As time permits, I like to answer interesting questions posed by my Patreon supporters. This month, someone asks… Could you expound on the role of kobolds in Eberron? They often seem to be lu…
Going to help drive content creation, figured I can start with last week's blog post on Keith's site. For those who are unaware, Keith Baker, one of the main creator's of Eberron and considered by many in the Eberron community to be the most authoritative voice for Eberron, posts semi-regular blog posts. Many of these are available to view freely, though some are locked behind his Patreon subscription.
Anyway, this particular article is the most recent public one that he's posted giving some hooks for kobold player characters. I've always wanted to make a kobold character but came up short trying to think of hooks for them. This article gave some pretty good one's. My personal favorite is the kobold paladin of the Fury.
Any hooks that stand out to you in this article? In fun hooks not included that you want to share?
This was a timely IFAQ for me. Thanks for bringing it up.
The Zil kobold sage immediately grabbed me as a possible NPC as one of the two patron options I have for my next campaign is the Library of Korranberg.
With a campaign motivation of the Draconic Prophecy, I'd been musing on some sort of crusty old professor type that had insight into the fragment / stanza of prophecy (not yet written) that kicks off the campaign. It was the linked Dragonshards article, in particular, that caught my attention:
The kobolds see themselves as the hands of the progenitors in the modern age. And in the past, visions of the blood seers have often been tied to the Draconic Prophecy. It is a mystery, since the kobolds themselves rarely understand the significance of their actions -- but even the Chamber respects this uncanny gift.
A hook to the iredar kobolds and their blood seers could provide some interesting direction early in the campaign.
I had a kobold pre-generated character for a Graywall two-shot I put together (like a one-shot, but two sessions). This was back before Frontiers was even announced, so these days I’d probably go back and alter the adventure to incorporate the new stuff about Kethelrax, the Khaar’paal, etc. Anyway, the character’s name was Haskriskaa, and she was a transmutation wizard. The player who chose this character had two questions to answer, each with two options: who is your warlord, and what is your clan?
For the first question, if they picked Tzaryan Rrac, then they had a secondary goal of collecting relics for the oni warlord. If they picked Kethelrax, then their secondary goal was to proclaim the supremacy of the kobold species and herald the coming of the kobold reckoning!
As for the second question (note: homebrew clan names): if the player chose Turasjir as their clan, a family of bookmakers and calligraphers, then Haskriskaa is well-connected among literate residents of Graywall, particularly in Little Graywall. If the player chose Edarokir as their clan, a family which I didn’t really flesh out, then Haskriskaa’s strange dedication to the discipline of transmutation magic alienated her from her kin, eventually leading to her disownment; so now she seeks to forge her own identity, forming a “clan” of her own choosing.
This is making me want to dust off that adventure and run it again!