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00_Evan 00-Evan @lemmy.world
Posts 46
Comments 173
That's new.
  • To the surprise of absolutely nobody, I'm closing the comments on this thread.

    It's a rainbow colored potion wishing people a happy pride, it is as similarly inoffensive as any of the other holiday items, and will be gone in a few days. Obviously not everyone celebrates such a holiday, and that's fine, but If pride existing in the game offends you but halloween/christmas/chinese new years doesn't, then you should consider why that is.

  • [DEV] Shattered's New Catalog UI pt.2
  • It's mostly just for fun, I don't expect the numbers to be useful in any real practical sense.

  • [DEV] Shattered's New Catalog UI pt.2
  • All the numbers it tracks are over all of your runs. In total it tracks:

    • upgrades on equipment
    • uses on consumables (alchemy only counts as 'using' if the item is designed to be alchemized)
    • kills on enemies
    • triggers on plants and traps
  • [DEV] Shattered's New Catalog UI pt.2

    As mentioned last week, Shattered Pixel Dungeon's catalog is being expanded, but it's getting more than just new items. The catalog now also includes all of the game's enemies (plus plants and traps), and lore documents!

    In total this means the new catalog has gone from 101 things to just shy of 500! It'll also keep track of stats such as how many times you've defeated an enemy, and comes with 9 new badges.

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    [DEV] Shattered's New Catalog UI pt.1
  • At the moment this UI is not going to include any additional stats about specific items/enemies, you'll get what is shown in the regular info windows essentially. The catalog will record some extra info such as how many times an item has been upgraded or used though.

  • Copy Ranking and/or Achievements to another device
  • Unfortunately there currently isn't a way to do this without either root access or Google Play services. Previously ADB backup could be used, but Google had killled that tool.

    I worry about allowing manual export/import as it would make it really easy for players to cheat by downloading rankings data/badges, but I do also realize that no way to directly transfer data is a pretty big problem atm.

  • [DEV] Shattered's New Catalog UI pt.1
  • Trinkets go into the equipment category, though your second guess is pretty close.

  • [DEV] Shattered's New Catalog UI pt.1

    Hey folks, since last week I've finished the new catalog UI, so here's a more fulsome screenshot!

    For reference, the existing catalog contains 101 items, and this new one now contains a massive 315 of them! Almost every item (and enchant/glyph) in the game is now viewable here, assuming you've found it first.

    It looks like there are still 2 more categories though, I wonder what's in them...

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    [DEV] A peek at a better Catalog UI
  • Afraid the black item is just the dirk, I'm just showing what an unseen item looks like there. The tricky bit about separating on tier is that it'll be really, really space intensive on landscape, where there are 12 items per row. The sword weapons still serve as the starting point for each tier though, so you can still tell the difference.

  • [DEV] A peek at a better Catalog UI

    With Shattered Pixel Dungeon v2.4.2 out, I'm properly starting work on the next update, which is going to include a bunch of changes to the journal interface.

    Here's one of them, a new UI for the game's item catalog, that uses a grid instead of a long list. This makes the catalogs easier to navigate and gives me loads of room to add new things to them too...

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    Public Stats/ Global Leaderboard
  • Unfortunately publicly sharing data like this would violate Shattered's privacy policy. I also generally don't want to overshare gameplay stats like this because people's playing habits would be influenced by the numbers themselves. As for a leaderboard, sadly I'd have no way to prevent it from being immediately filled by cheaters.

  • [DEV] Shattered Pixel Dungeon v2.4.2!
  • The blacksmith quest ended up taking way longer than I thought it would, so I postponed the 3rd variant in favor of working on other content. It will happen but not until after the cleric at least.

  • [DEV] Shattered Pixel Dungeon v2.4.2!
  • It sort of was an intended weakness, but I hadn't really thought too deeply about how much it in invalidates the ability at certain points in the game.

    I do try to consider challenges a bit, but the game is not balanced around them. 0-chal is the target for game balance.

    I was planning on improving the alchemy UI for desktop/landscape in 2.4 actually, but didn't end up having time. It's likely to happen in 2.5.

  • [DEV] Shattered Pixel Dungeon v2.4.2!
  • Yeah I'm trying to do a little more playtesting these days and ran into this exact situation. Nobody has mentioned this to me but it felt awful basically having no class bonus against 1/2 of the enemies in the prison. The % buff is more of a response to analytics data though, we'll see if that needs to be scaled back a bit with both benefits combined.

  • [DEV] Shattered Pixel Dungeon v2.4.2!

    steamcommunity.com Steam :: Shattered Pixel Dungeon :: v2.4.2

    Hey Dungeoneers! ..And here's the second patch for v2.4! this one focuses a little more on balance tweaks, and I expect it'll be the last patch for the update. Changes Weapon Ability Buffs [expand type=details] Overall success rates are up across the board for the Duelist and weapon abilities, but I...

