_surface_capabilities2 info: VK_KHR_surface info: VK_KHR_win32_surface ac_compute_device_uuid's output is based on invalid pci bus info. info: AMD Radeon Graphics: info: Driver : AMD open-source driver 2.0.267 info: Memory Heap[0]: info: Size: 7656 MiB info: Flags: 0x0 info: Memory Type[1]: Property Flags = 0x6 info: Memory Type[3]: Property Flags = 0xe info: Memory Type[5]: Property Flags = 0xc6 info: Memory Type[7]: Property Flags = 0xce info: Memory Type[9]: Property Flags = 0x6 info: Memory Type[11]: Property Flags = 0xe info: Memory Type[13]: Property Flags = 0xc6 info: Memory Type[15]: Property Flags = 0xce info: Memory Heap[1]: info: Size: 512 MiB info: Flags: 0x3 info: Memory Type[0]: Property Flags = 0x1 info: Memory Type[2]: Property Flags = 0x7 info: Memory Type[4]: Property Flags = 0xc1 info: Memory Type[6]: Property Flags = 0xc7 info: Memory Type[8]: Property Flags = 0x1 info: Memory Type[10]: Property Flags = 0x7 info: Memory Type[12]: Property Flags = 0xc1 info: Memory Type[14]: Property Flags = 0xc7 05c0:fixme:system:QueryDisplayConfig (00000002 0000000000218548 00000000023ED9C0 000000000021854C 00000000019D3B60 0000000000000000): semi-stub 05c0:fixme:system:QueryDisplayConfig (00000002 0000000000218548 00000000023ED9C0 000000000021854C 00000000019D3B60 0000000000000000): semi-stub 05c0:fixme:system:QueryDisplayConfig (00000002 00000000002185C8 00000000023ED9C0 00000000002185CC 00000000019D3B60 0000000000000000): semi-stub 05c0:fixme:system:QueryDisplayConfig (00000002 00000000002151BC 00000000023ED9C0 0000000000215220 00000000019D3B60 0000000000000000): semi-stub warn: D3D11DeviceFeatures: External memory features not supported info: D3D11CoreCreateDevice: Maximum supported feature level: D3D_FEATURE_LEVEL_12_0 info: D3D11CoreCreateDevice: Using feature level D3D_FEATURE_LEVEL_11_0 info: Device properties: info: Device : AMD Radeon Graphics info: Driver : AMD open-source driver 2.0.267 info: Enabled device extensions: info: VK_AMD_memory_overallocation_behavior info: VK_AMD_shader_fragment_mask info: VK_EXT_attachment_feedback_loop_layout info: VK_EXT_conservative_rasterization info: VK_EXT_custom_border_color info: VK_EXT_depth_clip_enable info: VK_EXT_extended_dynamic_state3 info: VK_EXT_hdr_metadata info: VK_EXT_memory_priority info: VK_EXT_non_seamless_cube_map info: VK_EXT_robustness2 info: VK_EXT_shader_module_identifier info: VK_EXT_shader_stencil_export info: VK_EXT_transform_feedback info: VK_EXT_vertex_attribute_divisor info: VK_KHR_pipeline_library info: VK_KHR_swapchain info: Device features: info: robustBufferAccess : 1 info: fullDrawIndexUint32 : 1 info: imageCubeArray : 1 info: independentBlend : 1 info: geometryShader : 1 info: tessellationShader : 1 info: sampleRateShading : 1 info: dualSrcBlend : 1 info: logicOp : 1 info: multiDrawIndirect : 1 info: drawIndirectFirstInstance : 1 info: depthClamp : 1 info: depthBiasClamp : 1 info: fillModeNonSolid : 1 info: depthBounds : 1 info: multiViewport : 1 info: samplerAnisotropy : 1 info: textureCompressionBC : 1 info: occlusionQueryPrecise : 1 info: pipelineStatisticsQuery : 1 info: vertexPipelineStoresAndAtomics : 1 info: fragmentStoresAndAtomics : 1 info: shaderImageGatherExtended : 1 info: shaderClipDistance : 1 info: shaderCullDistance : 1 info: shaderFloat64 : 1 info: shaderInt64 : 1 info: variableMultisampleRate : 1 info: shaderResourceResidency : 1 info: shaderResourceMinLod : 1 info: sparseBinding : 1 info: sparseResidencyBuffer : 1 info: sparseResidencyImage2D : 1 info: sparseResidencyImage3D : 1 info: sparseResidency2Samples : 0 info: sparseResidency4Samples : 0 info: sparseResidency8Samples : 0 info: sparseResidency16Samples : 0 info: sparseResidencyAliased : 1 info: Vulkan 1.1 info: shaderDrawParameters : 1 info: Vulkan 1.2 info: samplerMirrorClampToEdge : 1 info: drawIndirectCount : 1 info: samplerFilterMinmax : 1 info: hostQueryReset : 1 info: timelineSemaphore : 1 info: bufferDeviceAddress : 0 info: shaderOutputViewportIndex : 1 info: shaderOutputLayer : 1 info: vulkanMemoryModel : 1 info: Vulkan 1.3 info: robustImageAccess : 0 info: pipelineCreationCacheControl : 1 info: shaderDemoteToHelperInvocation : 1 info: shaderZeroInitializeWorkgroupMemory : 0 info: synchronization2 : 1 info: dynamicRendering : 1 info: VK_AMD_shader_fragment_mask info: extension supported : 1 info: VK_EXT_attachment_feedback_loop_layout info: attachmentFeedbackLoopLayout : 0 info: VK_EXT_conservative_rasterization info: extension supported : 1 info: VK_EXT_custom_border_color info: