I think at this point it doesn't need to be proven that price discovery is broken. You know it in your heart. The shit is rigged.
So knowing that, I chose not to let price action tell me how to judge whether anyone was right about their choices. The only people who get to find out if their strategies were correct or not are the insiders who influence the outcome.
I don't hold a grudge against anyone who walked away. It takes a sort of hellish wildness to hold this long against such ceaseless bullshit. Society would collapse if everyone was as unreasonable as me.
But I think the world needs the crazy people it creates, also.
For me the continued approach to profitability is a huge sign the investment will be a success. The company can exceed estimates by a landslide and the price dips, so I just ignore the price and look at what's happening. Ryan taking over tells me things weren't going in a direction he approves of long term. The NFT marketplace is, as of now, an obvious flop (don't know if it was/is profitable but it certainly is not panning out as planned) and I think it was a key disagreement between Ryan and Matt which lead to Matt being replaced by Ryan as CEO.
I don't know. I still have a lot of thoughts about the failings of custodial ownership in games, and I think it's a good idea whose rise has been hamstrung by bad press about the technology. People are complaining about corporations being bad custodians while still laughing about crypto scams using NFTs. Most people I see talking about it flatly assert that no possible good use for the tech exists, but it's staring them in the face.
I think they haven't given up but are looking for another 'in', via their partnership with Telos to make Playr. Time will tell.
The main benefit I would see to NFT mediated game ownership is restoration of ownership rights (reselling or sharing, owning without permission) and a broader change in the carrots and sticks for developers via the royalty. A game developer with access to the secondary market has much more incentive to invest in a slower development cycle that emphasizes quality and stability over what we see now in AAA games, which I see as mostly chasing industry trends and making bankable but creatively shallow games.
I think NFT has potential, don't get me wrong. But the waters have been poisoned because the people invested in it put the cart before the horse. NFTs were sold because they were NFTs, not because the product was great. What would really be needed is either of these two:
a good game which is sold as an NFT itself, no crypto transactions withing the game, just ownership.
a set of games with overlapping tools which can be traded and shared via a crypto wallet. This is, imo, a lot harder to pull off and more something to do once the concept of NFTs as legitimate ownership structures has been established