    Steam :: Shattered Pixel Dungeon :: v2.4.2

    Hey Dungeoneers, sorry for being a little quiet here lately!

    I've just released Shattered Pixel Dungeon v2.4.2, which is mostly focused on followup balance tweaks, but also fixes a few bugs. Here's a link to the changelog on Steam: https://steamcommunity.com/games/1769170/announcements/detail/4185612701676471088

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    No way down?
  • From taking a quick look, it seems like floor 7 on that run is a secrets level type, which can have more hidden doors than usual. There's a large section of the level that you haven't discovered yet.

  • Suggestion: nerf snakes
  • Snakes also exist to mix up gameplay variety a bit early on, by forcing interaction beyond just tapping on the enemy when there aren't many mechanics at play. IMO making the player walk to a second door sometimes is absolutely fine.

  • [DEV] Shattered Pixel Dungeon v2.4.0!
  • There can sometimes be little hiccups with resuming runs from previous updates, but everything should work.

  • [DEV] Shattered Pixel Dungeon v2.4.0!
  • There was a change to DM-300 a few updates ago that might affect the very first turn the gas is shot, but otherwise that mechanic is unchanged.

  • [DEV] Shattered Pixel Dungeon v2.4.0!
  • New badges were a bit out of the scope for v2.4.0, but I do agree trinkets could use a badge.

  • [DEV] Shattered Pixel Dungeon v2.4.0!
  • It can take a little bit for updates to propagate to all the right places.

  • Pie Usefullness?
  • It's exactly neutral, 900 satiety worth of food is used to create a 900 satiety pie. However, for the first 450 turns you also get a little more health regen as a benefit.

  • Do you miss any features from original PD?
  • Actually, the old logic also tried to generate a loop, but the shape often overlapped and was very chaotic. I've increasingly tried to tweak how chaotic-feeling Shattered's levelgen looks to try and recapture that a bit. I wrote two blog posts about this a while ago, including a little step-through of how vanilla levelgen works: https://shatteredpixel.com/blog/whats-coming-in-shattered-pixel-dungeon-v060.html https://shatteredpixel.com/blog/whats-coming-in-shattered-pixel-dungeon-v060-2.html

  • Weird terrain generation in 2.4.0
  • This is intended, it's a new type of sewer room!

  • [DEV] Shattered Pixel Dungeon v2.4.0!

    shatteredpixel.com Shattered Pixel Dungeon v2.4.0!

    Hey Dungeoneers, Shattered v2.4.0 has been released! v2.4.0 features a new category of item: trinkets! They are more about tweaking gameplay variables than giving direct power or utility. There are also a bunch of smaller additions and tweaks, most notably to the Duelist and to Alchemy. Be sure to c...

    Shattered Pixel Dungeon v2.4.0!

    Hey Dungeoneers, Shattered v2.4.0 has been released!

    v2.4.0 features a new category of item: trinkets! They are more about tweaking gameplay variables than giving direct power or utility. There are also a bunch of smaller additions and tweaks, most notably to the Duelist and to Alchemy. Be sure to check the changes screen for full details.

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    [DEV] Shattered v2.4 Releasing Soon!

    Hey rat punchers, Shattered Pixel Dungeon v2.4.0 is going to be releasing to everyone around the middle of this coming week!

    The v2.4.0 beta now contains 11 trinkets total, with 3 recent additions: the mimic tooth, wondrous resin, and eye of newt. I think 11 is a good place to start, but there's lots of room to add more in the future as well!

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    [DEV] Coming Soon to Shattered: Trinkets!

    shatteredpixel.com Coming Soon to Shattered: Trinkets!

    Hey Dungeoneers! After some disruptions back in February and March, Shattered Pixel Dungeon v2.4.0 is finally ready for beta! Read on for more details about what’s coming in this update.

    Hey Dungeoneers!

    After some disruptions back in February and March, Shattered Pixel Dungeon v2.4.0 is finally ready for beta! Read on for more details about what’s coming in this update.

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    [DEV] Shattered levelgen changes and beta soon!

    Hey folks, the beta for Shattered Pixel Dungeon v2.4.0 should be ready to start this coming week!

    The beta will have everything I've shown off so far, including a new item category, changes to alchemy, and changes to the Duelist. There are also some levelgen additions! Entrance and exit rooms in particular are going to become more visually varied.

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    [DEV] Upcoming Shattered Duelist Changes

    Hey folks, we're getting fairly close to Shattered Pixel Dungeon v2.4.0 being ready for beta!

    Here's another thing to look forward to in that update, I'm making some big changes to Duelist weapon abilities! While I am reducing recharge speed, abilities are getting buffed across the board to compensate. This includes more damage, charge cost reductions, and every ability getting a component that scales with upgrades.

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    [DEV] Shattered Trinkets: 13-Leaf Clover

    Here's an upcoming trinket in Shattered Pixel Dungeon that I expect to be pretty polarizing.