customBorderColors : 1 info: customBorderColorWithoutFormat : 1 info: VK_EXT_depth_clip_enable info: depthClipEnable : 1 info: VK_EXT_extended_dynamic_state3 info: extDynamicState3AlphaToCoverageEnable : 1 info: extDynamicState3DepthClipEnable : 1 info: extDynamicState3RasterizationSamples : 1 info: extDynamicState3SampleMask : 1 info: VK_EXT_fragment_shader_interlock info: fragmentShaderSampleInterlock : 0 info: fragmentShaderPixelInterlock : 0 info: VK_EXT_full_screen_exclusive info: extension supported : 0 info: VK_EXT_graphics_pipeline_library info: graphicsPipelineLibrary : 0 info: VK_EXT_memory_budget info: extension supported : 1 info: VK_EXT_memory_priority info: memoryPriority : 1 info: VK_EXT_non_seamless_cube_map info: nonSeamlessCubeMap : 0 info: VK_EXT_robustness2 info: robustBufferAccess2 : 1 info: robustImageAccess2 : 1 info: nullDescriptor : 1 info: VK_EXT_shader_module_identifier info: shaderModuleIdentifier : 1 info: VK_EXT_shader_stencil_export info: extension supported : 1 info: VK_EXT_swapchain_colorspace info: extension supported : 0 info: VK_EXT_hdr_metadata info: extension supported : 1 info: VK_EXT_transform_feedback info: transformFeedback : 1 info: geometryStreams : 1 info: VK_EXT_vertex_attribute_divisor info: vertexAttributeInstanceRateDivisor : 1 info: vertexAttributeInstanceRateZeroDivisor : 1 info: VK_KHR_external_memory_win32 info: extension supported : 0 info: VK_KHR_external_semaphore_win32 info: extension supported : 0 info: VK_NVX_binary_import info: extension supported : 0 info: VK_NVX_image_view_handle info: extension supported : 0 info: Queue families: info: Graphics : 0 info: Transfer : 2 info: Sparse : 0 info: Memory type mask for sparse resources: 0xf warn: DXVK: No state cache file found info: DXVK: Graphics pipeline libraries not supported info: DXGI: VK_FORMAT_D24_UNORM_S8_UINT -> VK_FORMAT_D32_SFLOAT_S8_UINT info: Presenter: Actual swap chain properties: info: Format: VK_FORMAT_B8G8R8A8_UNORM info: Color space: VK_COLOR_SPACE_SRGB_NONLINEAR_KHR info: Present mode: VK_PRESENT_MODE_IMMEDIATE_KHR info: Buffer size: 1920x1080 info: Image count: 3 info: Exclusive FS: 1 05c0:fixme:system:QueryDisplayConfig (00000002 0000000000217F08 00000000023F9660 0000000000217F0C 0000000002451390 0000000000000000): semi-stub info: Setting display mode: 1920x1080@60 info: Setting display mode: 1920x1080@60 05c0:fixme:system:QueryDisplayConfig (00000002 0000000000218468 00000000023F9660 000000000021846C 0000000002451410 0000000000000000): semi-stub info: Setting display mode: 1920x1080@60 info: Setting display mode: 1920x1080@60 warn: DXGI: MakeWindowAssociation: Ignoring flags
Windows is def better than Mac for backwards compatibility, but nah dude it's not even close to perfect. Ive had better luck using wine for old windows programs
Reminder to donate to your home instance, lemmy, kbin or otherwise
Geno final boss is my favourite fight in the face, i hope you beat geno
I've played F-Zero X and absolutely loved it. Reading your post, GX seems so interesting, I'll try it.
Have you tried Furi? It's a top-down action game with bullet-hell and sword-fighting
Oh my god! In the distant future, when I get a headset, this'd be such a cool thing to do. Thank you for your work, dude.
Neon White is so good!
It's a fast-paced, 1st person 3d platformer, which embraces the spirit of speedrunning. Highly recommend.
Deltarune?! Please send the community over. I'm in.
I don't think anyone can convince, that's it's objectively better, but Linux is better than windows in some key ways, that really speaks to me. In a sentence, a Linux distro feels like you own your computer, while windows is more restrictive. Windows forced updates can kiss my ass. Linux has less malware for it, so harder to get infected.
My buddy is planning on a master or calamity play through, maybe once tmodloader catches up.
I'm selfhosting a Terraria server, with a medium size world
I honestly think a lot of PPL will move to reddit, but I'm staying, lemmy's better for discussion
Just beat Terraria with a buddy today!
I beat Moon Lord with a friend of mine, I was running a spectre mage setup, while he was playing summoner! Terraria is really good, this was one of the best multiplayer gaming experiences I had.
Personally, I'm not a big fan of metroidvanias, but HK is the best metroidvania I've ever seen
Hades is so cool, what's the highest heat you've played?
He didn't have to do it, no-one except reddit claimed that, because the suits running reddit don't use the site