    Normally when dealing or blocking damage in Shattered, the average result is the most likely one, and the min or max are pretty unlikely. The thirteen leaf clover inverts this, making extreme results more likely than the average. This makes combat much less consistent, for better or worse!

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    [DEV] Shattered Trinkets: Exotic Crystals

    Here's a fourth trinket coming in the next update to Shattered Pixel Dungeon!

    The exotic crystals give (almost) any potion or scroll you find a chance to be exotic. Exotic potions and scrolls are normally created though alchemy. They're generally stronger, but also have different effects, so this can change up consumable gameplay quite a bit.

    Don't worry, this doesn't affect strength potions or upgrade scrolls.

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    [DEV] Shattered Trinkets: Mossy Clump

    Here's another trinket coming in Shattered Pixel Dungeon's next update!

    The mossy clump interacts with level generation, making level types that are filled with vegetation or water much more common. At max level you can expect to see these two level types about 4x as often each. This provides lots more opportunities for players to use grassy or watery terrain to their advantage, or even just more seeds and dew to harvest.

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    [DEV] Shattered Trinkets: Parchment Scrap

    Hey Folks, here's another trinket coming in the next update to Shattered Pixel Dungeon.

    The parchment scrap increases the chance of finding both enchantments/glyphs and curses on weapons and armor! This makes it much easier to get enchanted gear, but you'll have to be wary of the increased risk as well. This is slanted toward positive effects though, especially after being upgraded.

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    [DEV] The Rat Skull Returns in Shattered v2.4.0!

    After almost 10 years, the rat skull will finally return in Shattered Pixel Dungeon v2.4.0 as one of the game's new trinkets! It was formerly a quest item that I removed way back in v0.2.1. Now the skull will passively boost the chance for you to encounter rare exotic enemies like albino rats or crystal mimics. This means a bit more challenge, but also more rare loot!

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    [DEV] Status Update: v2.4.0

    shatteredpixel.com Status Update: v2.4.0

    Hey Rat Punchers, You may remember that when v2.3.0 released I gave a rough ETA of ‘early to mid March’ when it came to hearing back from me on v2.4.0. Well, early March is here, so where are we at? Unfortunately, I’ve got some bad news when it comes to progress on Shattered: v2.4.0 has been substan...

    Status Update: v2.4.0

    Hey Rat Punchers,

    You may remember that when v2.3.0 released I gave a rough ETA of 'early to mid March' when it came to hearing back from me on v2.4.0. Well, early March is here, so where are we at?

    Unfortunately, I've got some bad news when it comes to progress on Shattered: v2.4.0 has been substantially delayed. For pretty much the whole month of February I've been dealing with helping my family with a surgery recovery and recovering from getting sick myself.

    Read the Full Post Here.

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    [DEV] Getting back to work on Shattered

    Hey Folks, thank for all the well-wishes last week!

    I'm back home now and slowly starting up work on Shattered Pixel Dungeon again. Here's an early look at one streamlining change I'm making to the alchemy system, meant to simplify a bunch of the higher end recipes: replacing catalysts with a simple energy cost.

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    [DEV] Some Slight Delays to Shattered v2.4.0

    Hey Folks,

    I'm afraid work on Shattered Pixel Dungeon has been on pause this last two weeks, as I've been helping my father recover from knee surgery. Everything I've announced previously related to 2.4.0 is still happening, but the first blog post for it will probably be later than early-mid March. I'll hopefully have some more things to share here in another week or two.

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    [DEV] Upcoming Lunar New Year item!

    In a few days, Shattered Pixel Dungeon will have its first ever festive food replacement for the Lunar New Year! As usual, these holiday treats have a little bonus vs. the regular cornish pasty that they replace. Steamed fish is eaten in two bites instead of one, letting you trigger any on-eat effects you have twice!

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    [DEV] Shattered Pixel Dungeon v2.3.1

    Hey Folks!

    I'm currently releasing the first patch for Shattered Pixel Dungeon v2.3 across all platforms! It's mostly internal code changes, but there are a few small fixes, technical additions, and QOL adjustments too.

    I expect there will be one more very tiny patch for v2.3 in another few days, as a couple more small issues have popped up since putting out this patch.

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    [DEV] Shattered Pixel Dungeon v2.3.0!

    shatteredpixel.com Shattered Pixel Dungeon v2.3.0!

    Hey Dungeoneers, Shattered v2.3.0 has been released! v2.3.0 includes a second gnoll-themed variant for the new caves quest! There are also some smaller item additions, visual improvements to floating text, and the usual slew of small tweaks and bugfixes.

    Shattered Pixel Dungeon v2.3.0!

    Hey Dungeoneers, Shattered Pixel Dungeon v2.3.0 has been released!

    v2.3.0 includes a second gnoll-themed variant for the new caves quest! There are also some smaller item additions, visual improvements to floating text, and the usual slew of small tweaks and bugfixes.

    Read the full post here

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